文件名称:OgreExample

  • 所属分类:
  • 图形图象
  • 资源属性:
  • [ASM] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 45.15mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • mis****
  • 相关连接:
  • 下载说明:
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游戏例子系统,其中有烟,烟花等粒子系统的素材和代码实现-Particle system include smoke and fireworks and so on
(系统自动生成,下载前可以参看下载内容)

下载文件列表

OgreExample\media\DeferredShadingMedia\COPYING

...........\.....\....................\deferreddemo.material

...........\.....\....................\DeferredShading\post\Ambient_ps.cg

...........\.....\....................\...............\....\LightMaterial_ps.cg

...........\.....\....................\...............\....\LightMaterial_vs.cg

...........\.....\....................\...............\....\ShowColour_ps.cg

...........\.....\....................\...............\....\ShowDS_ps.cg

...........\.....\....................\...............\....\ShowNormal_ps.cg

...........\.....\....................\...............\....\vs.cg

...........\.....\....................\deferred_post.material

...........\.....\....................\deferred_post.program

...........\.....\....................\deferred_post_minilight.material

...........\.....\....................\ShadowCaster.cg

...........\.....\....................\ShadowCaster.material

...........\.....\....................\ShadowCaster.program

...........\.....\....................\ssao.cg

...........\.....\....................\ssao.material

...........\.....\fonts\bluebold.ttf

...........\.....\.....\bluecond.ttf

...........\.....\.....\bluehigh.ttf

...........\.....\.....\bluehighway-10.font

...........\.....\.....\bluehighway-12.font

...........\.....\.....\bluehighway-8.font

...........\.....\.....\read_me.html

...........\.....\.....\sample.fontdef

...........\.....\.....\solo5.ttf

...........\.....\materials\programs\AmbientOneTexture.glsl

...........\.....\.........\........\ASCIIFP.cg

...........\.....\.........\........\Bloom2_ps20.glsl

...........\.....\.........\........\Bloom2_ps20.hlsl

...........\.....\.........\........\Bloom_ps20.hlsl

...........\.....\.........\........\Bloom_vs11.hlsl

...........\.....\.........\........\Blur0_ps20.hlsl

...........\.....\.........\........\Blur0_vs.glsl

...........\.....\.........\........\Blur0_vs11.hlsl

...........\.....\.........\........\Blur1_ps20.hlsl

...........\.....\.........\........\Blur1_vs.glsl

...........\.....\.........\........\Blur1_vs11.hlsl

...........\.....\.........\........\BlurH_ps20.glsl

...........\.....\.........\........\BlurH_ps20.hlsl

...........\.....\.........\........\BlurV_ps20.glsl

...........\.....\.........\........\BlurV_ps20.hlsl

...........\.....\.........\........\Blur_ps.glsl

...........\.....\.........\........\Blur_vs.glsl

...........\.....\.........\........\Blur_vs11.hlsl

...........\.....\.........\........\BrightBloom2_ps20.glsl

...........\.....\.........\........\BrightBloom2_ps20.hlsl

...........\.....\.........\........\Combine_fp.cg

...........\.....\.........\........\Common.cg

...........\.....\.........\........\crowdVp.glsl

...........\.....\.........\........\DepthShadowmap.hlsl

...........\.....\.........\........\DepthShadowmapCasterFp.glsl

...........\.....\.........\........\DepthShadowmapCasterVp.glsl

...........\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl

...........\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl

...........\.....\.........\........\DepthShadowmapReceiverFp.glsl

...........\.....\.........\........\DepthShadowmapReceiverVp.glsl

...........\.....\.........\........\depthshadowobject.cg

...........\.....\.........\........\DitherFP.cg

...........\.....\.........\........\DOF_ps.cg

...........\.....\.........\........\Example_Basic.cg

...........\.....\.........\........\Example_Basic.hlsl

...........\.....\.........\........\Example_BumpMapping.cg

...........\.....\.........\........\Example_CelShading.cg

...........\.....\.........\........\Example_Fresnel.cg

...........\.....\.........\........\Example_FresnelPS.asm

...........\.....\.........\........\Example_Projection.cg

...........\.....\.........\........\GlassFP.cg

...........\.....\.........\........\Grass.cg

...........\.....\.........\........\GrayScale.cg

...........\.....\.........\........\HalftoneFP.cg

...........\.....\.........\........\hdr.cg

...........\.....\.........\........\hdr.hlsl

...........\.....\.........\........\hdrutils.hlsl

....

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