文件名称:3Dgame
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.4mb
- 下载次数:
- 0次
- 提 供 者:
- 薛**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
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如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
一个三维第一人称设计游戏的源代码,采用opengl开发-Design of a three-dimensional first-person game' s source code, using opengl development
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3Dgame\audio.cpp
......\audio.h
......\camera.cpp
......\camera.h
......\engine.h
......\entity.cpp
......\font.h
......\HiResTimer.h
......\md2.cpp
......\game.exe
......\object.h
......\oglwindow.cpp
......\oglwindow.h
......\game.dsw
......\simpengine.h
......\terrain.h
......\texture.cpp
......\texture.h
......\tree.h
......\vector.h
......\player.cpp
......\player.h
......\Particles.h
......\explosion.cpp
......\explosion.bmp
......\Particles.cpp
......\explosion.h
......\game.ncb
......\game.plg
......\Thumbs.db
......\explode.wav
......\ground.tga
......\InputSystem.h
......\InputSystem.cpp
......\audiosystem.cpp
......\audiosystem.h
......\terrain.cpp
......\ambient.wav
......\FinishedTrack.wav
......\entity.h
......\rocket.h
......\enemy.h
......\Debug\vc60.idb
......\.....\vc60.pdb
......\.....\audio.sbr
......\.....\audio.obj
......\.....\camera.sbr
......\.....\camera.obj
......\.....\explosion.sbr
......\.....\explosion.obj
......\.....\font.sbr
......\.....\gui.sbr
......\.....\InputSystem.sbr
......\.....\md2.sbr
......\.....\md2.obj
......\.....\oglwindow.sbr
......\.....\Particles.sbr
......\.....\Particles.obj
......\.....\terrain.sbr
......\.....\texture.sbr
......\.....\texture.obj
......\.....\audiosystem.sbr
......\.....\engine.sbr
......\.....\entity.sbr
......\.....\ogro.sbr
......\.....\player.sbr
......\.....\rocket.sbr
......\.....\simpengine.sbr
......\.....\sod.sbr
......\.....\winmain.sbr
......\.....\world.sbr
......\.....\game.bsc
......\.....\oglwindow.obj
......\.....\InputSystem.obj
......\.....\game.pdb
......\.....\audiosystem.obj
......\.....\terrain.obj
......\.....\entity.obj
......\.....\player.obj
......\.....\game.exe
......\.....\engine.obj
......\.....\ogro.obj
......\.....\rocket.obj
......\.....\simpengine.obj
......\.....\sod.obj
......\.....\Soldier.obj
......\.....\winmain.obj
......\.....\world.obj
......\.....\game.ilk
......\.....\font.obj
......\.....\game.pch
......\.....\gui.obj
......\models\rocketair.MD2
......\......\Rocket.PCX
......\......\Ogro\Ogro.txt
......\......\....\Ogrobase.pcx
......\......\....\Tris.MD2
......\......\....\Weapon.md2
......\......\....\Weapon.pcx
......\......\....\igdosh.pcx
......\audio.h
......\camera.cpp
......\camera.h
......\engine.h
......\entity.cpp
......\font.h
......\HiResTimer.h
......\md2.cpp
......\game.exe
......\object.h
......\oglwindow.cpp
......\oglwindow.h
......\game.dsw
......\simpengine.h
......\terrain.h
......\texture.cpp
......\texture.h
......\tree.h
......\vector.h
......\player.cpp
......\player.h
......\Particles.h
......\explosion.cpp
......\explosion.bmp
......\Particles.cpp
......\explosion.h
......\game.ncb
......\game.plg
......\Thumbs.db
......\explode.wav
......\ground.tga
......\InputSystem.h
......\InputSystem.cpp
......\audiosystem.cpp
......\audiosystem.h
......\terrain.cpp
......\ambient.wav
......\FinishedTrack.wav
......\entity.h
......\rocket.h
......\enemy.h
......\Debug\vc60.idb
......\.....\vc60.pdb
......\.....\audio.sbr
......\.....\audio.obj
......\.....\camera.sbr
......\.....\camera.obj
......\.....\explosion.sbr
......\.....\explosion.obj
......\.....\font.sbr
......\.....\gui.sbr
......\.....\InputSystem.sbr
......\.....\md2.sbr
......\.....\md2.obj
......\.....\oglwindow.sbr
......\.....\Particles.sbr
......\.....\Particles.obj
......\.....\terrain.sbr
......\.....\texture.sbr
......\.....\texture.obj
......\.....\audiosystem.sbr
......\.....\engine.sbr
......\.....\entity.sbr
......\.....\ogro.sbr
......\.....\player.sbr
......\.....\rocket.sbr
......\.....\simpengine.sbr
......\.....\sod.sbr
......\.....\winmain.sbr
......\.....\world.sbr
......\.....\game.bsc
......\.....\oglwindow.obj
......\.....\InputSystem.obj
......\.....\game.pdb
......\.....\audiosystem.obj
......\.....\terrain.obj
......\.....\entity.obj
......\.....\player.obj
......\.....\game.exe
......\.....\engine.obj
......\.....\ogro.obj
......\.....\rocket.obj
......\.....\simpengine.obj
......\.....\sod.obj
......\.....\Soldier.obj
......\.....\winmain.obj
......\.....\world.obj
......\.....\game.ilk
......\.....\font.obj
......\.....\game.pch
......\.....\gui.obj
......\models\rocketair.MD2
......\......\Rocket.PCX
......\......\Ogro\Ogro.txt
......\......\....\Ogrobase.pcx
......\......\....\Tris.MD2
......\......\....\Weapon.md2
......\......\....\Weapon.pcx
......\......\....\igdosh.pcx