文件名称:CHAPTER13
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用opengl与VC++实现的3D场景的漫游!
对想学计算机图形学的很有帮助!-opengl for 3D
对想学计算机图形学的很有帮助!-opengl for 3D
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CHAPTER13
.........\GAME
.........\....\AMBIENT.WAV
.........\....\AUDIOSYSTEM.CPP
.........\....\AUDIOSYSTEM.H
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H
.........\....\EXPLODE.WAV
.........\....\EXPLOSION.CPP
.........\....\EXPLOSION.H
.........\....\FONT.CPP
.........\....\FONT.H
.........\....\GAME.DSP
.........\....\GAME.DSW
.........\....\GAME.EXE
.........\....\GAME.NCB
.........\....\GAME.OPT
.........\....\GAME.PLG
.........\....\GROUND.TGA
.........\....\GUI.CPP
.........\....\GUI.H
.........\....\HIRESTIMER.H
.........\....\INPUTSYSTEM.CPP
.........\....\INPUTSYSTEM.H
.........\....\MD2.CPP
.........\....\MD2.H
.........\....\MODELS
.........\....\......\OGRO
.........\....\......\....\IGDOSH.PCX
.........\....\......\....\OGRO.TXT
.........\....\......\....\OGROBASE.PCX
.........\....\......\....\TRIS.MD2
.........\....\......\....\WEAPON.MD2
.........\....\......\....\WEAPON.PCX
.........\....\......\ROCKET.PCX
.........\....\......\ROCKETAIR.MD2
.........\....\......\SODF8
.........\....\......\.....\ABARLITH.PCX
.........\....\......\.....\SFOD8.TXT
.........\....\......\.....\TRIS.MD2
.........\....\......\.....\WEAPON.MD2
.........\....\......\.....\WEAPON.PCX
.........\....\OBJECT.H
.........\....\OGLWINDOW.CPP
.........\....\OGLWINDOW.H
.........\....\OGRO.CPP
.........\....\OGRO.H
.........\....\PARTICLES.CPP
.........\....\PARTICLES.H
.........\....\PLAYER.CPP
.........\....\PLAYER.H
.........\....\RELEASE
.........\....\.......\AUDIO.OBJ
.........\....\.......\AUDIOSYSTEM.OBJ
.........\....\.......\CAMERA.OBJ
.........\....\.......\ENGINE.OBJ
.........\....\.......\ENTITY.OBJ
.........\....\.......\EXPLOSION.OBJ
.........\....\.......\FONT.OBJ
.........\....\.......\GAME.EXE
.........\....\.......\GAME.PCH
.........\....\.......\GUI.OBJ
.........\....\.......\INPUTSYSTEM.OBJ
.........\....\.......\MD2.OBJ
.........\....\.......\OGLWINDOW.OBJ
.........\....\.......\OGRO.OBJ
.........\....\.......\PARTICLES.OBJ
.........\....\.......\PLAYER.OBJ
.........\....\.......\ROCKET.OBJ
.........\....\.......\SIMPENGINE.OBJ
.........\....\.......\SOD.OBJ
.........\....\.......\TERRAIN.OBJ
.........\....\.......\TEXTURE.OBJ
.........\....\.......\VC60.IDB
.........\....\.......\WINMAIN.OBJ
.........\....\.......\WORLD.OBJ
.........\....\ROCKET.CPP
.........\....\ROCKET.H
.........\....\SIMPENGINE.CPP
.........\....\SIMPENGINE.H
.........\....\SOD.CPP
.........\....\SOD.H
.........\....\TERRAIN.CPP
.........\....\TERRAIN.H
.........\....\TEXTURE.CPP
.........\....\TEXTURE.H
.........\....\TREE.H
.........\....\VECTOR.H
.........\....\WINMAIN.CPP
.........\....\WORLD.CPP
.........\....\WORLD.H
.........\SIMPENGINE
.........\..........\AMBIENT.WAV
.........\..........\AUDIOSYSTEM.CPP
.........\GAME
.........\....\AMBIENT.WAV
.........\....\AUDIOSYSTEM.CPP
.........\....\AUDIOSYSTEM.H
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H
.........\....\EXPLODE.WAV
.........\....\EXPLOSION.CPP
.........\....\EXPLOSION.H
.........\....\FONT.CPP
.........\....\FONT.H
.........\....\GAME.DSP
.........\....\GAME.DSW
.........\....\GAME.EXE
.........\....\GAME.NCB
.........\....\GAME.OPT
.........\....\GAME.PLG
.........\....\GROUND.TGA
.........\....\GUI.CPP
.........\....\GUI.H
.........\....\HIRESTIMER.H
.........\....\INPUTSYSTEM.CPP
.........\....\INPUTSYSTEM.H
.........\....\MD2.CPP
.........\....\MD2.H
.........\....\MODELS
.........\....\......\OGRO
.........\....\......\....\IGDOSH.PCX
.........\....\......\....\OGRO.TXT
.........\....\......\....\OGROBASE.PCX
.........\....\......\....\TRIS.MD2
.........\....\......\....\WEAPON.MD2
.........\....\......\....\WEAPON.PCX
.........\....\......\ROCKET.PCX
.........\....\......\ROCKETAIR.MD2
.........\....\......\SODF8
.........\....\......\.....\ABARLITH.PCX
.........\....\......\.....\SFOD8.TXT
.........\....\......\.....\TRIS.MD2
.........\....\......\.....\WEAPON.MD2
.........\....\......\.....\WEAPON.PCX
.........\....\OBJECT.H
.........\....\OGLWINDOW.CPP
.........\....\OGLWINDOW.H
.........\....\OGRO.CPP
.........\....\OGRO.H
.........\....\PARTICLES.CPP
.........\....\PARTICLES.H
.........\....\PLAYER.CPP
.........\....\PLAYER.H
.........\....\RELEASE
.........\....\.......\AUDIO.OBJ
.........\....\.......\AUDIOSYSTEM.OBJ
.........\....\.......\CAMERA.OBJ
.........\....\.......\ENGINE.OBJ
.........\....\.......\ENTITY.OBJ
.........\....\.......\EXPLOSION.OBJ
.........\....\.......\FONT.OBJ
.........\....\.......\GAME.EXE
.........\....\.......\GAME.PCH
.........\....\.......\GUI.OBJ
.........\....\.......\INPUTSYSTEM.OBJ
.........\....\.......\MD2.OBJ
.........\....\.......\OGLWINDOW.OBJ
.........\....\.......\OGRO.OBJ
.........\....\.......\PARTICLES.OBJ
.........\....\.......\PLAYER.OBJ
.........\....\.......\ROCKET.OBJ
.........\....\.......\SIMPENGINE.OBJ
.........\....\.......\SOD.OBJ
.........\....\.......\TERRAIN.OBJ
.........\....\.......\TEXTURE.OBJ
.........\....\.......\VC60.IDB
.........\....\.......\WINMAIN.OBJ
.........\....\.......\WORLD.OBJ
.........\....\ROCKET.CPP
.........\....\ROCKET.H
.........\....\SIMPENGINE.CPP
.........\....\SIMPENGINE.H
.........\....\SOD.CPP
.........\....\SOD.H
.........\....\TERRAIN.CPP
.........\....\TERRAIN.H
.........\....\TEXTURE.CPP
.........\....\TEXTURE.H
.........\....\TREE.H
.........\....\VECTOR.H
.........\....\WINMAIN.CPP
.........\....\WORLD.CPP
.........\....\WORLD.H
.........\SIMPENGINE
.........\..........\AMBIENT.WAV
.........\..........\AUDIOSYSTEM.CPP