文件名称:CHAPTER12
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 805kb
- 下载次数:
- 0次
- 提 供 者:
- 陈**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
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如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
基于openGl的编程,使用openGl的一系列库文件,实现一个小的游戏开发-OpenGl-based programming, using a series of library files openGl to achieve a small game developers
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CHAPTER12\MYGAME\AST.CPP
.........\......\AST.H
.........\......\AST3D.CPP
.........\......\AST3D.H
.........\......\AST3DFRACT.CPP
.........\......\AST3DFRACT.H
.........\......\AUDIOW32.DLL
.........\......\BULLET.CPP
.........\......\BULLET.H
.........\......\BULLETFIREBALL.CPP
.........\......\BULLETFIREBALL.H
.........\......\EXP.CPP
.........\......\EXP.H
.........\......\EXTERN.H
.........\......\FRAGMENT.CPP
.........\......\FRAGMENT.H
.........\......\GAMEINTRO.CPP
.........\......\GAMEINTRO.H
.........\......\GAMEOBJ.CPP
.........\......\GAMEOBJ.H
.........\......\GAMEOBJTIMED.CPP
.........\......\GAMEOBJTIMED.H
.........\......\GAMESECTION.CPP
.........\......\GAMESECTION.H
.........\......\GAMESESSION.CPP
.........\......\GAMESESSION.H
.........\......\MAINFRM.CPP
.........\......\MAINFRM.H
.........\......\MYGAME.APS
.........\......\MYGAME.CLW
.........\......\MYGAME.CPP
.........\......\MYGAME.DSP
.........\......\MYGAME.DSW
.........\......\MYGAME.EXE
.........\......\MYGAME.H
.........\......\MYGAME.NCB
.........\......\MYGAME.OPT
.........\......\MYGAME.PLG
.........\......\MYGAME.RC
.........\......\MYGAMEDOC.CPP
.........\......\MYGAMEDOC.H
.........\......\MYGAMEVIEW.CPP
.........\......\MYGAMEVIEW.H
.........\......\README.TXT
.........\......\RESOURCE.H
.........\......\SHIP.CPP
.........\......\SHIP.H
.........\......\SHIP3D.CPP
.........\......\SHIP3D.H
.........\......\STARS.CPP
.........\......\STARS.H
.........\......\STDAFX.CPP
.........\......\STDAFX.H
.........\......\TRIANGLE.CPP
.........\......\TRIANGLE.H
.........\......\UTILITY.CPP
.........\......\UTILITY.H
.........\......\RES\MYGAME.ICO
.........\......\...\MYGAME.RC2
.........\......\...\MYGAMEDOC.ICO
.........\......\...\TOOLBAR.BMP
.........\......\RES
.........\......\..LEASE\AST.OBJ
.........\......\.......\AST3D.OBJ
.........\......\.......\AST3DFRACT.OBJ
.........\......\.......\BULLET.OBJ
.........\......\.......\BULLETFIREBALL.OBJ
.........\......\.......\EXP.OBJ
.........\......\.......\FRAGMENT.OBJ
.........\......\.......\GAMEINTRO.OBJ
.........\......\.......\GAMEOBJ.OBJ
.........\......\.......\GAMEOBJTIMED.OBJ
.........\......\.......\GAMESECTION.OBJ
.........\......\.......\GAMESESSION.OBJ
.........\......\.......\MAINFRM.OBJ
.........\......\.......\MYGAME.EXE
.........\......\.......\MYGAME.OBJ
.........\......\.......\MYGAME.RES
.........\......\.......\MYGAMEDOC.OBJ
.........\......\.......\MYGAMEVIEW.OBJ
.........\......\.......\SHIP.OBJ
.........\......\.......\SHIP3D.OBJ
.........\......\.......\STARS.OBJ
.........\......\.......\STDAFX.OBJ
.........\......\.......\TRIANGLE.OBJ
.........\......\.......\UTILITY.OBJ
.........\......\.......\VC60.IDB
.........\......\RELEASE
.........\......\LIB\AUDW32VC.LIB
.........\......\...\GLPNG.LIB
.........\......\...\GLUT32.LIB
.........\......\LIB
.........\......\INCLUDE\AUDIO.H
.........\......\.......\VCG\POINT3.H
.........\......\.......\...\SPHERE3.H
.........\......\.......\...\UTILITY.H
.........\......\.......\VCG
.........\......\.......\GL\GLPNG.H
.........\......\.......\..\GLUT.H
.........\......\.......\GL
.........\......\AST.H
.........\......\AST3D.CPP
.........\......\AST3D.H
.........\......\AST3DFRACT.CPP
.........\......\AST3DFRACT.H
.........\......\AUDIOW32.DLL
.........\......\BULLET.CPP
.........\......\BULLET.H
.........\......\BULLETFIREBALL.CPP
.........\......\BULLETFIREBALL.H
.........\......\EXP.CPP
.........\......\EXP.H
.........\......\EXTERN.H
.........\......\FRAGMENT.CPP
.........\......\FRAGMENT.H
.........\......\GAMEINTRO.CPP
.........\......\GAMEINTRO.H
.........\......\GAMEOBJ.CPP
.........\......\GAMEOBJ.H
.........\......\GAMEOBJTIMED.CPP
.........\......\GAMEOBJTIMED.H
.........\......\GAMESECTION.CPP
.........\......\GAMESECTION.H
.........\......\GAMESESSION.CPP
.........\......\GAMESESSION.H
.........\......\MAINFRM.CPP
.........\......\MAINFRM.H
.........\......\MYGAME.APS
.........\......\MYGAME.CLW
.........\......\MYGAME.CPP
.........\......\MYGAME.DSP
.........\......\MYGAME.DSW
.........\......\MYGAME.EXE
.........\......\MYGAME.H
.........\......\MYGAME.NCB
.........\......\MYGAME.OPT
.........\......\MYGAME.PLG
.........\......\MYGAME.RC
.........\......\MYGAMEDOC.CPP
.........\......\MYGAMEDOC.H
.........\......\MYGAMEVIEW.CPP
.........\......\MYGAMEVIEW.H
.........\......\README.TXT
.........\......\RESOURCE.H
.........\......\SHIP.CPP
.........\......\SHIP.H
.........\......\SHIP3D.CPP
.........\......\SHIP3D.H
.........\......\STARS.CPP
.........\......\STARS.H
.........\......\STDAFX.CPP
.........\......\STDAFX.H
.........\......\TRIANGLE.CPP
.........\......\TRIANGLE.H
.........\......\UTILITY.CPP
.........\......\UTILITY.H
.........\......\RES\MYGAME.ICO
.........\......\...\MYGAME.RC2
.........\......\...\MYGAMEDOC.ICO
.........\......\...\TOOLBAR.BMP
.........\......\RES
.........\......\..LEASE\AST.OBJ
.........\......\.......\AST3D.OBJ
.........\......\.......\AST3DFRACT.OBJ
.........\......\.......\BULLET.OBJ
.........\......\.......\BULLETFIREBALL.OBJ
.........\......\.......\EXP.OBJ
.........\......\.......\FRAGMENT.OBJ
.........\......\.......\GAMEINTRO.OBJ
.........\......\.......\GAMEOBJ.OBJ
.........\......\.......\GAMEOBJTIMED.OBJ
.........\......\.......\GAMESECTION.OBJ
.........\......\.......\GAMESESSION.OBJ
.........\......\.......\MAINFRM.OBJ
.........\......\.......\MYGAME.EXE
.........\......\.......\MYGAME.OBJ
.........\......\.......\MYGAME.RES
.........\......\.......\MYGAMEDOC.OBJ
.........\......\.......\MYGAMEVIEW.OBJ
.........\......\.......\SHIP.OBJ
.........\......\.......\SHIP3D.OBJ
.........\......\.......\STARS.OBJ
.........\......\.......\STDAFX.OBJ
.........\......\.......\TRIANGLE.OBJ
.........\......\.......\UTILITY.OBJ
.........\......\.......\VC60.IDB
.........\......\RELEASE
.........\......\LIB\AUDW32VC.LIB
.........\......\...\GLPNG.LIB
.........\......\...\GLUT32.LIB
.........\......\LIB
.........\......\INCLUDE\AUDIO.H
.........\......\.......\VCG\POINT3.H
.........\......\.......\...\SPHERE3.H
.........\......\.......\...\UTILITY.H
.........\......\.......\VCG
.........\......\.......\GL\GLPNG.H
.........\......\.......\..\GLUT.H
.........\......\.......\GL