文件名称:OgreExample
介绍说明--下载内容均来自于网络,请自行研究使用
游戏例子系统,其中有烟,烟花等粒子系统的素材和代码实现-Particle system include smoke and fireworks and so on
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OgreExample\media\DeferredShadingMedia\COPYING
...........\.....\....................\deferreddemo.material
...........\.....\....................\DeferredShading\post\Ambient_ps.cg
...........\.....\....................\...............\....\LightMaterial_ps.cg
...........\.....\....................\...............\....\LightMaterial_vs.cg
...........\.....\....................\...............\....\ShowColour_ps.cg
...........\.....\....................\...............\....\ShowDS_ps.cg
...........\.....\....................\...............\....\ShowNormal_ps.cg
...........\.....\....................\...............\....\vs.cg
...........\.....\....................\deferred_post.material
...........\.....\....................\deferred_post.program
...........\.....\....................\deferred_post_minilight.material
...........\.....\....................\ShadowCaster.cg
...........\.....\....................\ShadowCaster.material
...........\.....\....................\ShadowCaster.program
...........\.....\....................\ssao.cg
...........\.....\....................\ssao.material
...........\.....\fonts\bluebold.ttf
...........\.....\.....\bluecond.ttf
...........\.....\.....\bluehigh.ttf
...........\.....\.....\bluehighway-10.font
...........\.....\.....\bluehighway-12.font
...........\.....\.....\bluehighway-8.font
...........\.....\.....\read_me.html
...........\.....\.....\sample.fontdef
...........\.....\.....\solo5.ttf
...........\.....\materials\programs\AmbientOneTexture.glsl
...........\.....\.........\........\ASCIIFP.cg
...........\.....\.........\........\Bloom2_ps20.glsl
...........\.....\.........\........\Bloom2_ps20.hlsl
...........\.....\.........\........\Bloom_ps20.hlsl
...........\.....\.........\........\Bloom_vs11.hlsl
...........\.....\.........\........\Blur0_ps20.hlsl
...........\.....\.........\........\Blur0_vs.glsl
...........\.....\.........\........\Blur0_vs11.hlsl
...........\.....\.........\........\Blur1_ps20.hlsl
...........\.....\.........\........\Blur1_vs.glsl
...........\.....\.........\........\Blur1_vs11.hlsl
...........\.....\.........\........\BlurH_ps20.glsl
...........\.....\.........\........\BlurH_ps20.hlsl
...........\.....\.........\........\BlurV_ps20.glsl
...........\.....\.........\........\BlurV_ps20.hlsl
...........\.....\.........\........\Blur_ps.glsl
...........\.....\.........\........\Blur_vs.glsl
...........\.....\.........\........\Blur_vs11.hlsl
...........\.....\.........\........\BrightBloom2_ps20.glsl
...........\.....\.........\........\BrightBloom2_ps20.hlsl
...........\.....\.........\........\Combine_fp.cg
...........\.....\.........\........\Common.cg
...........\.....\.........\........\crowdVp.glsl
...........\.....\.........\........\DepthShadowmap.hlsl
...........\.....\.........\........\DepthShadowmapCasterFp.glsl
...........\.....\.........\........\DepthShadowmapCasterVp.glsl
...........\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl
...........\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl
...........\.....\.........\........\DepthShadowmapReceiverFp.glsl
...........\.....\.........\........\DepthShadowmapReceiverVp.glsl
...........\.....\.........\........\depthshadowobject.cg
...........\.....\.........\........\DitherFP.cg
...........\.....\.........\........\DOF_ps.cg
...........\.....\.........\........\Example_Basic.cg
...........\.....\.........\........\Example_Basic.hlsl
...........\.....\.........\........\Example_BumpMapping.cg
...........\.....\.........\........\Example_CelShading.cg
...........\.....\.........\........\Example_Fresnel.cg
...........\.....\.........\........\Example_FresnelPS.asm
...........\.....\.........\........\Example_Projection.cg
...........\.....\.........\........\GlassFP.cg
...........\.....\.........\........\Grass.cg
...........\.....\.........\........\GrayScale.cg
...........\.....\.........\........\HalftoneFP.cg
...........\.....\.........\........\hdr.cg
...........\.....\.........\........\hdr.hlsl
...........\.....\.........\........\hdrutils.hlsl
....
...........\.....\....................\deferreddemo.material
...........\.....\....................\DeferredShading\post\Ambient_ps.cg
...........\.....\....................\...............\....\LightMaterial_ps.cg
...........\.....\....................\...............\....\LightMaterial_vs.cg
...........\.....\....................\...............\....\ShowColour_ps.cg
...........\.....\....................\...............\....\ShowDS_ps.cg
...........\.....\....................\...............\....\ShowNormal_ps.cg
...........\.....\....................\...............\....\vs.cg
...........\.....\....................\deferred_post.material
...........\.....\....................\deferred_post.program
...........\.....\....................\deferred_post_minilight.material
...........\.....\....................\ShadowCaster.cg
...........\.....\....................\ShadowCaster.material
...........\.....\....................\ShadowCaster.program
...........\.....\....................\ssao.cg
...........\.....\....................\ssao.material
...........\.....\fonts\bluebold.ttf
...........\.....\.....\bluecond.ttf
...........\.....\.....\bluehigh.ttf
...........\.....\.....\bluehighway-10.font
...........\.....\.....\bluehighway-12.font
...........\.....\.....\bluehighway-8.font
...........\.....\.....\read_me.html
...........\.....\.....\sample.fontdef
...........\.....\.....\solo5.ttf
...........\.....\materials\programs\AmbientOneTexture.glsl
...........\.....\.........\........\ASCIIFP.cg
...........\.....\.........\........\Bloom2_ps20.glsl
...........\.....\.........\........\Bloom2_ps20.hlsl
...........\.....\.........\........\Bloom_ps20.hlsl
...........\.....\.........\........\Bloom_vs11.hlsl
...........\.....\.........\........\Blur0_ps20.hlsl
...........\.....\.........\........\Blur0_vs.glsl
...........\.....\.........\........\Blur0_vs11.hlsl
...........\.....\.........\........\Blur1_ps20.hlsl
...........\.....\.........\........\Blur1_vs.glsl
...........\.....\.........\........\Blur1_vs11.hlsl
...........\.....\.........\........\BlurH_ps20.glsl
...........\.....\.........\........\BlurH_ps20.hlsl
...........\.....\.........\........\BlurV_ps20.glsl
...........\.....\.........\........\BlurV_ps20.hlsl
...........\.....\.........\........\Blur_ps.glsl
...........\.....\.........\........\Blur_vs.glsl
...........\.....\.........\........\Blur_vs11.hlsl
...........\.....\.........\........\BrightBloom2_ps20.glsl
...........\.....\.........\........\BrightBloom2_ps20.hlsl
...........\.....\.........\........\Combine_fp.cg
...........\.....\.........\........\Common.cg
...........\.....\.........\........\crowdVp.glsl
...........\.....\.........\........\DepthShadowmap.hlsl
...........\.....\.........\........\DepthShadowmapCasterFp.glsl
...........\.....\.........\........\DepthShadowmapCasterVp.glsl
...........\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl
...........\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl
...........\.....\.........\........\DepthShadowmapReceiverFp.glsl
...........\.....\.........\........\DepthShadowmapReceiverVp.glsl
...........\.....\.........\........\depthshadowobject.cg
...........\.....\.........\........\DitherFP.cg
...........\.....\.........\........\DOF_ps.cg
...........\.....\.........\........\Example_Basic.cg
...........\.....\.........\........\Example_Basic.hlsl
...........\.....\.........\........\Example_BumpMapping.cg
...........\.....\.........\........\Example_CelShading.cg
...........\.....\.........\........\Example_Fresnel.cg
...........\.....\.........\........\Example_FresnelPS.asm
...........\.....\.........\........\Example_Projection.cg
...........\.....\.........\........\GlassFP.cg
...........\.....\.........\........\Grass.cg
...........\.....\.........\........\GrayScale.cg
...........\.....\.........\........\HalftoneFP.cg
...........\.....\.........\........\hdr.cg
...........\.....\.........\........\hdr.hlsl
...........\.....\.........\........\hdrutils.hlsl
....