文件名称:VC6Project
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一个VC++下的opengl地形,水波,天空系统
特别是采用灰度图片作为高度信息来构造地形。-A VC++ under the opengl terrain, water, sky system, particularly the use of gray-scale image as a high degree of information to construct the terrain.
特别是采用灰度图片作为高度信息来构造地形。-A VC++ under the opengl terrain, water, sky system, particularly the use of gray-scale image as a high degree of information to construct the terrain.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
VC6Project
..........\base.h
..........\Debug
..........\.....\DynamicCamera.asm
..........\.....\DynamicCamera.obj
..........\.....\DynamicCamera.sbr
..........\.....\ending.asm
..........\.....\ending.obj
..........\.....\ending.sbr
..........\.....\imgLoadBMP.asm
..........\.....\imgLoadBMP.obj
..........\.....\imgLoadBMP.sbr
..........\.....\IOFile.asm
..........\.....\IOFile.obj
..........\.....\IOFile.sbr
..........\.....\matrix.asm
..........\.....\matrix.obj
..........\.....\matrix.sbr
..........\.....\RImage.asm
..........\.....\RImage.obj
..........\.....\RImage.sbr
..........\.....\RTexture.asm
..........\.....\RTexture.obj
..........\.....\RTexture.sbr
..........\.....\Terrain.asm
..........\.....\Terrain.obj
..........\.....\Terrain.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\.....\VCProject.bsc
..........\.....\VCProject.exe
..........\.....\VCProject.ilk
..........\.....\VCProject.pdb
..........\.....\vector.asm
..........\.....\vector.obj
..........\.....\vector.sbr
..........\.....\Win32Framework.asm
..........\.....\Win32Framework.obj
..........\.....\Win32Framework.sbr
..........\.....\YourCode.asm
..........\.....\YourCode.obj
..........\.....\YourCode.sbr
..........\DynamicCamera.cpp
..........\DynamicCamera.h
..........\ending.cpp
..........\ending.h
..........\matrix.cpp
..........\matrix.h
..........\Terrain.cpp
..........\Terrain.h
..........\VCProject.dsp
..........\VCProject.dsw
..........\VCProject.ncb
..........\VCProject.opt
..........\VCProject.plg
..........\VCProject.sln
..........\VCProject.vcproj
..........\vector.cpp
..........\vector.h
..........\YourCode.cpp
..........\YourCode.h
..........\base.h
..........\Debug
..........\.....\DynamicCamera.asm
..........\.....\DynamicCamera.obj
..........\.....\DynamicCamera.sbr
..........\.....\ending.asm
..........\.....\ending.obj
..........\.....\ending.sbr
..........\.....\imgLoadBMP.asm
..........\.....\imgLoadBMP.obj
..........\.....\imgLoadBMP.sbr
..........\.....\IOFile.asm
..........\.....\IOFile.obj
..........\.....\IOFile.sbr
..........\.....\matrix.asm
..........\.....\matrix.obj
..........\.....\matrix.sbr
..........\.....\RImage.asm
..........\.....\RImage.obj
..........\.....\RImage.sbr
..........\.....\RTexture.asm
..........\.....\RTexture.obj
..........\.....\RTexture.sbr
..........\.....\Terrain.asm
..........\.....\Terrain.obj
..........\.....\Terrain.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\.....\VCProject.bsc
..........\.....\VCProject.exe
..........\.....\VCProject.ilk
..........\.....\VCProject.pdb
..........\.....\vector.asm
..........\.....\vector.obj
..........\.....\vector.sbr
..........\.....\Win32Framework.asm
..........\.....\Win32Framework.obj
..........\.....\Win32Framework.sbr
..........\.....\YourCode.asm
..........\.....\YourCode.obj
..........\.....\YourCode.sbr
..........\DynamicCamera.cpp
..........\DynamicCamera.h
..........\ending.cpp
..........\ending.h
..........\matrix.cpp
..........\matrix.h
..........\Terrain.cpp
..........\Terrain.h
..........\VCProject.dsp
..........\VCProject.dsw
..........\VCProject.ncb
..........\VCProject.opt
..........\VCProject.plg
..........\VCProject.sln
..........\VCProject.vcproj
..........\vector.cpp
..........\vector.h
..........\YourCode.cpp
..........\YourCode.h