文件名称:CHAPTER13
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 6.06mb
- 下载次数:
- 0次
- 提 供 者:
- 陈**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用openGl的一系列库文件,把图形,图象在三维场景中显示的更逼真.-Use openGl a series of library documents, the graphics, images shown in three-dimensional scene more realistic.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CHAPTER13\SIMPENGINE\AMBIENT.WAV
.........\..........\AUDIOSYSTEM.CPP
.........\..........\AUDIOSYSTEM.H
.........\..........\CAMERA.CPP
.........\..........\CAMERA.H
.........\..........\CANYON.MID
.........\..........\ENGINE.CPP
.........\..........\ENGINE.H
.........\..........\ENTITY.CPP
.........\..........\ENTITY.H
.........\..........\FONT.CPP
.........\..........\FONT.H
.........\..........\GROUND.TGA
.........\..........\HIRESTIMER.H
.........\..........\INPUTSYSTEM.CPP
.........\..........\INPUTSYSTEM.H
.........\..........\MD2.CPP
.........\..........\MD2.H
.........\..........\OBJECT.H
.........\..........\OGLWINDOW.CPP
.........\..........\OGLWINDOW.H
.........\..........\SIMPENGINE.CPP
.........\..........\SIMPENGINE.DSP
.........\..........\SIMPENGINE.DSW
.........\..........\SIMPENGINE.EXE
.........\..........\SIMPENGINE.H
.........\..........\SIMPENGINE.ncb
.........\..........\SIMPENGINE.OPT
.........\..........\SIMPENGINE.PLG
.........\..........\SIMPENGINE.sln
.........\..........\SIMPENGINE.suo
.........\..........\SimpEngine.vcproj
.........\..........\SKY.TGA
.........\..........\TERRAIN.CPP
.........\..........\TERRAIN.H
.........\..........\TEXTURE.CPP
.........\..........\TEXTURE.H
.........\..........\TREE.H
.........\..........\VECTOR.H
.........\..........\WINMAIN.CPP
.........\..........\WORLD.CPP
.........\..........\WORLD.H
.........\..........\RELEASE\AUDIOSYSTEM.OBJ
.........\..........\.......\CAMERA.OBJ
.........\..........\.......\ENGINE.OBJ
.........\..........\.......\ENTITY.OBJ
.........\..........\.......\FONT.OBJ
.........\..........\.......\INPUTSYSTEM.OBJ
.........\..........\.......\MD2.OBJ
.........\..........\.......\OGLWINDOW.OBJ
.........\..........\.......\SIMPENGINE.EXE
.........\..........\.......\SIMPENGINE.OBJ
.........\..........\.......\TERRAIN.OBJ
.........\..........\.......\TEXTURE.OBJ
.........\..........\.......\VC60.IDB
.........\..........\.......\WINMAIN.OBJ
.........\..........\.......\WORLD.OBJ
.........\..........\RELEASE
.........\..........\MODELS\SODF8\ABARLITH.PCX
.........\..........\......\.....\SFOD8.TXT
.........\..........\......\.....\TRIS.MD2
.........\..........\......\.....\WEAPON.MD2
.........\..........\......\.....\WEAPON.PCX
.........\..........\......\SODF8
.........\..........\......\OGRO\IGDOSH.PCX
.........\..........\......\....\OGRO.TXT
.........\..........\......\....\OGROBASE.PCX
.........\..........\......\....\TRIS.MD2
.........\..........\......\....\WEAPON.MD2
.........\..........\......\....\WEAPON.PCX
.........\..........\......\OGRO
.........\..........\MODELS
.........\..........\Debug\Audiosystem.obj
.........\..........\.....\BuildLog.htm
.........\..........\.....\Camera.obj
.........\..........\.....\Engine.obj
.........\..........\.....\Entity.obj
.........\..........\.....\Font.obj
.........\..........\.....\Inputsystem.obj
.........\..........\.....\Md2.obj
.........\..........\.....\Oglwindow.obj
.........\..........\.....\Simpengine.obj
.........\..........\.....\SimpEngine.pch
.........\..........\.....\Texture.obj
.........\..........\.....\vc70.idb
.........\..........\.....\vc70.pdb
.........\..........\.....\Winmain.obj
.........\..........\.....\World.obj
.........\..........\Debug
.........\SIMPENGINE
.........\GAME\AMBIENT.WAV
.........\....\AUDIOSYSTEM.CPP
.........\....\AUDIOSYSTEM.H
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H
.........\..........\AUDIOSYSTEM.CPP
.........\..........\AUDIOSYSTEM.H
.........\..........\CAMERA.CPP
.........\..........\CAMERA.H
.........\..........\CANYON.MID
.........\..........\ENGINE.CPP
.........\..........\ENGINE.H
.........\..........\ENTITY.CPP
.........\..........\ENTITY.H
.........\..........\FONT.CPP
.........\..........\FONT.H
.........\..........\GROUND.TGA
.........\..........\HIRESTIMER.H
.........\..........\INPUTSYSTEM.CPP
.........\..........\INPUTSYSTEM.H
.........\..........\MD2.CPP
.........\..........\MD2.H
.........\..........\OBJECT.H
.........\..........\OGLWINDOW.CPP
.........\..........\OGLWINDOW.H
.........\..........\SIMPENGINE.CPP
.........\..........\SIMPENGINE.DSP
.........\..........\SIMPENGINE.DSW
.........\..........\SIMPENGINE.EXE
.........\..........\SIMPENGINE.H
.........\..........\SIMPENGINE.ncb
.........\..........\SIMPENGINE.OPT
.........\..........\SIMPENGINE.PLG
.........\..........\SIMPENGINE.sln
.........\..........\SIMPENGINE.suo
.........\..........\SimpEngine.vcproj
.........\..........\SKY.TGA
.........\..........\TERRAIN.CPP
.........\..........\TERRAIN.H
.........\..........\TEXTURE.CPP
.........\..........\TEXTURE.H
.........\..........\TREE.H
.........\..........\VECTOR.H
.........\..........\WINMAIN.CPP
.........\..........\WORLD.CPP
.........\..........\WORLD.H
.........\..........\RELEASE\AUDIOSYSTEM.OBJ
.........\..........\.......\CAMERA.OBJ
.........\..........\.......\ENGINE.OBJ
.........\..........\.......\ENTITY.OBJ
.........\..........\.......\FONT.OBJ
.........\..........\.......\INPUTSYSTEM.OBJ
.........\..........\.......\MD2.OBJ
.........\..........\.......\OGLWINDOW.OBJ
.........\..........\.......\SIMPENGINE.EXE
.........\..........\.......\SIMPENGINE.OBJ
.........\..........\.......\TERRAIN.OBJ
.........\..........\.......\TEXTURE.OBJ
.........\..........\.......\VC60.IDB
.........\..........\.......\WINMAIN.OBJ
.........\..........\.......\WORLD.OBJ
.........\..........\RELEASE
.........\..........\MODELS\SODF8\ABARLITH.PCX
.........\..........\......\.....\SFOD8.TXT
.........\..........\......\.....\TRIS.MD2
.........\..........\......\.....\WEAPON.MD2
.........\..........\......\.....\WEAPON.PCX
.........\..........\......\SODF8
.........\..........\......\OGRO\IGDOSH.PCX
.........\..........\......\....\OGRO.TXT
.........\..........\......\....\OGROBASE.PCX
.........\..........\......\....\TRIS.MD2
.........\..........\......\....\WEAPON.MD2
.........\..........\......\....\WEAPON.PCX
.........\..........\......\OGRO
.........\..........\MODELS
.........\..........\Debug\Audiosystem.obj
.........\..........\.....\BuildLog.htm
.........\..........\.....\Camera.obj
.........\..........\.....\Engine.obj
.........\..........\.....\Entity.obj
.........\..........\.....\Font.obj
.........\..........\.....\Inputsystem.obj
.........\..........\.....\Md2.obj
.........\..........\.....\Oglwindow.obj
.........\..........\.....\Simpengine.obj
.........\..........\.....\SimpEngine.pch
.........\..........\.....\Texture.obj
.........\..........\.....\vc70.idb
.........\..........\.....\vc70.pdb
.........\..........\.....\Winmain.obj
.........\..........\.....\World.obj
.........\..........\Debug
.........\SIMPENGINE
.........\GAME\AMBIENT.WAV
.........\....\AUDIOSYSTEM.CPP
.........\....\AUDIOSYSTEM.H
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H