文件名称:D3Ddemo
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.42mb
- 下载次数:
- 0次
- 提 供 者:
- 赵*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个功能非常完善的基于D3D的3维编程demo。-A very well-D3D-based 3-D programming demo.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
D3D 2005
........\D3D_Demo
........\........\ACustomModel.cpp
........\........\ACustomModel.h
........\........\AllocateHierarchy.cpp
........\........\AllocateHierarchy.h
........\........\Camera.cpp
........\........\Camera.h
........\........\CollideDetection.cpp
........\........\CollideDetection.h
........\........\CollideMeshModel.cpp
........\........\CollideMeshModel.h
........\........\Common
........\........\......\dxstdafx.cpp
........\........\......\dxstdafx.h
........\........\......\DXUT.cpp
........\........\......\DXUT.h
........\........\......\DXUTenum.cpp
........\........\......\DXUTenum.h
........\........\......\DXUTgui.cpp
........\........\......\DXUTgui.h
........\........\......\DXUTMesh.cpp
........\........\......\DXUTMesh.h
........\........\......\DXUTmisc.cpp
........\........\......\DXUTmisc.h
........\........\......\DXUTRes.cpp
........\........\......\DXUTRes.h
........\........\......\DXUTSettingsDlg.cpp
........\........\......\DXUTSettingsDlg.h
........\........\......\DXUTsound.cpp
........\........\......\DXUTsound.h
........\........\......\DXUT_2003.sln
........\........\......\DXUT_2003.vcproj
........\........\......\DXUT_2005.sln
........\........\......\DXUT_2005.vcproj
........\........\Constant.h
........\........\Cube.cpp
........\........\Cube.h
........\........\Cuboid.cpp
........\........\Cuboid.h
........\........\D3D_Demo.exe
........\........\D3D_Demo.manifest
........\........\D3D_Demo.rc
........\........\D3D_Demo_2003.sln
........\........\D3D_Demo_2003.vcproj
........\........\D3D_Demo_2005.ncb
........\........\D3D_Demo_2005.sln
........\........\D3D_Demo_2005.vcproj
........\........\D3D_Demo_2005.vcproj.CLASS814.user1.user
........\........\Debug
........\........\EmptyProject_April 2006.cpp
........\........\GameMain.cpp
........\........\GameMain.h
........\........\IBaseModel.h
........\........\ICollideModel.h
........\........\InputDevice.cpp
........\........\InputDevice.h
........\........\InputManager.cpp
........\........\InputManager.h
........\........\Log_2008.dll
........\........\Log_2008.lib
........\........\MathTools.cpp
........\........\MathTools.h
........\........\MeshModel.cpp
........\........\MeshModel.h
........\........\MouseInfo.cpp
........\........\MouseInfo.h
........\........\Object.h
........\........\Particle.h
........\........\ParticleFactory.cpp
........\........\ParticleFactory.h
........\........\ParticleSystem.cpp
........\........\ParticleSystem.h
........\........\ParticleSystemPara.cpp
........\........\ParticleSystemPara.h
........\........\Res
........\........\...\dead_cow.tga
........\........\...\dead_cow.X
........\........\...\hero.X
........\........\...\highmap.raw
........\........\...\rock.tga
........\........\...\rock_1.X
........\........\...\rock_2.X
........\........\...\rock_3.X
........\........\...\rock_4.X
........\........\...\tree_1.X
........\........\...\tree_1a.tga
........\........\...\tree_1b.tga
........\........\...\tree_2.X
........\........\...\tree_2a.tga
........\........\...\tree_2b.tga
........\........\resource.h
........\........\Role.cpp
........\........\Role.h
........\D3D_Demo
........\........\ACustomModel.cpp
........\........\ACustomModel.h
........\........\AllocateHierarchy.cpp
........\........\AllocateHierarchy.h
........\........\Camera.cpp
........\........\Camera.h
........\........\CollideDetection.cpp
........\........\CollideDetection.h
........\........\CollideMeshModel.cpp
........\........\CollideMeshModel.h
........\........\Common
........\........\......\dxstdafx.cpp
........\........\......\dxstdafx.h
........\........\......\DXUT.cpp
........\........\......\DXUT.h
........\........\......\DXUTenum.cpp
........\........\......\DXUTenum.h
........\........\......\DXUTgui.cpp
........\........\......\DXUTgui.h
........\........\......\DXUTMesh.cpp
........\........\......\DXUTMesh.h
........\........\......\DXUTmisc.cpp
........\........\......\DXUTmisc.h
........\........\......\DXUTRes.cpp
........\........\......\DXUTRes.h
........\........\......\DXUTSettingsDlg.cpp
........\........\......\DXUTSettingsDlg.h
........\........\......\DXUTsound.cpp
........\........\......\DXUTsound.h
........\........\......\DXUT_2003.sln
........\........\......\DXUT_2003.vcproj
........\........\......\DXUT_2005.sln
........\........\......\DXUT_2005.vcproj
........\........\Constant.h
........\........\Cube.cpp
........\........\Cube.h
........\........\Cuboid.cpp
........\........\Cuboid.h
........\........\D3D_Demo.exe
........\........\D3D_Demo.manifest
........\........\D3D_Demo.rc
........\........\D3D_Demo_2003.sln
........\........\D3D_Demo_2003.vcproj
........\........\D3D_Demo_2005.ncb
........\........\D3D_Demo_2005.sln
........\........\D3D_Demo_2005.vcproj
........\........\D3D_Demo_2005.vcproj.CLASS814.user1.user
........\........\Debug
........\........\EmptyProject_April 2006.cpp
........\........\GameMain.cpp
........\........\GameMain.h
........\........\IBaseModel.h
........\........\ICollideModel.h
........\........\InputDevice.cpp
........\........\InputDevice.h
........\........\InputManager.cpp
........\........\InputManager.h
........\........\Log_2008.dll
........\........\Log_2008.lib
........\........\MathTools.cpp
........\........\MathTools.h
........\........\MeshModel.cpp
........\........\MeshModel.h
........\........\MouseInfo.cpp
........\........\MouseInfo.h
........\........\Object.h
........\........\Particle.h
........\........\ParticleFactory.cpp
........\........\ParticleFactory.h
........\........\ParticleSystem.cpp
........\........\ParticleSystem.h
........\........\ParticleSystemPara.cpp
........\........\ParticleSystemPara.h
........\........\Res
........\........\...\dead_cow.tga
........\........\...\dead_cow.X
........\........\...\hero.X
........\........\...\highmap.raw
........\........\...\rock.tga
........\........\...\rock_1.X
........\........\...\rock_2.X
........\........\...\rock_3.X
........\........\...\rock_4.X
........\........\...\tree_1.X
........\........\...\tree_1a.tga
........\........\...\tree_1b.tga
........\........\...\tree_2.X
........\........\...\tree_2a.tga
........\........\...\tree_2b.tga
........\........\resource.h
........\........\Role.cpp
........\........\Role.h