文件名称:RussianSquareGame
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失败请重下,重下不扣分。
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用vc编写的经典的俄罗斯方块游戏,源码清晰,对于学习编写小游戏的有很大帮助-Vc prepared with the classic Tetris game, source clear, prepared for the study of great help to small game
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RussianSquareGame\FIGURE\09_01.JPG
.................\......\09_02.JPG
.................\......\09_03.JPG
.................\......\09_04.JPG
.................\......\09_05.JPG
.................\......\09_06_01.JPG
.................\......\09_06_02.JPG
.................\......\09_07.JPG
.................\......\09_07.VSD
.................\......\09_08.JPG
.................\......\09_09.JPG
.................\......\09_10.JPG
.................\......\09_11.JPG
.................\......\Thumbs.db
.................\俄罗斯方块\ABOUTDLG.CPP
.................\..........\ABOUTDLG.H
.................\..........\BITMAP~1.CPP
.................\..........\BITMAP~1.H
.................\..........\BITMAP~2.CPP
.................\..........\BITMAP~2.H
.................\..........\BITMAP~3.CPP
.................\..........\BITMAP~3.H
.................\..........\CREDIT~1.CPP
.................\..........\CREDIT~1.H
.................\..........\DEBUG\CGTETRIS.EXE
.................\..........\DIB256.CPP
.................\..........\DIB256.H
.................\..........\DIBPAL.CPP
.................\..........\DIBPAL.H
.................\..........\DIGIDI~1.CPP
.................\..........\DIGIDI~1.H
.................\..........\DIRECT~1.CPP
.................\..........\DIRECT~1.H
.................\..........\GAMEBO~1.CPP
.................\..........\GAMEBO~1.H
.................\..........\GAMEOV~1.CPP
.................\..........\GAMEOV~1.H
.................\..........\HELPDLG.CPP
.................\..........\HELPDLG.H
.................\..........\LANGUAGE.CPP
.................\..........\LANGUAGE.H
.................\..........\MAINDLG.CPP
.................\..........\MAINDLG.H
.................\..........\MEMDC.H
.................\..........\MIDI.CPP
.................\..........\MIDI.H
.................\..........\OPTION~1.CPP
.................\..........\OPTION~1.H
.................\..........\PIECE.H
.................\..........\PIECEP~1.CPP
.................\..........\PIECEP~1.H
.................\..........\PROPSH~1.CPP
.................\..........\PROPSH~1.H
.................\..........\RES\0.BMP
.................\..........\...\1.BMP
.................\..........\...\2.BMP
.................\..........\...\3.BMP
.................\..........\...\4.BMP
.................\..........\...\5.BMP
.................\..........\...\6.BMP
.................\..........\...\7.BMP
.................\..........\...\8.BMP
.................\..........\...\9.BMP
.................\..........\...\BITMAP1.BMP
.................\..........\...\BLACK.BMP
.................\..........\...\BOOM_1.ICO
.................\..........\...\BOOM_10.ICO
.................\..........\...\BOOM_2.ICO
.................\..........\...\BOOM_3.ICO
.................\..........\...\BOOM_4.ICO
.................\..........\...\BOOM_5.ICO
.................\..........\...\BOOM_6.ICO
.................\..........\...\BOOM_7.ICO
.................\..........\...\BOOM_8.ICO
.................\..........\...\BOOM_9.ICO
.................\..........\...\GAMEOVER.WAV
.................\..........\...\ICON1.ICO
.................\..........\...\KALINKA.MID
.................\..........\...\KEY.WAV
.................\..........\...\KEYBOARD.BMP
.................\..........\...\LEVELW~1.WAV
.................\..........\...\LINECO~1.WAV
.................\..........\...\MOVELEFT.ICO
.................\..........\...\MOVERIGH.ICO
.................\..........\...\PARAGR~1.BMP
.................\..........\...\PLACE.WAV
.................\..........\...\PLACE1.ICO
.................\..........\...\REDPLACE.BMP
.................\..........\...\SHIELD.BMP
.................\..........\...\SPFAIRY.MID
.................\..........\...\TETRIS.BMP
.................\..........\...\TETRIS.ICO
.................\..........\...\TETRIS.RC2
.................\..........\...\Thumbs.db
.................\..........\...\WINDOF.MID
.................\..........\RESOURCE.H
.................\..........\ROUNDB~1.CPP
.................\..........\ROUNDB~1.H
.................\..........\ROUNDB~2.CPP
.................\..........\ROUNDB~2.H
.................\......\09_02.JPG
.................\......\09_03.JPG
.................\......\09_04.JPG
.................\......\09_05.JPG
.................\......\09_06_01.JPG
.................\......\09_06_02.JPG
.................\......\09_07.JPG
.................\......\09_07.VSD
.................\......\09_08.JPG
.................\......\09_09.JPG
.................\......\09_10.JPG
.................\......\09_11.JPG
.................\......\Thumbs.db
.................\俄罗斯方块\ABOUTDLG.CPP
.................\..........\ABOUTDLG.H
.................\..........\BITMAP~1.CPP
.................\..........\BITMAP~1.H
.................\..........\BITMAP~2.CPP
.................\..........\BITMAP~2.H
.................\..........\BITMAP~3.CPP
.................\..........\BITMAP~3.H
.................\..........\CREDIT~1.CPP
.................\..........\CREDIT~1.H
.................\..........\DEBUG\CGTETRIS.EXE
.................\..........\DIB256.CPP
.................\..........\DIB256.H
.................\..........\DIBPAL.CPP
.................\..........\DIBPAL.H
.................\..........\DIGIDI~1.CPP
.................\..........\DIGIDI~1.H
.................\..........\DIRECT~1.CPP
.................\..........\DIRECT~1.H
.................\..........\GAMEBO~1.CPP
.................\..........\GAMEBO~1.H
.................\..........\GAMEOV~1.CPP
.................\..........\GAMEOV~1.H
.................\..........\HELPDLG.CPP
.................\..........\HELPDLG.H
.................\..........\LANGUAGE.CPP
.................\..........\LANGUAGE.H
.................\..........\MAINDLG.CPP
.................\..........\MAINDLG.H
.................\..........\MEMDC.H
.................\..........\MIDI.CPP
.................\..........\MIDI.H
.................\..........\OPTION~1.CPP
.................\..........\OPTION~1.H
.................\..........\PIECE.H
.................\..........\PIECEP~1.CPP
.................\..........\PIECEP~1.H
.................\..........\PROPSH~1.CPP
.................\..........\PROPSH~1.H
.................\..........\RES\0.BMP
.................\..........\...\1.BMP
.................\..........\...\2.BMP
.................\..........\...\3.BMP
.................\..........\...\4.BMP
.................\..........\...\5.BMP
.................\..........\...\6.BMP
.................\..........\...\7.BMP
.................\..........\...\8.BMP
.................\..........\...\9.BMP
.................\..........\...\BITMAP1.BMP
.................\..........\...\BLACK.BMP
.................\..........\...\BOOM_1.ICO
.................\..........\...\BOOM_10.ICO
.................\..........\...\BOOM_2.ICO
.................\..........\...\BOOM_3.ICO
.................\..........\...\BOOM_4.ICO
.................\..........\...\BOOM_5.ICO
.................\..........\...\BOOM_6.ICO
.................\..........\...\BOOM_7.ICO
.................\..........\...\BOOM_8.ICO
.................\..........\...\BOOM_9.ICO
.................\..........\...\GAMEOVER.WAV
.................\..........\...\ICON1.ICO
.................\..........\...\KALINKA.MID
.................\..........\...\KEY.WAV
.................\..........\...\KEYBOARD.BMP
.................\..........\...\LEVELW~1.WAV
.................\..........\...\LINECO~1.WAV
.................\..........\...\MOVELEFT.ICO
.................\..........\...\MOVERIGH.ICO
.................\..........\...\PARAGR~1.BMP
.................\..........\...\PLACE.WAV
.................\..........\...\PLACE1.ICO
.................\..........\...\REDPLACE.BMP
.................\..........\...\SHIELD.BMP
.................\..........\...\SPFAIRY.MID
.................\..........\...\TETRIS.BMP
.................\..........\...\TETRIS.ICO
.................\..........\...\TETRIS.RC2
.................\..........\...\Thumbs.db
.................\..........\...\WINDOF.MID
.................\..........\RESOURCE.H
.................\..........\ROUNDB~1.CPP
.................\..........\ROUNDB~1.H
.................\..........\ROUNDB~2.CPP
.................\..........\ROUNDB~2.H