资源列表
[OpenGL] vsgs_user_geometry
说明:This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new metho<ma ming> 在 2025-02-05 上传 | 大小:14kb | 下载:0
[OpenGL] vp_bump_map
说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.-This sample illustrates how t<ma ming> 在 2025-02-05 上传 | 大小:15kb | 下载:0
[OpenGL] vp_flight_path
说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path g<ma ming> 在 2025-02-05 上传 | 大小:11kb | 下载:0
[OpenGL] vsgn_user_vsb
说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstr<ma ming> 在 2025-02-05 上传 | 大小:9kb | 下载:0
[OpenGL] vsgs_fireworks
说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positi<ma ming> 在 2025-02-05 上传 | 大小:13kb | 下载:0
[OpenGL] vp_color_mask
说明:This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and override<ma ming> 在 2025-02-05 上传 | 大小:338kb | 下载:0