文件名称:Example2D
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
This C++ code example demonstrates an application with custom 2D graphics-This C++ code example demonstrates an application with custom 2D graphics. The application is designed to support various S60 devices with different amounts of colors and various screen resolutions and orientations. The application implements a simple 2D game with some basic game features (audio on/off, on-screen menu). The code example is based on an earlier published Symbian OS: 2D Game Engine Example, which supports, for example, S60 2nd Edition and Series 80 2nd Edition. Main classes: CFbsBitmap, RBackedupWindow.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Example2D\aif\context_pane_icon.bmp
.........\...\context_pane_icon_mask.bmp
.........\...\Example2Daif.rss
.........\...\list_icon.bmp
.........\...\list_icon_mask.bmp
.........\aif
.........\data\diamond.mbm
.........\....\diamondbox.mbm
.........\....\font.mbm
.........\....\level0.mbm
.........\....\monster.mbm
.........\....\noname-8b.raw
.........\....\noname2-8b.raw
.........\....\player.mbm
.........\....\sprites.mbm
.........\....\title.mbm
.........\....\titleFP3.mbm
.........\....\titleS60.mbm
.........\data
.........\group7710\bld.inf
.........\.........\Example2D.mmp
.........\group7710
.........\.....S60\bld.inf
.........\........\example2d.mmp
.........\........\example2d_aif.mk
.........\........\example2d_loc.rss
.........\........\example2d_reg.rss
.........\........\example2d_s60_3rd_ed.mmp
.........\groupS60
.........\......80\bld.inf
.........\........\Example2D.mmp
.........\groupS80
.........\inc\CAudio.h
.........\...\CBitmap.h
.........\...\CChrDiamond.h
.........\...\CChrDiamondBox.h
.........\...\CChrMonster.h
.........\...\CChrPlayer.h
.........\...\CFont.h
.........\...\CModelGame.h
.........\...\CModelHelp.h
.........\...\CModelTitle.h
.........\...\CSprite.h
.........\...\CTileMap.h
.........\...\CTiming.h
.........\...\Example2DApp.h
.........\...\Example2DAppui.h
.........\...\Example2DContainer.h
.........\...\Example2DDocument.h
.........\...\Global.h
.........\...\level0.h
.........\...\MAudioSource.h
.........\...\MCharacter.h
.........\...\MModel.h
.........\...\MSystem.h
.........\...\MTimingCall.h
.........\inc
.........\Licence.txt
.........\Release_Notes.htm
.........\Release_Notes.txt
.........\sis\Example2D7710.pkg
.........\...\Example2D7710.SIS
.........\...\Example2DS60.pkg
.........\...\Example2DS60.SIS
.........\...\example2ds60_3rd_armv5.pkg
.........\...\example2ds60_3rd_gcce.pkg
.........\...\Example2DS80.pkg
.........\...\Example2DS80.SIS
.........\sis
.........\.rc\CAudio.cpp
.........\...\CBitmap.cpp
.........\...\CChrDiamond.cpp
.........\...\CChrDiamondBox.cpp
.........\...\CChrMonster.cpp
.........\...\CChrPlayer.cpp
.........\...\CFont.cpp
.........\...\CModelGame.cpp
.........\...\CModelHelp.cpp
.........\...\CModelTitle.cpp
.........\...\CSprite.cpp
.........\...\CTileMap.cpp
.........\...\CTiming.cpp
.........\...\Example2DApp.cpp
.........\...\Example2DAppui.cpp
.........\...\Example2DContainer.cpp
.........\...\Example2DDocument.cpp
.........\src
Example2D
.........\...\context_pane_icon_mask.bmp
.........\...\Example2Daif.rss
.........\...\list_icon.bmp
.........\...\list_icon_mask.bmp
.........\aif
.........\data\diamond.mbm
.........\....\diamondbox.mbm
.........\....\font.mbm
.........\....\level0.mbm
.........\....\monster.mbm
.........\....\noname-8b.raw
.........\....\noname2-8b.raw
.........\....\player.mbm
.........\....\sprites.mbm
.........\....\title.mbm
.........\....\titleFP3.mbm
.........\....\titleS60.mbm
.........\data
.........\group7710\bld.inf
.........\.........\Example2D.mmp
.........\group7710
.........\.....S60\bld.inf
.........\........\example2d.mmp
.........\........\example2d_aif.mk
.........\........\example2d_loc.rss
.........\........\example2d_reg.rss
.........\........\example2d_s60_3rd_ed.mmp
.........\groupS60
.........\......80\bld.inf
.........\........\Example2D.mmp
.........\groupS80
.........\inc\CAudio.h
.........\...\CBitmap.h
.........\...\CChrDiamond.h
.........\...\CChrDiamondBox.h
.........\...\CChrMonster.h
.........\...\CChrPlayer.h
.........\...\CFont.h
.........\...\CModelGame.h
.........\...\CModelHelp.h
.........\...\CModelTitle.h
.........\...\CSprite.h
.........\...\CTileMap.h
.........\...\CTiming.h
.........\...\Example2DApp.h
.........\...\Example2DAppui.h
.........\...\Example2DContainer.h
.........\...\Example2DDocument.h
.........\...\Global.h
.........\...\level0.h
.........\...\MAudioSource.h
.........\...\MCharacter.h
.........\...\MModel.h
.........\...\MSystem.h
.........\...\MTimingCall.h
.........\inc
.........\Licence.txt
.........\Release_Notes.htm
.........\Release_Notes.txt
.........\sis\Example2D7710.pkg
.........\...\Example2D7710.SIS
.........\...\Example2DS60.pkg
.........\...\Example2DS60.SIS
.........\...\example2ds60_3rd_armv5.pkg
.........\...\example2ds60_3rd_gcce.pkg
.........\...\Example2DS80.pkg
.........\...\Example2DS80.SIS
.........\sis
.........\.rc\CAudio.cpp
.........\...\CBitmap.cpp
.........\...\CChrDiamond.cpp
.........\...\CChrDiamondBox.cpp
.........\...\CChrMonster.cpp
.........\...\CChrPlayer.cpp
.........\...\CFont.cpp
.........\...\CModelGame.cpp
.........\...\CModelHelp.cpp
.........\...\CModelTitle.cpp
.........\...\CSprite.cpp
.........\...\CTileMap.cpp
.........\...\CTiming.cpp
.........\...\Example2DApp.cpp
.........\...\Example2DAppui.cpp
.........\...\Example2DContainer.cpp
.........\...\Example2DDocument.cpp
.........\src
Example2D