文件名称:MicroThread
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 103kb
- 下载次数:
- 0次
- 提 供 者:
- 王*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
用于游戏对象AI的微线程实现和示例,不像实际线程那样带来较高的内存和CPU成本-AI for Game Object of micro-threading implementation and sample, unlike the actual thread, as brought about by the higher memory and CPU cost
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MicroThread
...........\libs
...........\....\core
...........\....\....\core.dsp
...........\....\....\core.h
...........\....\....\core.vcproj
...........\....\....\core.vcproj.WORKING.WangYun.user
...........\....\....\fixedassert.cpp
...........\....\....\handleexceptions.cpp
...........\....\....\miscwinfunctions.cpp
...........\....\....\precompiled.cpp
...........\....\....\priv_coreprecompiled.h
...........\....\....\randomnumbers.cpp
...........\....\....\randomnumbers.h
...........\....\GameLibrary
...........\....\...........\gameinput.cpp
...........\....\...........\gameinput.h
...........\....\...........\GameLibrary.dsp
...........\....\...........\GameLibrary.vcproj
...........\....\...........\GameLibrary.vcproj.WORKING.WangYun.user
...........\....\...........\gameobjects.cpp
...........\....\...........\gameobjects.h
...........\....\...........\microthreadmanager.cpp
...........\....\...........\microthreads.cpp
...........\....\...........\microthreads.h
...........\....\...........\objectfactories.cpp
...........\....\...........\objectfactories.h
...........\....\...........\precompiled.cpp
...........\....\...........\priv_precompiled.h
...........\....\...........\resourcemanager.cpp
...........\....\...........\resourcemanager.h
...........\....\ImageLibrary
...........\....\............\bmpdefs.h
...........\....\............\colourspace.cpp
...........\....\............\colourspace.h
...........\....\............\compositebitmap.cpp
...........\....\............\csbitmap.cpp
...........\....\............\csbitmap.h
...........\....\............\ImageLibrary.dsp
...........\....\............\ImageLibrary.vcproj
...........\....\............\ImageLibrary.vcproj.WORKING.WangYun.user
...........\....\............\loadbmp.cpp
...........\....\............\loadimagefile.cpp
...........\....\............\loadpcxfile.cpp
...........\....\............\precompiled.cpp
...........\....\............\priv_precompiled.h
...........\....\............\savebmp.cpp
...........\MicroThreadsAndInputRecording.dsw
...........\MicroThreadsAndInputRecording.sln
...........\Programs
...........\........\SimpleGame
...........\........\..........\bitmaps
...........\........\..........\.......\blue piece.bmp
...........\........\..........\.......\red piece.bmp
...........\........\..........\DynMenu.cpp
...........\........\..........\DynMenu.h
...........\........\..........\exceptionhandlerhookup.cpp
...........\........\..........\gameworld.cpp
...........\........\..........\gameworld.h
...........\........\..........\janitorobjects.cpp
...........\........\..........\MainFrm.cpp
...........\........\..........\MainFrm.h
...........\........\..........\res
...........\........\..........\...\SimpleGame.rc2
...........\........\..........\Resource.h
...........\........\..........\savedgame1.txt
...........\........\..........\SimpleGame.clw
...........\........\..........\SimpleGame.cpp
...........\........\..........\SimpleGame.dsp
...........\........\..........\SimpleGame.h
...........\........\..........\SimpleGame.plg
...........\........\..........\SimpleGame.rc
...........\........\..........\SimpleGame.vcproj
...........\........\..........\SimpleGame.vcproj.WORKING.WangYun.user
...........\........\..........\SimpleGameDoc.cpp
...........\........\..........\SimpleGameDoc.h
...........\........\..........\simplegameobjects.cpp
...........\........\..........\SimpleGameView.cpp
...........\........\..........\SimpleGameView.h
...........\........\..........\StdAfx.cpp
...........\........\..........\StdAfx.h
...........\readme.txt
...........\libs
...........\....\core
...........\....\....\core.dsp
...........\....\....\core.h
...........\....\....\core.vcproj
...........\....\....\core.vcproj.WORKING.WangYun.user
...........\....\....\fixedassert.cpp
...........\....\....\handleexceptions.cpp
...........\....\....\miscwinfunctions.cpp
...........\....\....\precompiled.cpp
...........\....\....\priv_coreprecompiled.h
...........\....\....\randomnumbers.cpp
...........\....\....\randomnumbers.h
...........\....\GameLibrary
...........\....\...........\gameinput.cpp
...........\....\...........\gameinput.h
...........\....\...........\GameLibrary.dsp
...........\....\...........\GameLibrary.vcproj
...........\....\...........\GameLibrary.vcproj.WORKING.WangYun.user
...........\....\...........\gameobjects.cpp
...........\....\...........\gameobjects.h
...........\....\...........\microthreadmanager.cpp
...........\....\...........\microthreads.cpp
...........\....\...........\microthreads.h
...........\....\...........\objectfactories.cpp
...........\....\...........\objectfactories.h
...........\....\...........\precompiled.cpp
...........\....\...........\priv_precompiled.h
...........\....\...........\resourcemanager.cpp
...........\....\...........\resourcemanager.h
...........\....\ImageLibrary
...........\....\............\bmpdefs.h
...........\....\............\colourspace.cpp
...........\....\............\colourspace.h
...........\....\............\compositebitmap.cpp
...........\....\............\csbitmap.cpp
...........\....\............\csbitmap.h
...........\....\............\ImageLibrary.dsp
...........\....\............\ImageLibrary.vcproj
...........\....\............\ImageLibrary.vcproj.WORKING.WangYun.user
...........\....\............\loadbmp.cpp
...........\....\............\loadimagefile.cpp
...........\....\............\loadpcxfile.cpp
...........\....\............\precompiled.cpp
...........\....\............\priv_precompiled.h
...........\....\............\savebmp.cpp
...........\MicroThreadsAndInputRecording.dsw
...........\MicroThreadsAndInputRecording.sln
...........\Programs
...........\........\SimpleGame
...........\........\..........\bitmaps
...........\........\..........\.......\blue piece.bmp
...........\........\..........\.......\red piece.bmp
...........\........\..........\DynMenu.cpp
...........\........\..........\DynMenu.h
...........\........\..........\exceptionhandlerhookup.cpp
...........\........\..........\gameworld.cpp
...........\........\..........\gameworld.h
...........\........\..........\janitorobjects.cpp
...........\........\..........\MainFrm.cpp
...........\........\..........\MainFrm.h
...........\........\..........\res
...........\........\..........\...\SimpleGame.rc2
...........\........\..........\Resource.h
...........\........\..........\savedgame1.txt
...........\........\..........\SimpleGame.clw
...........\........\..........\SimpleGame.cpp
...........\........\..........\SimpleGame.dsp
...........\........\..........\SimpleGame.h
...........\........\..........\SimpleGame.plg
...........\........\..........\SimpleGame.rc
...........\........\..........\SimpleGame.vcproj
...........\........\..........\SimpleGame.vcproj.WORKING.WangYun.user
...........\........\..........\SimpleGameDoc.cpp
...........\........\..........\SimpleGameDoc.h
...........\........\..........\simplegameobjects.cpp
...........\........\..........\SimpleGameView.cpp
...........\........\..........\SimpleGameView.h
...........\........\..........\StdAfx.cpp
...........\........\..........\StdAfx.h
...........\readme.txt