文件名称:XNA_NormalMappingDemo
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.69mb
- 下载次数:
- 0次
- 提 供 者:
- 郅*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
基于XNA的法线贴图算法(C#),其中的Shader采用HLSL语言-XNA based Normal map algorithm (C#), where Shader is coded by HLSL
相关搜索: XNA
(系统自动生成,下载前可以参看下载内容)
下载文件列表
TestsForFun\TestsForFun.sln
...........\TestsForFun.suo
...........\TestsForFun
...........\...........\bin
...........\...........\...\x86
...........\...........\...\...\Debug
...........\...........\...\...\.....\Resources
...........\...........\...\...\.....\.........\Effects
...........\...........\...\...\.....\.........\.......\NormalMapping.xnb
...........\...........\...\...\.....\.........\.......\parallax_bump_mapping.xnb
...........\...........\...\...\.....\.........\.......\temp.xnb
...........\...........\...\...\.....\.........\.......\Textured.xnb
...........\...........\...\...\.....\.........\Models
...........\...........\...\...\.....\.........\......\cube.xnb
...........\...........\...\...\.....\.........\Textures
...........\...........\...\...\.....\.........\........\Brick_Red.xnb
...........\...........\...\...\.....\.........\........\Brick_RedNormal.xnb
...........\...........\...\...\.....\.........\........\BrickWall.xnb
...........\...........\...\...\.....\.........\........\BrickWallNormal.xnb
...........\...........\...\...\.....\.........\........\CheckerBoard.xnb
...........\...........\...\...\.....\.........\........\CheckerBoardNormal.xnb
...........\...........\...\...\.....\.........\........\rockwall.xnb
...........\...........\...\...\.....\.........\........\rockwall_normal.xnb
...........\...........\...\...\.....\TestsForFun.exe
...........\...........\...\...\.....\TestsForFun.pdb
...........\...........\Code
...........\...........\....\Camera
...........\...........\....\......\Camera.cs
...........\...........\....\......\FixedCamera.cs
...........\...........\....\Entities
...........\...........\....\........\BaseEntity.cs
...........\...........\....\........\StaticEntity.cs
...........\...........\....\GameMain.cs
...........\...........\....\Input
...........\...........\....\.....\Cursor.cs
...........\...........\....\.....\Input.cs
...........\...........\....\Light.cs
...........\...........\....\Program.cs
...........\...........\Game.ico
...........\...........\GameThumbnail.png
...........\...........\Microsoft Permissive License.rtf
...........\...........\obj
...........\...........\...\TestsForFun.csproj.FileList.txt
...........\...........\...\x86
...........\...........\...\...\Debug
...........\...........\...\...\.....\ContentPipeline.xml
...........\...........\...\...\.....\ResolveAssemblyReference.cache
...........\...........\...\...\.....\Resources
...........\...........\...\...\.....\.........\Models
...........\...........\...\...\.....\.........\......\cube~0.xml
...........\...........\...\...\.....\TempPE
...........\...........\...\...\.....\TestsForFun.exe
...........\...........\...\...\.....\TestsForFun.pdb
...........\...........\Properties
...........\...........\..........\AssemblyInfo.cs
...........\...........\ReadMe.txt
...........\...........\Resources
...........\...........\.........\Effects
...........\...........\.........\.......\NormalMapping.fx
...........\...........\.........\.......\parallax_bump_mapping.fx
...........\...........\.........\.......\temp.fx
...........\...........\.........\.......\Textured.fx
...........\...........\.........\Models
...........\...........\.........\......\cube.FBX
...........\...........\.........\Textures
...........\...........\.........\........\Brick_Red.dds
...........\...........\.........\........\Brick_RedNormal.dds
...........\...........\.........\........\BrickWall.dds
...........\...........\.........\........\BrickWallNormal.dds
...........\...........\.........\........\CheckerBoard.dds
...........\...........\.........\........\CheckerBoardNormal.dds
...........\...........\.........\........\rockwall.dds
...........\...........\.........\........\rockwall_normal.dds
...........\...........\TestsForFun.csproj
...........\TestsForFun.suo
...........\TestsForFun
...........\...........\bin
...........\...........\...\x86
...........\...........\...\...\Debug
...........\...........\...\...\.....\Resources
...........\...........\...\...\.....\.........\Effects
...........\...........\...\...\.....\.........\.......\NormalMapping.xnb
...........\...........\...\...\.....\.........\.......\parallax_bump_mapping.xnb
...........\...........\...\...\.....\.........\.......\temp.xnb
...........\...........\...\...\.....\.........\.......\Textured.xnb
...........\...........\...\...\.....\.........\Models
...........\...........\...\...\.....\.........\......\cube.xnb
...........\...........\...\...\.....\.........\Textures
...........\...........\...\...\.....\.........\........\Brick_Red.xnb
...........\...........\...\...\.....\.........\........\Brick_RedNormal.xnb
...........\...........\...\...\.....\.........\........\BrickWall.xnb
...........\...........\...\...\.....\.........\........\BrickWallNormal.xnb
...........\...........\...\...\.....\.........\........\CheckerBoard.xnb
...........\...........\...\...\.....\.........\........\CheckerBoardNormal.xnb
...........\...........\...\...\.....\.........\........\rockwall.xnb
...........\...........\...\...\.....\.........\........\rockwall_normal.xnb
...........\...........\...\...\.....\TestsForFun.exe
...........\...........\...\...\.....\TestsForFun.pdb
...........\...........\Code
...........\...........\....\Camera
...........\...........\....\......\Camera.cs
...........\...........\....\......\FixedCamera.cs
...........\...........\....\Entities
...........\...........\....\........\BaseEntity.cs
...........\...........\....\........\StaticEntity.cs
...........\...........\....\GameMain.cs
...........\...........\....\Input
...........\...........\....\.....\Cursor.cs
...........\...........\....\.....\Input.cs
...........\...........\....\Light.cs
...........\...........\....\Program.cs
...........\...........\Game.ico
...........\...........\GameThumbnail.png
...........\...........\Microsoft Permissive License.rtf
...........\...........\obj
...........\...........\...\TestsForFun.csproj.FileList.txt
...........\...........\...\x86
...........\...........\...\...\Debug
...........\...........\...\...\.....\ContentPipeline.xml
...........\...........\...\...\.....\ResolveAssemblyReference.cache
...........\...........\...\...\.....\Resources
...........\...........\...\...\.....\.........\Models
...........\...........\...\...\.....\.........\......\cube~0.xml
...........\...........\...\...\.....\TempPE
...........\...........\...\...\.....\TestsForFun.exe
...........\...........\...\...\.....\TestsForFun.pdb
...........\...........\Properties
...........\...........\..........\AssemblyInfo.cs
...........\...........\ReadMe.txt
...........\...........\Resources
...........\...........\.........\Effects
...........\...........\.........\.......\NormalMapping.fx
...........\...........\.........\.......\parallax_bump_mapping.fx
...........\...........\.........\.......\temp.fx
...........\...........\.........\.......\Textured.fx
...........\...........\.........\Models
...........\...........\.........\......\cube.FBX
...........\...........\.........\Textures
...........\...........\.........\........\Brick_Red.dds
...........\...........\.........\........\Brick_RedNormal.dds
...........\...........\.........\........\BrickWall.dds
...........\...........\.........\........\BrickWallNormal.dds
...........\...........\.........\........\CheckerBoard.dds
...........\...........\.........\........\CheckerBoardNormal.dds
...........\...........\.........\........\rockwall.dds
...........\...........\.........\........\rockwall_normal.dds
...........\...........\TestsForFun.csproj