文件名称:BATTLE_OF_SKY
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《BATTLE OF SKY》,C++编写的平面小游戏,VC++6.0开发,操作你的角色攻击敌人,游戏有2个难度。主要是学习之用,c++的初学者可以看看。-" BATTLE OF SKY" , C++ to prepare the plane game, VC++6.0 development, the role of operations to attack your enemies, there are two difficult games. Is learning, c++ can take a look at the beginners.
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下载文件列表
BATTLE OF SKY
.............\BMP
.............\...\BOMB.BMP
.............\...\BUTTON_U.BMP
.............\...\EXIT.BMP
.............\...\FENEMY-D.BMP
.............\...\FENEMY-L.BMP
.............\...\FENEMY-R.BMP
.............\...\FENEMY-U.BMP
.............\...\PUFF-D.BMP
.............\...\PUFF-L.BMP
.............\...\PUFF-R.BMP
.............\...\PUFF-U.BMP
.............\...\SENEMY-D.BMP
.............\...\SENEMY-L.BMP
.............\...\SENEMY-R.BMP
.............\...\SENEMY-U.BMP
.............\BOMB.CPP
.............\BOMB.H
.............\DEBUG
.............\.....\BOMB.OBJ
.............\.....\ENEMY.EXE
.............\.....\ENEMY.ILK
.............\.....\ENEMY.OBJ
.............\.....\ENEMY.PCH
.............\.....\ENEMY.PDB
.............\.....\FIGHT.OBJ
.............\.....\MOUSECONTROLLER.OBJ
.............\.....\PUFF.OBJ
.............\.....\VC60.IDB
.............\.....\VC60.PDB
.............\DIRECTION.H
.............\ENEMY.CPP
.............\ENEMY.DSP
.............\ENEMY.DSW
.............\ENEMY.EXE
.............\ENEMY.H
.............\ENEMY.NCB
.............\ENEMY.OPT
.............\ENEMY.PLG
.............\EZWINVC50.LIB
.............\FIGHT.CPP
.............\INCLUDE
.............\.......\ALERT.BAK
.............\.......\ALERT.H
.............\.......\BITMAP.BAK
.............\.......\BITMAP.H
.............\.......\BUTTONGRAPHIC.H
.............\.......\CIRCLE.BAK
.............\.......\CIRCLE.H
.............\.......\CONSTANTS.BAK
.............\.......\CONSTANTS.H
.............\.......\CSTRING.H
.............\.......\DSTRING.BAK
.............\.......\ELLIPSE.BAK
.............\.......\ELLIPSE.H
.............\.......\ELLIPSEGRAPHIC.H
.............\.......\EVENTNAMES.H
.............\.......\EXCLAM.XBM
.............\.......\EZWIN.H
.............\.......\GRAPHIC.BAK
.............\.......\GRAPHIC.H
.............\.......\GRAPHICMANAGER.H
.............\.......\GRAPHICPOSITION.H
.............\.......\LABEL.BAK
.............\.......\LABEL.H
.............\.......\LELLIPSE.BAK
.............\.......\LELLIPSE.H
.............\.......\MESSAGEGRAPHIC.H
.............\.......\MISCELLANEOUS.H
.............\.......\POLYGONGRAPHIC.BAK
.............\.......\POSITION.BAK
.............\.......\POSITION.H
.............\.......\RANDINT.H
.............\.......\RANDOM.H
.............\.......\RAY.BAK
.............\.......\RAY.H
.............\.......\RECT.BAK
.............\.......\RECT.H
.............\.......\RECTANGLEGRAPHIC.BAK
.............\.......\SHAPE.BAK
.............\.......\SHAPE.H
.............\.......\SIMPLEWINDOW.BAK
.............\.......\SIMPLEWINDOW.H
.............\.......\SQUARE.BAK
.............\.......\SQUARE.H
.............\.......\TRIANGLE.BAK
.............\.......\TRIANGLE.H
.............\.......\UNIFORM.H
.............\.......\USINGCC.H
.............\.......\USINGG++.H
.............\.......\WINDOWMANAGER.BAK
.............\.......\WINDOWMANAGER.H
.............\.......\WOBJECT.BAK
.............\.......\WOBJECT.H
.............\.......\X11BITMAPGRAPHIC.H
.............\BMP
.............\...\BOMB.BMP
.............\...\BUTTON_U.BMP
.............\...\EXIT.BMP
.............\...\FENEMY-D.BMP
.............\...\FENEMY-L.BMP
.............\...\FENEMY-R.BMP
.............\...\FENEMY-U.BMP
.............\...\PUFF-D.BMP
.............\...\PUFF-L.BMP
.............\...\PUFF-R.BMP
.............\...\PUFF-U.BMP
.............\...\SENEMY-D.BMP
.............\...\SENEMY-L.BMP
.............\...\SENEMY-R.BMP
.............\...\SENEMY-U.BMP
.............\BOMB.CPP
.............\BOMB.H
.............\DEBUG
.............\.....\BOMB.OBJ
.............\.....\ENEMY.EXE
.............\.....\ENEMY.ILK
.............\.....\ENEMY.OBJ
.............\.....\ENEMY.PCH
.............\.....\ENEMY.PDB
.............\.....\FIGHT.OBJ
.............\.....\MOUSECONTROLLER.OBJ
.............\.....\PUFF.OBJ
.............\.....\VC60.IDB
.............\.....\VC60.PDB
.............\DIRECTION.H
.............\ENEMY.CPP
.............\ENEMY.DSP
.............\ENEMY.DSW
.............\ENEMY.EXE
.............\ENEMY.H
.............\ENEMY.NCB
.............\ENEMY.OPT
.............\ENEMY.PLG
.............\EZWINVC50.LIB
.............\FIGHT.CPP
.............\INCLUDE
.............\.......\ALERT.BAK
.............\.......\ALERT.H
.............\.......\BITMAP.BAK
.............\.......\BITMAP.H
.............\.......\BUTTONGRAPHIC.H
.............\.......\CIRCLE.BAK
.............\.......\CIRCLE.H
.............\.......\CONSTANTS.BAK
.............\.......\CONSTANTS.H
.............\.......\CSTRING.H
.............\.......\DSTRING.BAK
.............\.......\ELLIPSE.BAK
.............\.......\ELLIPSE.H
.............\.......\ELLIPSEGRAPHIC.H
.............\.......\EVENTNAMES.H
.............\.......\EXCLAM.XBM
.............\.......\EZWIN.H
.............\.......\GRAPHIC.BAK
.............\.......\GRAPHIC.H
.............\.......\GRAPHICMANAGER.H
.............\.......\GRAPHICPOSITION.H
.............\.......\LABEL.BAK
.............\.......\LABEL.H
.............\.......\LELLIPSE.BAK
.............\.......\LELLIPSE.H
.............\.......\MESSAGEGRAPHIC.H
.............\.......\MISCELLANEOUS.H
.............\.......\POLYGONGRAPHIC.BAK
.............\.......\POSITION.BAK
.............\.......\POSITION.H
.............\.......\RANDINT.H
.............\.......\RANDOM.H
.............\.......\RAY.BAK
.............\.......\RAY.H
.............\.......\RECT.BAK
.............\.......\RECT.H
.............\.......\RECTANGLEGRAPHIC.BAK
.............\.......\SHAPE.BAK
.............\.......\SHAPE.H
.............\.......\SIMPLEWINDOW.BAK
.............\.......\SIMPLEWINDOW.H
.............\.......\SQUARE.BAK
.............\.......\SQUARE.H
.............\.......\TRIANGLE.BAK
.............\.......\TRIANGLE.H
.............\.......\UNIFORM.H
.............\.......\USINGCC.H
.............\.......\USINGG++.H
.............\.......\WINDOWMANAGER.BAK
.............\.......\WINDOWMANAGER.H
.............\.......\WOBJECT.BAK
.............\.......\WOBJECT.H
.............\.......\X11BITMAPGRAPHIC.H