文件名称:BlitzzEngine_rev.88
介绍说明--下载内容均来自于网络,请自行研究使用
BlitzzEngine is an ongoing project to create a basic, yet effective engine for developing 2D action games, aimed specifically at platform games. High performance is a key goal of this engine, as the target low-end machine is a 500mhz x86 processor with 64MB free RAM running at 60 FPS or higher. It will use the C++ programming language and by default the Allegro library for most game system functions.
The engine aims for gameplay similar to Quake and classic 2D platformers for the PC. The movement will be smooth and inertia-based (although non-inertia movement will be possible), and the system will provide most everything necessary for creating a good game.
The engine aims for gameplay similar to Quake and classic 2D platformers for the PC. The movement will be smooth and inertia-based (although non-inertia movement will be possible), and the system will provide most everything necessary for creating a good game.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3rdparty
........\fixed_class.h
........\fixed_func.cpp
........\fixed_func.h
........\fixsintab.h
........\stdint.h
........\vector_math.h
bin
BlitzzEngine.cbp
data
Doxyfile
games
.....\HelloWorld
.....\..........\benga4.ini
.....\..........\data
.....\..........\....\Tile5.bmp
.....\..........\....\Tile6.bmp
.....\..........\....\Tile7.bmp
.....\..........\HelloWorld.cbp
.....\..........\main.cpp
.....\YetAnotherRollingGame
.....\.....................\benga4.ini
.....\.....................\data
.....\.....................\....\Tada.wav
.....\.....................\....\Tile4.bmp
.....\.....................\....\Tile5.bmp
.....\.....................\....\Tile6.bmp
.....\.....................\....\Tile7.bmp
.....\.....................\....\Ting.wav
.....\.....................\....\Zweep.wav
.....\.....................\main.cpp
.....\.....................\YARG.cbp
include
.......\beng
.......\....\alleg4
.......\....\......\IGFX.h
.......\....\......\Interface.h
.......\....\......\ISample.h
.......\....\......\ISFX.h
.......\....\......\ISprite.h
.......\....\Array2d.h
.......\....\BengFixedPoint.h
.......\....\BengGlobal.h
.......\....\BengInterface.h
.......\....\BengIntern.h
.......\....\BengVersion.h
.......\....\Camera.h
.......\....\CString.h
.......\....\Layer.h
.......\....\Manager.h
.......\....\Object.h
.......\....\ObjectBase.h
.......\....\Resource.h
.......\....\Scene.h
.......\....\System.h
.......\Beng.h
lib
LICENSE
obj
src
...\alleg4
...\......\IGFX.cpp
...\......\Interface.cpp
...\......\ISample.cpp
...\......\ISFX.cpp
...\......\ISprite.cpp
...\Camera.cpp
...\CString.cpp
...\Layer.cpp
...\Object.cpp
...\ObjectBase.cpp
...\Scene.cpp
...\System.cpp
...\windres.rc
tools
.....\mwrench
.....\.......\MonkeywrenchApp.cpp
.....\.......\MonkeywrenchApp.h
.....\.......\MonkeywrenchMain.cpp
.....\.......\MonkeywrenchMain.h
.....\.......\mwrench.cbp
.....\.......\mwrench.depend
.....\.......\mwrench.layout
.....\.......\resource.rc
.....\.......\wxsmith
.....\.......\.......\Monkeywrenchframe.wxs
.....\.......\.......\ZonePanel.wxs
.....\.......\ZonePanel.cpp
.....\.......\ZonePanel.h
........\fixed_class.h
........\fixed_func.cpp
........\fixed_func.h
........\fixsintab.h
........\stdint.h
........\vector_math.h
bin
BlitzzEngine.cbp
data
Doxyfile
games
.....\HelloWorld
.....\..........\benga4.ini
.....\..........\data
.....\..........\....\Tile5.bmp
.....\..........\....\Tile6.bmp
.....\..........\....\Tile7.bmp
.....\..........\HelloWorld.cbp
.....\..........\main.cpp
.....\YetAnotherRollingGame
.....\.....................\benga4.ini
.....\.....................\data
.....\.....................\....\Tada.wav
.....\.....................\....\Tile4.bmp
.....\.....................\....\Tile5.bmp
.....\.....................\....\Tile6.bmp
.....\.....................\....\Tile7.bmp
.....\.....................\....\Ting.wav
.....\.....................\....\Zweep.wav
.....\.....................\main.cpp
.....\.....................\YARG.cbp
include
.......\beng
.......\....\alleg4
.......\....\......\IGFX.h
.......\....\......\Interface.h
.......\....\......\ISample.h
.......\....\......\ISFX.h
.......\....\......\ISprite.h
.......\....\Array2d.h
.......\....\BengFixedPoint.h
.......\....\BengGlobal.h
.......\....\BengInterface.h
.......\....\BengIntern.h
.......\....\BengVersion.h
.......\....\Camera.h
.......\....\CString.h
.......\....\Layer.h
.......\....\Manager.h
.......\....\Object.h
.......\....\ObjectBase.h
.......\....\Resource.h
.......\....\Scene.h
.......\....\System.h
.......\Beng.h
lib
LICENSE
obj
src
...\alleg4
...\......\IGFX.cpp
...\......\Interface.cpp
...\......\ISample.cpp
...\......\ISFX.cpp
...\......\ISprite.cpp
...\Camera.cpp
...\CString.cpp
...\Layer.cpp
...\Object.cpp
...\ObjectBase.cpp
...\Scene.cpp
...\System.cpp
...\windres.rc
tools
.....\mwrench
.....\.......\MonkeywrenchApp.cpp
.....\.......\MonkeywrenchApp.h
.....\.......\MonkeywrenchMain.cpp
.....\.......\MonkeywrenchMain.h
.....\.......\mwrench.cbp
.....\.......\mwrench.depend
.....\.......\mwrench.layout
.....\.......\resource.rc
.....\.......\wxsmith
.....\.......\.......\Monkeywrenchframe.wxs
.....\.......\.......\ZonePanel.wxs
.....\.......\ZonePanel.cpp
.....\.......\ZonePanel.h