资源列表
[OpenGL] GameCarTerrain
说明:一个有关汽车公路锦标赛的游戏程序原代码,希望大家喜欢<chengcong> 在 2008-10-13 上传 | 大小:3680837 | 下载:0
[OpenGL] OpenGLCatharine
说明:在VC++6.0的环境下,利用OpenGL编程模拟烟花的效果,粒子特效的展示<zhou> 在 2008-10-13 上传 | 大小:41715 | 下载:0
[OpenGL] OpenGL2
说明:OpenGL初步入门程序,实现图形的移动,放大,旋转。uuhorse<Whitehorse32> 在 2008-10-13 上传 | 大小:100988 | 下载:0
[OpenGL] vsgs_user_geometry
说明:This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new metho<ma ming> 在 2008-10-13 上传 | 大小:14762 | 下载:0
[OpenGL] vp_bump_map
说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.<ma ming> 在 2008-10-13 上传 | 大小:15587 | 下载:0
[OpenGL] vp_flight_path
说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path g<ma ming> 在 2008-10-13 上传 | 大小:11163 | 下载:0
[OpenGL] vsgn_user_vsb
说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstr<ma ming> 在 2008-10-13 上传 | 大小:9183 | 下载:0
[OpenGL] vsgs_fireworks
说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positi<ma ming> 在 2008-10-13 上传 | 大小:13596 | 下载:0
[OpenGL] vp_color_mask
说明:This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and override<ma ming> 在 2008-10-13 上传 | 大小:346833 | 下载:0