文件名称:Horde3D_SDK_1.0.0_Beta4
介绍说明--下载内容均来自于网络,请自行研究使用
开源的3D引擎。简单实用。
带有示例代码,和引擎代码-Open-source 3D engine. Simple and practical. With the sample code, and the engine code
带有示例代码,和引擎代码-Open-source 3D engine. Simple and practical. With the sample code, and the engine code
相关搜索: horde
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Horde3D_SDK_1.0.0_Beta4
.......................\CMakeLists.txt
.......................\Horde3D
.......................\.......\Binaries
.......................\.......\........\Content
.......................\.......\........\.......\animations
.......................\.......\........\.......\..........\knight_attack.anim
.......................\.......\........\.......\..........\knight_order.anim
.......................\.......\........\.......\..........\man.anim
.......................\.......\........\.......\materials
.......................\.......\........\.......\.........\light.material.xml
.......................\.......\........\.......\models
.......................\.......\........\.......\......\knight
.......................\.......\........\.......\......\......\knight.geo
.......................\.......\........\.......\......\......\knight.jpg
.......................\.......\........\.......\......\......\knight.material.xml
.......................\.......\........\.......\......\......\knight.scene.xml
.......................\.......\........\.......\......\man
.......................\.......\........\.......\......\...\civil01.jpg
.......................\.......\........\.......\......\...\civilian1.material.xml
.......................\.......\........\.......\......\...\man.geo
.......................\.......\........\.......\......\...\man.scene.xml
.......................\.......\........\.......\......\platform
.......................\.......\........\.......\......\........\platform.geo
.......................\.......\........\.......\......\........\platform.scene.xml
.......................\.......\........\.......\......\........\stones.material.xml
.......................\.......\........\.......\......\skybox
.......................\.......\........\.......\......\......\skybox.dds
.......................\.......\........\.......\......\......\skybox.geo
.......................\.......\........\.......\......\......\skybox.material.xml
.......................\.......\........\.......\......\......\skybox.scene.xml
.......................\.......\........\.......\......\sphere
.......................\.......\........\.......\......\......\sphere.geo
.......................\.......\........\.......\......\......\sphere.scene.xml
.......................\.......\........\.......\......\......\stones.material.xml
.......................\.......\........\.......\overlays
.......................\.......\........\.......\........\font.material.xml
.......................\.......\........\.......\........\font.tga
.......................\.......\........\.......\........\logo.material.xml
.......................\.......\........\.......\........\logo.tga
.......................\.......\........\.......\........\panel.material.xml
.......................\.......\........\.......\particles
.......................\.......\........\.......\.........\particleSys1
.......................\.......\........\.......\.........\............\particle1.material.xml
.......................\.......\........\.......\.........\............\particle1.particle.xml
.......................\.......\........\.......\.........\............\particle2.material.xml
.......................\.......\........\.......\.........\............\particle2.particle.xml
.......................\.......\........\.......\.........\............\particleSys1.scene.xml
.......................\.......\........\.......\pipelines
.......................\.......\........\.......\.........\deferred.pipeline.xml
.......................\.......\........\.......\.........\forward.pipeline.xml
.......................\.......\........\.......\.........\globalSettings.material.xml
.......................\.......\........\.......\.........\hdr.pipeline.xml
.......................\.......\........\.......\.........\postHDR.material.xml
.......................\.......\........\.......\shaders
.......................\.......\........\.......\.......\deferredLighting.shader
.......................\.......\........\.......\.......\model.shader
.................
.......................\CMakeLists.txt
.......................\Horde3D
.......................\.......\Binaries
.......................\.......\........\Content
.......................\.......\........\.......\animations
.......................\.......\........\.......\..........\knight_attack.anim
.......................\.......\........\.......\..........\knight_order.anim
.......................\.......\........\.......\..........\man.anim
.......................\.......\........\.......\materials
.......................\.......\........\.......\.........\light.material.xml
.......................\.......\........\.......\models
.......................\.......\........\.......\......\knight
.......................\.......\........\.......\......\......\knight.geo
.......................\.......\........\.......\......\......\knight.jpg
.......................\.......\........\.......\......\......\knight.material.xml
.......................\.......\........\.......\......\......\knight.scene.xml
.......................\.......\........\.......\......\man
.......................\.......\........\.......\......\...\civil01.jpg
.......................\.......\........\.......\......\...\civilian1.material.xml
.......................\.......\........\.......\......\...\man.geo
.......................\.......\........\.......\......\...\man.scene.xml
.......................\.......\........\.......\......\platform
.......................\.......\........\.......\......\........\platform.geo
.......................\.......\........\.......\......\........\platform.scene.xml
.......................\.......\........\.......\......\........\stones.material.xml
.......................\.......\........\.......\......\skybox
.......................\.......\........\.......\......\......\skybox.dds
.......................\.......\........\.......\......\......\skybox.geo
.......................\.......\........\.......\......\......\skybox.material.xml
.......................\.......\........\.......\......\......\skybox.scene.xml
.......................\.......\........\.......\......\sphere
.......................\.......\........\.......\......\......\sphere.geo
.......................\.......\........\.......\......\......\sphere.scene.xml
.......................\.......\........\.......\......\......\stones.material.xml
.......................\.......\........\.......\overlays
.......................\.......\........\.......\........\font.material.xml
.......................\.......\........\.......\........\font.tga
.......................\.......\........\.......\........\logo.material.xml
.......................\.......\........\.......\........\logo.tga
.......................\.......\........\.......\........\panel.material.xml
.......................\.......\........\.......\particles
.......................\.......\........\.......\.........\particleSys1
.......................\.......\........\.......\.........\............\particle1.material.xml
.......................\.......\........\.......\.........\............\particle1.particle.xml
.......................\.......\........\.......\.........\............\particle2.material.xml
.......................\.......\........\.......\.........\............\particle2.particle.xml
.......................\.......\........\.......\.........\............\particleSys1.scene.xml
.......................\.......\........\.......\pipelines
.......................\.......\........\.......\.........\deferred.pipeline.xml
.......................\.......\........\.......\.........\forward.pipeline.xml
.......................\.......\........\.......\.........\globalSettings.material.xml
.......................\.......\........\.......\.........\hdr.pipeline.xml
.......................\.......\........\.......\.........\postHDR.material.xml
.......................\.......\........\.......\shaders
.......................\.......\........\.......\.......\deferredLighting.shader
.......................\.......\........\.......\.......\model.shader
.................