文件名称:3DBilliards
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.55mb
- 下载次数:
- 0次
- 提 供 者:
- 刘**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用VS2005开发的一个3D桌面游戏。里面包含了OPENGL所要用到的头文件和库文件。可直接在PC上全屏运行。-Developed with VS2005 a 3D desktop games. Which includes the use of OPENGL to the header files and libraries. Can be run directly on the PC on the screen.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Demo2三维桌球\audio\hit.wav
.............\.....\shoot.wav
.............\.....\side.wav
.............\.....\sunk.wav
.............\billiards.cpp
.............\billiards.cppttt
.............\billiards.dsp
.............\billiards.dsw
.............\billiards.exe
.............\billiards.h
.............\billiards.ncb
.............\billiards.opt
.............\billiards.plg
.............\billiards.sln
.............\billiards.sln.bak
.............\billiards.suo
.............\billiards.vcproj
.............\billiards.vcproj.bak
.............\billiards.vcproj.LONG-HORN.digital0437.user
.............\billiards.vcproj.SOFT-5.hp.user
.............\cygwin1.dll
.............\Debug\alut.dll
.............\.....\alut.lib
.............\.....\billiards.exe
.............\.....\billiards.exe.embed.manifest
.............\.....\billiards.exe.embed.manifest.res
.............\.....\billiards.exe.intermediate.manifest
.............\.....\billiards.ilk
.............\.....\billiards.pdb
.............\.....\BuildLog.htm
.............\.....\cygwin1.dll
.............\.....\EaxAc3.dll
.............\.....\glut32.dll
.............\.....\mt.dep
.............\.....\mySphere.obj
.............\.....\OpenAL32.dll
.............\.....\OpenAL32.lib
.............\.....\vc60.idb
.............\.....\vc60.pdb
.............\.....\vc80.idb
.............\.....\vc80.pdb
.............\.....\vc90.idb
.............\.....\vc90.pdb
.............\.....\vector3.obj
.............\.....\拷到相应的目录下
.............\Demo2三维桌球.suo
.............\EaxAc3.dll
.............\glut32.dll
.............\Makefile
.............\Makefile.Linux
.............\mySphere.cpp
.............\mySphere.h
.............\OpenAL32.dll
.............\openAL相关\include\AL\al.h
.............\..........\.......\..\alut.h
.............\..........\.......\al.h
.............\..........\.......\alc.h
.............\..........\.......\efx-creative.h
.............\..........\.......\EFX-Util.h
.............\..........\.......\efx.h
.............\..........\.......\xram.h
.............\..........\.......\拷到相应的目录下
.............\..........\lib\alut.dll
.............\..........\...\alut.lib
.............\..........\...\OpenAL32.dll
.............\..........\...\OpenAL32.lib
.............\..........\...\拷到相应的目录下
.............\readme.txt
.............\textures\ball_black.bmp
.............\........\ball_blue_solid.bmp
.............\........\ball_blue_stripe.bmp
.............\........\ball_brown_solid.bmp
.............\........\ball_brown_stripe.bmp
.............\........\ball_green_solid.bmp
.............\........\ball_green_stripe.bmp
.............\........\ball_orange_solid.bmp
.............\........\ball_orange_stripe.bmp
.............\........\ball_purple_solid.bmp
.............\........\ball_purple_stripe.bmp
.............\........\ball_red_solid.bmp
.............\........\ball_red_stripe.bmp
.............\........\ball_white.bmp
.............\........\ball_yellow_solid.bmp
.............\........\ball_yellow_stripe.bmp
.............\........\black.bmp
.............\........\carpet.bmp
.............\........\char1.bmp
.............\........\char2.bmp
.............\........\checker.bmp
.............\........\cuestick.bmp
.............\........\darkblue_marble.bmp
.............\........\dark_wood.bmp
.............\........\grey_marble.bmp
.............\........\marble.bmp
.............\........\mini_black.bmp
.............\........\mini_blue_solid.bmp
.............\........\mini_blue_stripe.bmp
.............\........\mini_brown_solid.bmp
.............\........\mini_brown_stripe.bmp
.............\........\mini_green_solid.bmp
.............\.....\shoot.wav
.............\.....\side.wav
.............\.....\sunk.wav
.............\billiards.cpp
.............\billiards.cppttt
.............\billiards.dsp
.............\billiards.dsw
.............\billiards.exe
.............\billiards.h
.............\billiards.ncb
.............\billiards.opt
.............\billiards.plg
.............\billiards.sln
.............\billiards.sln.bak
.............\billiards.suo
.............\billiards.vcproj
.............\billiards.vcproj.bak
.............\billiards.vcproj.LONG-HORN.digital0437.user
.............\billiards.vcproj.SOFT-5.hp.user
.............\cygwin1.dll
.............\Debug\alut.dll
.............\.....\alut.lib
.............\.....\billiards.exe
.............\.....\billiards.exe.embed.manifest
.............\.....\billiards.exe.embed.manifest.res
.............\.....\billiards.exe.intermediate.manifest
.............\.....\billiards.ilk
.............\.....\billiards.pdb
.............\.....\BuildLog.htm
.............\.....\cygwin1.dll
.............\.....\EaxAc3.dll
.............\.....\glut32.dll
.............\.....\mt.dep
.............\.....\mySphere.obj
.............\.....\OpenAL32.dll
.............\.....\OpenAL32.lib
.............\.....\vc60.idb
.............\.....\vc60.pdb
.............\.....\vc80.idb
.............\.....\vc80.pdb
.............\.....\vc90.idb
.............\.....\vc90.pdb
.............\.....\vector3.obj
.............\.....\拷到相应的目录下
.............\Demo2三维桌球.suo
.............\EaxAc3.dll
.............\glut32.dll
.............\Makefile
.............\Makefile.Linux
.............\mySphere.cpp
.............\mySphere.h
.............\OpenAL32.dll
.............\openAL相关\include\AL\al.h
.............\..........\.......\..\alut.h
.............\..........\.......\al.h
.............\..........\.......\alc.h
.............\..........\.......\efx-creative.h
.............\..........\.......\EFX-Util.h
.............\..........\.......\efx.h
.............\..........\.......\xram.h
.............\..........\.......\拷到相应的目录下
.............\..........\lib\alut.dll
.............\..........\...\alut.lib
.............\..........\...\OpenAL32.dll
.............\..........\...\OpenAL32.lib
.............\..........\...\拷到相应的目录下
.............\readme.txt
.............\textures\ball_black.bmp
.............\........\ball_blue_solid.bmp
.............\........\ball_blue_stripe.bmp
.............\........\ball_brown_solid.bmp
.............\........\ball_brown_stripe.bmp
.............\........\ball_green_solid.bmp
.............\........\ball_green_stripe.bmp
.............\........\ball_orange_solid.bmp
.............\........\ball_orange_stripe.bmp
.............\........\ball_purple_solid.bmp
.............\........\ball_purple_stripe.bmp
.............\........\ball_red_solid.bmp
.............\........\ball_red_stripe.bmp
.............\........\ball_white.bmp
.............\........\ball_yellow_solid.bmp
.............\........\ball_yellow_stripe.bmp
.............\........\black.bmp
.............\........\carpet.bmp
.............\........\char1.bmp
.............\........\char2.bmp
.............\........\checker.bmp
.............\........\cuestick.bmp
.............\........\darkblue_marble.bmp
.............\........\dark_wood.bmp
.............\........\grey_marble.bmp
.............\........\marble.bmp
.............\........\mini_black.bmp
.............\........\mini_blue_solid.bmp
.............\........\mini_blue_stripe.bmp
.............\........\mini_brown_solid.bmp
.............\........\mini_brown_stripe.bmp
.............\........\mini_green_solid.bmp