文件名称:gonggaoban
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 7.86mb
- 下载次数:
- 0次
- 提 供 者:
- 黄**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是DirectX编程中公告版技术的一个实例,里面还有D3D中2D文字使用方法,希望可以给学习DirectX编程的参考下-This is the version of DirectX programming technology in the notice an example, which characters have to use D3D in 2D, and I hope that can give a reference study under DirectX Programming
(系统自动生成,下载前可以参看下载内容)
下载文件列表
gonggaoban
..........\bin
..........\...\dx_logo.dds
..........\...\MechWarrior.exe
..........\...\MechWarrior.ilk
..........\...\MechWarrior.pdb
..........\Intermediate
..........\............\Game
..........\............\....\Debug
..........\............\MechWarrior
..........\............\...........\Debug
..........\............\...........\.....\Billboard.obj
..........\............\...........\.....\BuildLog.htm
..........\............\...........\.....\Camera.obj
..........\............\...........\.....\Game.obj
..........\............\...........\.....\MechWarrior.exe.embed.manifest
..........\............\...........\.....\MechWarrior.exe.embed.manifest.res
..........\............\...........\.....\MechWarrior.exe.intermediate.manifest
..........\............\...........\.....\MechWarrior.obj
..........\............\...........\.....\MechWarrior.pch
..........\............\...........\.....\MechWarrior.res
..........\............\...........\.....\mt.dep
..........\............\...........\.....\Quad.obj
..........\............\...........\.....\stdafx.obj
..........\............\...........\.....\Utility.obj
..........\............\...........\.....\vc70.idb
..........\............\...........\.....\vc70.pdb
..........\............\...........\.....\vc80.idb
..........\............\...........\.....\vc80.pdb
..........\............\...........\.....\vfxdebug.obj
..........\............\...........\.....\vfxmemory.obj
..........\MechWarrior
..........\...........\Billboard.cpp
..........\...........\Billboard.h
..........\...........\Camera.cpp
..........\...........\Camera.h
..........\...........\Game.cpp
..........\...........\Game.h
..........\...........\MechWarrior.aps
..........\...........\MechWarrior.cpp
..........\...........\MechWarrior.h
..........\...........\MechWarrior.ncb
..........\...........\MechWarrior.rc
..........\...........\MechWarrior.sln
..........\...........\MechWarrior.sln.old
..........\...........\MechWarrior.vcproj
..........\...........\MechWarrior.vcproj.7.10.old
..........\...........\MechWarrior.vcproj.E1.Administrator.user
..........\...........\MechWarrior.vcproj.MASTER.Administrator.user
..........\...........\MechWarrior.vcproj.WWW-8B332042800.Administrator.user
..........\...........\Quad.cpp
..........\...........\Quad.h
..........\...........\ReadMe.txt
..........\...........\Resource.h
..........\...........\stdafx.cpp
..........\...........\stdafx.h
..........\...........\UpgradeLog.XML
..........\...........\Utility.cpp
..........\...........\Utility.h
..........\...........\vfxdebug.cpp
..........\...........\vfxdebug.h
..........\...........\vfxmemory.cpp
..........\...........\vfxmemory.h
..........\...........\_UpgradeReport_Files
..........\...........\....................\UpgradeReport.css
..........\...........\....................\UpgradeReport.xslt
..........\...........\....................\UpgradeReport_Minus.gif
..........\...........\....................\UpgradeReport_Plus.gif
..........\bin
..........\...\dx_logo.dds
..........\...\MechWarrior.exe
..........\...\MechWarrior.ilk
..........\...\MechWarrior.pdb
..........\Intermediate
..........\............\Game
..........\............\....\Debug
..........\............\MechWarrior
..........\............\...........\Debug
..........\............\...........\.....\Billboard.obj
..........\............\...........\.....\BuildLog.htm
..........\............\...........\.....\Camera.obj
..........\............\...........\.....\Game.obj
..........\............\...........\.....\MechWarrior.exe.embed.manifest
..........\............\...........\.....\MechWarrior.exe.embed.manifest.res
..........\............\...........\.....\MechWarrior.exe.intermediate.manifest
..........\............\...........\.....\MechWarrior.obj
..........\............\...........\.....\MechWarrior.pch
..........\............\...........\.....\MechWarrior.res
..........\............\...........\.....\mt.dep
..........\............\...........\.....\Quad.obj
..........\............\...........\.....\stdafx.obj
..........\............\...........\.....\Utility.obj
..........\............\...........\.....\vc70.idb
..........\............\...........\.....\vc70.pdb
..........\............\...........\.....\vc80.idb
..........\............\...........\.....\vc80.pdb
..........\............\...........\.....\vfxdebug.obj
..........\............\...........\.....\vfxmemory.obj
..........\MechWarrior
..........\...........\Billboard.cpp
..........\...........\Billboard.h
..........\...........\Camera.cpp
..........\...........\Camera.h
..........\...........\Game.cpp
..........\...........\Game.h
..........\...........\MechWarrior.aps
..........\...........\MechWarrior.cpp
..........\...........\MechWarrior.h
..........\...........\MechWarrior.ncb
..........\...........\MechWarrior.rc
..........\...........\MechWarrior.sln
..........\...........\MechWarrior.sln.old
..........\...........\MechWarrior.vcproj
..........\...........\MechWarrior.vcproj.7.10.old
..........\...........\MechWarrior.vcproj.E1.Administrator.user
..........\...........\MechWarrior.vcproj.MASTER.Administrator.user
..........\...........\MechWarrior.vcproj.WWW-8B332042800.Administrator.user
..........\...........\Quad.cpp
..........\...........\Quad.h
..........\...........\ReadMe.txt
..........\...........\Resource.h
..........\...........\stdafx.cpp
..........\...........\stdafx.h
..........\...........\UpgradeLog.XML
..........\...........\Utility.cpp
..........\...........\Utility.h
..........\...........\vfxdebug.cpp
..........\...........\vfxdebug.h
..........\...........\vfxmemory.cpp
..........\...........\vfxmemory.h
..........\...........\_UpgradeReport_Files
..........\...........\....................\UpgradeReport.css
..........\...........\....................\UpgradeReport.xslt
..........\...........\....................\UpgradeReport_Minus.gif
..........\...........\....................\UpgradeReport_Plus.gif