资源列表
[OpenGL] ray-casting
说明:这个是在VC下实现的光线投射的体绘制算法,我已经在机子上实现了,要实现配置好底层的组件-This is achieved under the VC light projection volume rendering algorithm, I have realized in the machine, configured to realize the underlying component<xuanzheng > 在 2024-11-07 上传 | 大小:1024 | 下载:0
[OpenGL] marching-cube
说明:这个是三维重建中最常用的面绘制的方法,也叫MARCHING CUBE,比较容易实现,不过效果不如体绘制好-This is the most commonly used three-dimensional reconstruction of surface rendering method is also called MARCHING CUBE, relatively easy to implement, but the effect<xuanzheng > 在 2024-11-07 上传 | 大小:1024 | 下载:0