文件名称:24
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
图开处理,随机出牌,计算24点 -Plans to open processing, random cards, plans to open 24-point calculation to deal with random cards, the calculation of 24 points
(系统自动生成,下载前可以参看下载内容)
下载文件列表
24点
....\BeiJin.cpp
....\BeiJin.h
....\ClassHelp.cpp
....\ClassHelp.h
....\Debug
....\.....\BeiJin.obj
....\.....\BeiJin.sbr
....\.....\ClassHelp.obj
....\.....\ClassHelp.sbr
....\.....\MainFrm.obj
....\.....\MainFrm.sbr
....\.....\Pa.obj
....\.....\Pa.sbr
....\.....\Pb.obj
....\.....\Pb.sbr
....\.....\Pc.obj
....\.....\Pc.sbr
....\.....\Pd.obj
....\.....\Pd.sbr
....\.....\SaveMy.obj
....\.....\SaveMy.sbr
....\.....\StdAfx.obj
....\.....\StdAfx.sbr
....\.....\vc60.idb
....\.....\vc60.pdb
....\.....\二十四点.bsc
....\.....\二十四点.ilk
....\.....\二十四点.obj
....\.....\二十四点.pch
....\.....\二十四点.pdb
....\.....\二十四点.res
....\.....\二十四点.sbr
....\.....\二十四点Doc.obj
....\.....\二十四点Doc.sbr
....\.....\二十四点View.obj
....\.....\二十四点View.sbr
....\MainFrm.cpp
....\MainFrm.h
....\Pa.cpp
....\Pa.h
....\Pb.cpp
....\Pb.h
....\Pc.cpp
....\Pc.h
....\Pd.cpp
....\Pd.h
....\ReadMe.txt
....\res
....\...\BeiJin.psd
....\...\BeiJin2.bmp
....\...\BeiJin3.bmp
....\...\bitmap1.bmp
....\...\bitmap2.bmp
....\...\bitmap3.bmp
....\...\MeiNu1.bmp
....\...\MeiNu2.bmp
....\...\PFang1.bmp
....\...\PFang10.bmp
....\...\PFang11.bmp
....\...\PFang12.bmp
....\...\PFang13.bmp
....\...\PFang2.bmp
....\...\PFang3.bmp
....\...\PFang4.bmp
....\...\PFang5.bmp
....\...\PFang6.bmp
....\...\PFang7.bmp
....\...\PFang8.bmp
....\...\PFang9.bmp
....\...\PHei1.bmp
....\...\PHei10.bmp
....\...\PHei11.bmp
....\...\PHei12.bmp
....\...\PHei13.bmp
....\...\PHei2.bmp
....\...\PHei3.bmp
....\...\PHei4.bmp
....\...\PHei5.bmp
....\...\PHei6.bmp
....\...\PHei7.bmp
....\...\PHei8.bmp
....\...\PHei9.bmp
....\...\PHong1.bmp
....\...\PHong10.bmp
....\...\PHong11.bmp
....\...\PHong12.bmp
....\...\PHong13.bmp
....\...\PHong2.bmp
....\...\PHong3.bmp
....\...\PHong4.bmp
....\...\PHong5.bmp
....\...\PHong6.bmp
....\...\PHong7.bmp
....\...\PHong8.bmp
....\...\PHong9.bmp
....\...\PMei1.bmp
....\BeiJin.cpp
....\BeiJin.h
....\ClassHelp.cpp
....\ClassHelp.h
....\Debug
....\.....\BeiJin.obj
....\.....\BeiJin.sbr
....\.....\ClassHelp.obj
....\.....\ClassHelp.sbr
....\.....\MainFrm.obj
....\.....\MainFrm.sbr
....\.....\Pa.obj
....\.....\Pa.sbr
....\.....\Pb.obj
....\.....\Pb.sbr
....\.....\Pc.obj
....\.....\Pc.sbr
....\.....\Pd.obj
....\.....\Pd.sbr
....\.....\SaveMy.obj
....\.....\SaveMy.sbr
....\.....\StdAfx.obj
....\.....\StdAfx.sbr
....\.....\vc60.idb
....\.....\vc60.pdb
....\.....\二十四点.bsc
....\.....\二十四点.ilk
....\.....\二十四点.obj
....\.....\二十四点.pch
....\.....\二十四点.pdb
....\.....\二十四点.res
....\.....\二十四点.sbr
....\.....\二十四点Doc.obj
....\.....\二十四点Doc.sbr
....\.....\二十四点View.obj
....\.....\二十四点View.sbr
....\MainFrm.cpp
....\MainFrm.h
....\Pa.cpp
....\Pa.h
....\Pb.cpp
....\Pb.h
....\Pc.cpp
....\Pc.h
....\Pd.cpp
....\Pd.h
....\ReadMe.txt
....\res
....\...\BeiJin.psd
....\...\BeiJin2.bmp
....\...\BeiJin3.bmp
....\...\bitmap1.bmp
....\...\bitmap2.bmp
....\...\bitmap3.bmp
....\...\MeiNu1.bmp
....\...\MeiNu2.bmp
....\...\PFang1.bmp
....\...\PFang10.bmp
....\...\PFang11.bmp
....\...\PFang12.bmp
....\...\PFang13.bmp
....\...\PFang2.bmp
....\...\PFang3.bmp
....\...\PFang4.bmp
....\...\PFang5.bmp
....\...\PFang6.bmp
....\...\PFang7.bmp
....\...\PFang8.bmp
....\...\PFang9.bmp
....\...\PHei1.bmp
....\...\PHei10.bmp
....\...\PHei11.bmp
....\...\PHei12.bmp
....\...\PHei13.bmp
....\...\PHei2.bmp
....\...\PHei3.bmp
....\...\PHei4.bmp
....\...\PHei5.bmp
....\...\PHei6.bmp
....\...\PHei7.bmp
....\...\PHei8.bmp
....\...\PHei9.bmp
....\...\PHong1.bmp
....\...\PHong10.bmp
....\...\PHong11.bmp
....\...\PHong12.bmp
....\...\PHong13.bmp
....\...\PHong2.bmp
....\...\PHong3.bmp
....\...\PHong4.bmp
....\...\PHong5.bmp
....\...\PHong6.bmp
....\...\PHong7.bmp
....\...\PHong8.bmp
....\...\PHong9.bmp
....\...\PMei1.bmp