文件名称:Direct3DPlane

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [C/C++] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 9.39mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 张*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

用DirectX9.0加VC++开发,一个飞行器和对应的敌人飞机,可以发射自弹。可成功执行。-DirectX9.0 increases with VC++ development, a vehicle and the corresponding enemy aircraft can be launched from the shell. Can be successfully implemented.
相关搜索: Direct3DPlane

(系统自动生成,下载前可以参看下载内容)

下载文件列表

Direct3D Plane

..............\3DPlane.aps

..............\3DPlane.exe

..............\3DPlane.ncb

..............\3DPlane.rc

..............\3DPlane.suo

..............\3DPlane.vcproj

..............\3DPlane.vcproj.ACAI.cai.user

..............\3DPlane.vcproj.MICROSOF-500601.liubin.user

..............\3DPlane.vcproj.PC011.Administrator.user

..............\bigship1.x



..............\d3dx9_25.dll

..............\Debug

..............\.....\3DPlane.exe

..............\.....\3DPlane.exe.embed.manifest

..............\.....\3DPlane.exe.embed.manifest.res

..............\.....\3DPlane.exe.intermediate.manifest

..............\.....\3DPlane.ilk

..............\.....\3DPlane.pdb

..............\.....\3DPlane.res

..............\.....\BuildLog.htm

..............\.....\DebugOutput.obj

..............\.....\Enemy.obj

..............\.....\EnemyMesh.obj

..............\.....\ExhaustGas.obj

..............\.....\Explode.obj

..............\.....\Game.obj

..............\.....\GameEngine_App.obj

..............\.....\GameEngine_Camera.obj

..............\.....\GameEngine_Font.obj

..............\.....\GameEngine_Input.obj

..............\.....\GameEngine_light.obj

..............\.....\GameEngine_Material.obj

..............\.....\GameEngine_Particle.obj

..............\.....\GameEngine_SceneManager.obj

..............\.....\GameEngine_Texture.obj

..............\.....\GameEngine_Timer.obj

..............\.....\GameEngine_VertexBuffer.obj

..............\.....\GameRole.obj

..............\.....\LODTerrain.obj

..............\.....\main.obj

..............\.....\mt.dep

..............\.....\RoleShoot.obj

..............\.....\vc80.idb

..............\.....\vc80.pdb

..............\DebugOutput.cpp

..............\DebugOutput.h

..............\Enemy.cpp

..............\Enemy.cpp.orig

..............\Enemy.h

..............\enemy.x

..............\EnemyMesh.cpp

..............\EnemyMesh.cpp.orig

..............\EnemyMesh.h

..............\ExhaustGas.h

..............\Explode.cpp

..............\Explode.cpp.orig

..............\Explode.h



..............\Game.cpp

..............\Game.cpp.orig

..............\Game.h

..............\Game.h.orig

..............\GameEngine_App.cpp

..............\GameEngine_App.cpp.orig

..............\GameEngine_App.h

..............\GameEngine_Camera.cpp

..............\GameEngine_Camera.cpp.orig

..............\GameEngine_Camera.h

..............\GameEngine_Common.h

..............\GameEngine_Font.cpp

..............\GameEngine_Font.cpp.orig

..............\GameEngine_Font.h

..............\GameEngine_Input.cpp

..............\GameEngine_Input.h

..............\GameEngine_light.cpp

..............\GameEngine_light.h

..............\GameEngine_Material.cpp

..............\GameEngine_Material.h

..............\GameEngine_Particle.cpp

..............\GameEngine_Particle.h

..............\GameEngine_SceneManager.cpp

..............\GameEngine_SceneManager.h

..............\GameEngine_Texture.cpp

..............\GameEngine_Texture.h

..............\GameEngine_Timer.cpp

..............\GameEngine_Timer.h

..............\GameEngine_VertexBuffer.cpp

..............\GameEngine_VertexBuffer.h

..............\GameRole.cpp

..............\GameRole.cpp.orig

..............\GameRole.h

..............\LODTerrain.cpp

..............\LODTerrain.cpp.orig

..............\LODTerrain.h

..............\main.cpp

..............\main.cpp.orig

..............\particle.cpp

..............\particle.h

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