文件名称:Shoot
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.28mb
- 下载次数:
- 0次
- 提 供 者:
- 湖*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
射击类游戏~~~飞船射击~~~基于XNA游戏~C#开发-~
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Shoot\Backup\BG_2D_Chapter9\BG_2D_Chapter9_Win.csproj
.....\......\..............\Content\Content.contentproj
.....\......\..............\.......\Fonts\GameFont.spritefont
.....\......\..............\.......\Sprites\background.tga
.....\......\..............\.......\.......\cannon.tga
.....\......\..............\.......\.......\cannonball.tga
.....\......\..............\.......\.......\enemy.tga
.....\......\..............\Game.ico
.....\......\..............\Game1.cs
.....\......\..............\GameObject.cs
.....\......\..............\GameThumbnail.png
.....\......\..............\Program.cs
.....\......\..............\...perties\AssemblyInfo.cs
.....\......\BG_2D_Chapter9.sln
.....\.G_2D_Chapter9\BG_2D_Chapter9_Win.csproj
.....\..............\BG_2D_Chapter9_Win.csproj.user
.....\..............\Content\Content.contentproj
.....\..............\.......\Fonts\GameFont.spritefont
.....\..............\.......\Sprites\background.tga
.....\..............\.......\.......\cannon.tga
.....\..............\.......\.......\cannonball.tga
.....\..............\.......\.......\enemy.tga
.....\..............\Game.ico
.....\..............\Game1.cs
.....\..............\GameObject.cs
.....\..............\GameThumbnail.png
.....\..............\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
.....\..............\Program.cs
.....\..............\...perties\AssemblyInfo.cs
.....\BG_2D_Chapter9.sln
.....\BG_2D_Chapter9.suo
.....\Microsoft Permissive License.rtf
.....\UpgradeLog.XML
.....\_UpgradeReport_Files\UpgradeReport.css
.....\....................\UpgradeReport.xslt
.....\....................\UpgradeReport_Minus.gif
.....\....................\UpgradeReport_Plus.gif
.....\BG_2D_Chapter9\Content\obj\x86\Debug\TempPE
.....\..............\.......\bin\x86\Debug
.....\..............\.......\obj\x86\Debug
.....\..............\obj\x86\Debug\TempPE
.....\.ackup\BG_2D_Chapter9\Content\Fonts
.....\......\..............\.......\Sprites
.....\.G_2D_Chapter9\bin\x86\Debug
.....\..............\Content\bin\x86
.....\..............\.......\obj\x86
.....\..............\obj\x86\Debug
.....\.ackup\BG_2D_Chapter9\Content
.....\......\..............\Properties
.....\.G_2D_Chapter9\bin\x86
.....\..............\Content\bin
.....\..............\.......\Fonts
.....\..............\.......\obj
.....\..............\.......\Sprites
.....\..............\obj\x86
.....\.ackup\BG_2D_Chapter9
.....\.G_2D_Chapter9\bin
.....\..............\Content
.....\..............\obj
.....\..............\Properties
.....\Backup
.....\BG_2D_Chapter9
.....\_UpgradeReport_Files
Shoot
.....\......\..............\Content\Content.contentproj
.....\......\..............\.......\Fonts\GameFont.spritefont
.....\......\..............\.......\Sprites\background.tga
.....\......\..............\.......\.......\cannon.tga
.....\......\..............\.......\.......\cannonball.tga
.....\......\..............\.......\.......\enemy.tga
.....\......\..............\Game.ico
.....\......\..............\Game1.cs
.....\......\..............\GameObject.cs
.....\......\..............\GameThumbnail.png
.....\......\..............\Program.cs
.....\......\..............\...perties\AssemblyInfo.cs
.....\......\BG_2D_Chapter9.sln
.....\.G_2D_Chapter9\BG_2D_Chapter9_Win.csproj
.....\..............\BG_2D_Chapter9_Win.csproj.user
.....\..............\Content\Content.contentproj
.....\..............\.......\Fonts\GameFont.spritefont
.....\..............\.......\Sprites\background.tga
.....\..............\.......\.......\cannon.tga
.....\..............\.......\.......\cannonball.tga
.....\..............\.......\.......\enemy.tga
.....\..............\Game.ico
.....\..............\Game1.cs
.....\..............\GameObject.cs
.....\..............\GameThumbnail.png
.....\..............\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
.....\..............\Program.cs
.....\..............\...perties\AssemblyInfo.cs
.....\BG_2D_Chapter9.sln
.....\BG_2D_Chapter9.suo
.....\Microsoft Permissive License.rtf
.....\UpgradeLog.XML
.....\_UpgradeReport_Files\UpgradeReport.css
.....\....................\UpgradeReport.xslt
.....\....................\UpgradeReport_Minus.gif
.....\....................\UpgradeReport_Plus.gif
.....\BG_2D_Chapter9\Content\obj\x86\Debug\TempPE
.....\..............\.......\bin\x86\Debug
.....\..............\.......\obj\x86\Debug
.....\..............\obj\x86\Debug\TempPE
.....\.ackup\BG_2D_Chapter9\Content\Fonts
.....\......\..............\.......\Sprites
.....\.G_2D_Chapter9\bin\x86\Debug
.....\..............\Content\bin\x86
.....\..............\.......\obj\x86
.....\..............\obj\x86\Debug
.....\.ackup\BG_2D_Chapter9\Content
.....\......\..............\Properties
.....\.G_2D_Chapter9\bin\x86
.....\..............\Content\bin
.....\..............\.......\Fonts
.....\..............\.......\obj
.....\..............\.......\Sprites
.....\..............\obj\x86
.....\.ackup\BG_2D_Chapter9
.....\.G_2D_Chapter9\bin
.....\..............\Content
.....\..............\obj
.....\..............\Properties
.....\Backup
.....\BG_2D_Chapter9
.....\_UpgradeReport_Files
Shoot