文件名称:zgengv1_6
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.97mb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
初步设计的一个游戏辅助库,但代码完善,增加了一个连珠棋的演示,版本为V1.6 -Supporting the preliminary design of a game library, but the code is perfect, an increase of a Lianzhu chess demonstration version V1.6
(系统自动生成,下载前可以参看下载内容)
下载文件列表
XXXXXX
......\zgeng.opt
......\cengine.cpp
......\zgeng.plg
......\mesh_md2.cpp
......\zgeng.cpp
......\cengine.h
......\zgeng.h
......\mesh_x.h
......\array.h
......\math.h
......\mesh_md2.h
......\Quake3BSP.h
......\geom2d.cpp
......\fundef.def
......\StdAfx.h
......\TexManager.h
......\geom2d.h
......\Quake3BSP.cpp
......\Ms3dLoader.cpp
......\Gmath.cpp
......\Ms3dLoader.h
......\math.cpp
......\mesh_x.cpp
......\baseobject.h
......\Gmath.h
......\StdAfx.cpp
......\ScenManager.cpp
......\zgeng.dep
......\zgeng.mak
......\gpointsprite.h
......\gpointsprite.cpp
......\geometry2d.h
......\ScenManager.h
......\baseobject.cpp
......\TexManager.cpp
......\Example
......\.......\ZG_geom2d.bas
......\.......\ZG_ScenManager.bas
......\.......\ZG_AIM.cls
......\.......\Example3
......\.......\........\MSSCCPRJ.SCC
......\.......\........\load_md2.exe
......\.......\........\load_md2.vbw
......\.......\........\Data
......\.......\........\....\TRIS2.MD2
......\.......\........\....\BLADE.jpg
......\.......\........\Form1.frm
......\.......\........\load_md2.vbp
......\.......\Example5
......\.......\........\MSSCCPRJ.SCC
......\.......\........\load_bsp.vbw
......\.......\........\load_bsp.vbp
......\.......\........\GC1.vbw
......\.......\........\Form1.frm
......\.......\........\load_bsp.exe
......\.......\........\maps
......\.......\........\....\Level.bsp
......\.......\........\textures
......\.......\........\........\gothic_ceiling
......\.......\........\........\..............\stucco7top.jpg
......\.......\........\........\..............\woodceiling1a.jpg
......\.......\Example1
......\.......\........\geom2d.vbp
......\.......\........\geom2d.vbw
......\.......\........\MSSCCPRJ.SCC
......\.......\........\Form1.frm
......\.......\........\geom2d.exe
......\.......\Example2
......\.......\........\MSSCCPRJ.SCC
......\.......\........\Sky_box.vbp
......\.......\........\Sky_box.vbw
......\.......\........\Form1.frm
......\.......\........\skybox_bottom.bmp
......\.......\........\skybox_back.bmp
......\.......\........\skybox_top.bmp
......\.......\........\skybox_right.bmp
......\.......\........\skybox_left.bmp
......\.......\........\Sky_box.exe
......\.......\........\skybox_front.bmp
......\.......\Example4
......\.......\........\skinr.tga
......\.......\........\zrm.ms3d
......\.......\........\load_Ms3d.vbw
......\.......\........\MSSCCPRJ.SCC
......\.......\........\load_Ms3d.exe
......\.......\........\Data
......\.......\........\....\houseN.ms3d
......\.......\........\textures
......\.......\........\........\roughwal.tga
......\.......\........\........\rustroof.tga
......\.......\........\Form1.frm
......\.......\........\load_Ms3d.vbp
......\.......\Example6
......\.......\........\geom2d.vbw
......\.......\........\MSSCCPRJ.SCC
......\.......\........\pointsprite.vbp
......\.......\........\pointsprite.vbw
......\.......\........\Form1.frm
......\.......\........\particle3.BMP
......\zgeng.opt
......\cengine.cpp
......\zgeng.plg
......\mesh_md2.cpp
......\zgeng.cpp
......\cengine.h
......\zgeng.h
......\mesh_x.h
......\array.h
......\math.h
......\mesh_md2.h
......\Quake3BSP.h
......\geom2d.cpp
......\fundef.def
......\StdAfx.h
......\TexManager.h
......\geom2d.h
......\Quake3BSP.cpp
......\Ms3dLoader.cpp
......\Gmath.cpp
......\Ms3dLoader.h
......\math.cpp
......\mesh_x.cpp
......\baseobject.h
......\Gmath.h
......\StdAfx.cpp
......\ScenManager.cpp
......\zgeng.dep
......\zgeng.mak
......\gpointsprite.h
......\gpointsprite.cpp
......\geometry2d.h
......\ScenManager.h
......\baseobject.cpp
......\TexManager.cpp
......\Example
......\.......\ZG_geom2d.bas
......\.......\ZG_ScenManager.bas
......\.......\ZG_AIM.cls
......\.......\Example3
......\.......\........\MSSCCPRJ.SCC
......\.......\........\load_md2.exe
......\.......\........\load_md2.vbw
......\.......\........\Data
......\.......\........\....\TRIS2.MD2
......\.......\........\....\BLADE.jpg
......\.......\........\Form1.frm
......\.......\........\load_md2.vbp
......\.......\Example5
......\.......\........\MSSCCPRJ.SCC
......\.......\........\load_bsp.vbw
......\.......\........\load_bsp.vbp
......\.......\........\GC1.vbw
......\.......\........\Form1.frm
......\.......\........\load_bsp.exe
......\.......\........\maps
......\.......\........\....\Level.bsp
......\.......\........\textures
......\.......\........\........\gothic_ceiling
......\.......\........\........\..............\stucco7top.jpg
......\.......\........\........\..............\woodceiling1a.jpg
......\.......\Example1
......\.......\........\geom2d.vbp
......\.......\........\geom2d.vbw
......\.......\........\MSSCCPRJ.SCC
......\.......\........\Form1.frm
......\.......\........\geom2d.exe
......\.......\Example2
......\.......\........\MSSCCPRJ.SCC
......\.......\........\Sky_box.vbp
......\.......\........\Sky_box.vbw
......\.......\........\Form1.frm
......\.......\........\skybox_bottom.bmp
......\.......\........\skybox_back.bmp
......\.......\........\skybox_top.bmp
......\.......\........\skybox_right.bmp
......\.......\........\skybox_left.bmp
......\.......\........\Sky_box.exe
......\.......\........\skybox_front.bmp
......\.......\Example4
......\.......\........\skinr.tga
......\.......\........\zrm.ms3d
......\.......\........\load_Ms3d.vbw
......\.......\........\MSSCCPRJ.SCC
......\.......\........\load_Ms3d.exe
......\.......\........\Data
......\.......\........\....\houseN.ms3d
......\.......\........\textures
......\.......\........\........\roughwal.tga
......\.......\........\........\rustroof.tga
......\.......\........\Form1.frm
......\.......\........\load_Ms3d.vbp
......\.......\Example6
......\.......\........\geom2d.vbw
......\.......\........\MSSCCPRJ.SCC
......\.......\........\pointsprite.vbp
......\.......\........\pointsprite.vbw
......\.......\........\Form1.frm
......\.......\........\particle3.BMP