文件名称:OpenGL_System_Dev

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 8.94mb
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  • 0次
  • 提 供 者:
  • liu****
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OpenGL系统开发篇 光盘源代码source code-the system development of OpenGL.

Source code in this book.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

OpenGL系统开发篇

................\Chapter01

................\.........\3DEditor

................\.........\........\3DEditor.aps

................\.........\........\3DEditor.clw

................\.........\........\3DEditor.cpp

................\.........\........\3DEditor.dsp

................\.........\........\3DEditor.dsw

................\.........\........\3DEditor.h

................\.........\........\3DEditor.ncb

................\.........\........\3DEditor.opt

................\.........\........\3DEditor.plg

................\.........\........\3DEditor.rc

................\.........\........\3DEditorDoc.cpp

................\.........\........\3DEditorDoc.h

................\.........\........\3DEditorView.cpp

................\.........\........\3DEditorView.h

................\.........\........\AVICapture.cpp

................\.........\........\AVICapture.h

................\.........\........\ChildFrm.cpp

................\.........\........\ChildFrm.h

................\.........\........\ChunkFile.cpp

................\.........\........\ChunkFile.h

................\.........\........\Classlib.cpp

................\.........\........\Classlib.h

................\.........\........\Debug

................\.........\........\.....\3DEditor.obj

................\.........\........\.....\3DEditor.pdb

................\.........\........\.....\3DEditor.res

................\.........\........\.....\3DEditorDoc.obj

................\.........\........\.....\3DEditorView.obj

................\.........\........\.....\AVICapture.obj

................\.........\........\.....\ChildFrm.obj

................\.........\........\.....\ChunkFile.obj

................\.........\........\.....\Classlib.obj

................\.........\........\.....\DlgCaptureMovie.obj

................\.........\........\.....\DlgImport.obj

................\.........\........\.....\DlgMapping.obj

................\.........\........\.....\DlgMaterial.obj

................\.........\........\.....\DlgProperties.obj

................\.........\........\.....\DlgRayTrace.obj

................\.........\........\.....\Export3ds.obj

................\.........\........\.....\GLMemoryDC.obj

................\.........\........\.....\ImageCapture.obj

................\.........\........\.....\Import3ds.obj

................\.........\........\.....\import3ds_pm.obj

................\.........\........\.....\ImportProgress.obj

................\.........\........\.....\MainFrm.obj

................\.........\........\.....\Object.obj

................\.........\........\.....\Picture.obj

................\.........\........\.....\Raytrace.obj

................\.........\........\.....\RenderView.obj

................\.........\........\.....\Splash.obj

................\.........\........\.....\StdAfx.obj

................\.........\........\.....\tree.obj

................\.........\........\.....\vc60.pdb

................\.........\........\Defs.h

................\.........\........\DlgCaptureMovie.cpp

................\.........\........\DlgCaptureMovie.h

................\.........\........\DlgImport.cpp

................\.........\........\DlgImport.h

................\.........\........\DlgMapping.cpp

................\.........\........\DlgMapping.h

................\.........\........\DlgMaterial.cpp

................\.........\........\DlgMaterial.h

................\.........\........\DlgProperties.cpp

................\.........\........\DlgProperties.h

................\.........\........\DlgRayTrace.cpp

................\.........\........\DlgRayTrace.h

................\.........\........\Export3ds.cpp

................\.........\........\GLMemoryDC.cpp

................\.........\........\GLMemoryDC.h

................\.........\........\ImageCapture.cpp

................\.........\........\ImageCapture.h

................\.........\........\ImpExp3ds.h

................\.........\........\Import3ds.cpp

................\.........\........\import3ds_pm.cpp

................\.........\........\import3ds_pm.h

................\.........\........\ImportProgress.cpp

................\.........\.......

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