文件名称:3dBilliards
介绍说明--下载内容均来自于网络,请自行研究使用
VC++ 和 DX 写的3D台球源码 基本功能都已实现-VC++ and DX wrote the basic functions of 3D billiards source have been achieved
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ZTBilliards
...........\Billiards
...........\.........\Billiards.cpp
...........\.........\Billiards.h
...........\.........\Billiards.rc
...........\.........\Billiards.vcproj
...........\.........\Billiards.vcproj.icema-PC.icema.user
...........\.........\ButtonSprite.cpp
...........\.........\ButtonSprite.h
...........\.........\CollisionSystem.cpp
...........\.........\CollisionSystem.h
...........\.........\CRTTSpheres.cpp
...........\.........\CRTTSpheres.h
...........\.........\d3dUtility.cpp
...........\.........\d3dUtility.h
...........\.........\D3DWnd.cpp
...........\.........\D3DWnd.h
...........\.........\DxSprite.cpp
...........\.........\DxSprite.h
...........\.........\Entity.cpp
...........\.........\Entity.h
...........\.........\GameD3D.cpp
...........\.........\GameD3D.h
...........\.........\MainFrm.cpp
...........\.........\MainFrm.h
...........\.........\MyMath.h
...........\.........\ReadMe.txt
...........\.........\res
...........\.........\...\Billiards.rc2
...........\.........\...\hand.cur
...........\.........\...\handf.cur
...........\.........\...\normal.cur
...........\.........\...\post00.cur
...........\.........\resource.h
...........\.........\RTT.cpp
...........\.........\RTT.h
...........\.........\Sphere.cpp
...........\.........\Sphere.h
...........\.........\stdafx.cpp
...........\.........\stdafx.h
...........\.........\Texture.cpp
...........\.........\Texture.h
...........\Billiards.exe
...........\Billiards.ncb
...........\Billiards.sln
...........\d3dx9_32.dll
...........\Texture
...........\.......\cueAngle0.png
...........\.......\cueAngle1.png
...........\.......\cues.png
...........\.......\Currently0.png
...........\.......\Currently1.png
...........\.......\Currently2.png
...........\.......\default.0.jpg
...........\.......\default.1.jpg
...........\.......\default.2.jpg
...........\.......\default.3.jpg
...........\.......\default.4.jpg
...........\.......\default.5.jpg
...........\.......\default.6.jpg
...........\.......\default.7.jpg
...........\.......\default.8.jpg
...........\.......\default.9.jpg
...........\.......\deskgreen.png
...........\.......\Freedom.png
...........\.......\GameBegin
...........\.......\.........\1_3.png
...........\.......\.........\1_4.png
...........\.......\.........\1_5.png
...........\.......\.........\1_6.png
...........\.......\.........\1_7.png
...........\.......\.........\1_8.png
...........\.......\.........\1_9.png
...........\.......\GameBegin.png
...........\.......\Illegality.png
...........\.......\lightFall.png
...........\.......\Normal.png
...........\.......\Pocket0.png
...........\.......\Pocket1.png
...........\.......\Pocket2.png
...........\.......\Pocket3.png
...........\.......\Pocket4.png
...........\.......\Pocket5.png
...........\.......\Pocket6.png
...........\.......\Pocket7.png
...........\.......\point0.png
...........\.......\point1.png
...........\.......\power0.png
...........\.......\power1.png
...........\Billiards
...........\.........\Billiards.cpp
...........\.........\Billiards.h
...........\.........\Billiards.rc
...........\.........\Billiards.vcproj
...........\.........\Billiards.vcproj.icema-PC.icema.user
...........\.........\ButtonSprite.cpp
...........\.........\ButtonSprite.h
...........\.........\CollisionSystem.cpp
...........\.........\CollisionSystem.h
...........\.........\CRTTSpheres.cpp
...........\.........\CRTTSpheres.h
...........\.........\d3dUtility.cpp
...........\.........\d3dUtility.h
...........\.........\D3DWnd.cpp
...........\.........\D3DWnd.h
...........\.........\DxSprite.cpp
...........\.........\DxSprite.h
...........\.........\Entity.cpp
...........\.........\Entity.h
...........\.........\GameD3D.cpp
...........\.........\GameD3D.h
...........\.........\MainFrm.cpp
...........\.........\MainFrm.h
...........\.........\MyMath.h
...........\.........\ReadMe.txt
...........\.........\res
...........\.........\...\Billiards.rc2
...........\.........\...\hand.cur
...........\.........\...\handf.cur
...........\.........\...\normal.cur
...........\.........\...\post00.cur
...........\.........\resource.h
...........\.........\RTT.cpp
...........\.........\RTT.h
...........\.........\Sphere.cpp
...........\.........\Sphere.h
...........\.........\stdafx.cpp
...........\.........\stdafx.h
...........\.........\Texture.cpp
...........\.........\Texture.h
...........\Billiards.exe
...........\Billiards.ncb
...........\Billiards.sln
...........\d3dx9_32.dll
...........\Texture
...........\.......\cueAngle0.png
...........\.......\cueAngle1.png
...........\.......\cues.png
...........\.......\Currently0.png
...........\.......\Currently1.png
...........\.......\Currently2.png
...........\.......\default.0.jpg
...........\.......\default.1.jpg
...........\.......\default.2.jpg
...........\.......\default.3.jpg
...........\.......\default.4.jpg
...........\.......\default.5.jpg
...........\.......\default.6.jpg
...........\.......\default.7.jpg
...........\.......\default.8.jpg
...........\.......\default.9.jpg
...........\.......\deskgreen.png
...........\.......\Freedom.png
...........\.......\GameBegin
...........\.......\.........\1_3.png
...........\.......\.........\1_4.png
...........\.......\.........\1_5.png
...........\.......\.........\1_6.png
...........\.......\.........\1_7.png
...........\.......\.........\1_8.png
...........\.......\.........\1_9.png
...........\.......\GameBegin.png
...........\.......\Illegality.png
...........\.......\lightFall.png
...........\.......\Normal.png
...........\.......\Pocket0.png
...........\.......\Pocket1.png
...........\.......\Pocket2.png
...........\.......\Pocket3.png
...........\.......\Pocket4.png
...........\.......\Pocket5.png
...........\.......\Pocket6.png
...........\.......\Pocket7.png
...........\.......\point0.png
...........\.......\point1.png
...........\.......\power0.png
...........\.......\power1.png