文件名称:HGEDelphi

  • 所属分类:
  • GDI/图象编程
  • 资源属性:
  • [Dephi] [Pascal] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 3.4mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 7963****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

HGE冒险岛地图编辑器,可进行冒险岛地图编辑-HGE
(系统自动生成,下载前可以参看下载内容)

下载文件列表

HGEDelphi

.........\API Tester

.........\..........\APITester.bdsproj

.........\..........\APITester.cfg

.........\..........\APITester.dpr

.........\..........\APITester.dproj

.........\..........\APITester.res

.........\..........\Bin



.........\..........\...\APITester.exe

.........\..........\...\bass.dll

.........\..........\...\bg2.png







.........\..........\...\D3DX81ab.dll

.........\..........\...\font1.fnt

.........\..........\...\font1.png

.........\..........\...\font2.fnt

.........\..........\...\font2.png

.........\..........\...\Lena.jp2

.........\..........\...\Mask.png

.........\..........\...\menu.wav

.........\..........\...\Music.s3m

.........\..........\...\particle1.psi

.........\..........\...\particle2.psi

.........\..........\...\particle3.psi

.........\..........\...\particle4.psi

.........\..........\...\particle5.psi

.........\..........\...\particle6.psi

.........\..........\...\particle7.psi

.........\..........\...\particle8.psi

.........\..........\...\particle9.psi

.........\..........\...\particles.png

.........\..........\...\Resources.paq

.........\..........\...\Sliders.png

.........\..........\...\Stream.ogg

.........\..........\...\Subdirectory1

.........\..........\...\Subdirectory2

.........\..........\...\texture.jpg

.........\..........\...\trail.psi

.........\..........\...\zazaka.png

.........\..........\FMain.dfm

.........\..........\FMain.pas

.........\..........\Tests

.........\..........\.....\Animation

.........\..........\.....\.........\UAnim_Control.pas

.........\..........\.....\DistortionMesh

.........\..........\.....\..............\UDistortionMesh.pas

.........\..........\.....\Extensions

.........\..........\.....\..........\JPEG2000

.........\..........\.....\..........\........\UJPEG2000_Load.pas

.........\..........\.....\..........\Physics

.........\..........\.....\..........\.......\UPhysics_Base.pas

.........\..........\.....\..........\.......\UPhysics_Bridge.pas

.........\..........\.....\..........\.......\UPhysics_Dominos.pas

.........\..........\.....\..........\.......\UPhysics_Friction.pas

.........\..........\.....\..........\.......\UPhysics_MultiPendulum.pas

.........\..........\.....\..........\.......\UPhysics_Pendulum.pas

.........\..........\.....\..........\.......\UPhysics_Pyramid.pas

.........\..........\.....\..........\.......\UPhysics_SingleBox.pas

.........\..........\.....\..........\.......\UPhysics_Teeter.pas

.........\..........\.....\..........\.......\UPhysics_VerticalStack.pas

.........\..........\.....\..........\SeparateAlpha

.........\..........\.....\..........\.............\UAlpha_Load.pas

.........\..........\.....\Font

.........\..........\.....\....\UFont.pas

.........\..........\.....\GUI

.........\..........\.....\...\UGUI_ManageControls.pas

.........\..........\.....\GUIObject

.........\..........\.....\.........\UGUIObject_Button.pas

.........\..........\.....\.........\UGUIObject_Listbox.pas

.........\..........\.....\.........\UGUIObject_Slider.pas

.........\..........\.....\.........\UGUIObject_Text.pas

.........\..........\.....\HGE

.........\..........\.....\...\Channel

.........\..........\.....\...\.......\UChannel.pas

.........\..........\.....\...\Effect

.........\..........\.....\...\......\UEffect.pas

.........\..........\.....\...\Gfx

.........\..........\.....\...\...\UGfx_Batch.pas

.........\..........\.....\...\...\UGfx_Clip.pas

.........\..........\.....\...\...\UGfx_Line.pas

.........\..........\.....\...\...\UGfx_Quad.pas

.........\..........\.....\...\...\UGfx_Transform.pas

.........\..........\.....\...\...\UGfx_Triple.pas

.........\..........\.....\...\Ini

.........\..........\.....\...\...\UIni.pas

.........\..........\.....\...\Input

.........\..........\.....\...\.....\UInput.pas

.........\..........\.....\...\Music

.........\..........\.....\...\.....\UMusic.pas

.........\..........\.....\...\Random

.........\..........\.....\...\......\URandom.pas

.........\..........\.....\...\Resource

.........\..........\.....\...\........\UResource_Enum.pas

.........\..........\.....\...\........\UResourc

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