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[OpenGLvp_mirror

说明:VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供-Visual function after VP for the development of three-dimensional visual simulation procedures, the procedures provided by MultiGen
<ma ming> 在 2025-02-05 上传 | 大小:42kb | 下载:0

[OpenGLvsgs_user_geometry

说明:This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new metho
<ma ming> 在 2025-02-05 上传 | 大小:14kb | 下载:0

[OpenGLvp_bump_map

说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.-This sample illustrates how t
<ma ming> 在 2025-02-05 上传 | 大小:15kb | 下载:0

[OpenGLvp_flight_path

说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path g
<ma ming> 在 2025-02-05 上传 | 大小:11kb | 下载:0

[OpenGLvsgn_user_vsb

说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstr
<ma ming> 在 2025-02-05 上传 | 大小:9kb | 下载:0

[OpenGLvsgs_fireworks

说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positi
<ma ming> 在 2025-02-05 上传 | 大小:13kb | 下载:0

[OpenGLvp_color_mask

说明:This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and override
<ma ming> 在 2025-02-05 上传 | 大小:338kb | 下载:0

[OpenGLopenlhw2

说明:這個opengl會產生一個八面體的角錐,透過各自按下a.w.s.d四個鍵,可以各自移動到四個方向並且作旋轉-err
<洪先生> 在 2025-02-05 上传 | 大小:1kb | 下载:0

[OpenGLLesson03

说明:vc++下用opengl绘制三角形和正方形,不同顶点不一样的颜色。并且颜色相混。-vc++ using opengl drawing a triangle and square, not the same as different vertex colors. And mixed colors.
<罗成明> 在 2025-02-05 上传 | 大小:13kb | 下载:0

[OpenGLLesson04

说明:在vc++下运用opengl绘制能旋转的三角形和四边形。旋转角度可用键盘控制。-In vc++ To use opengl rendering can rotate the triangle and quadrilateral. Rotation angle can be used to control the keyboard.
<罗成明> 在 2025-02-05 上传 | 大小:13kb | 下载:0

[OpenGLLesson05

说明:用opengl绘制三角锥和正方体,不同的面不同的颜色。并且三角锥和正方体以不同的旋转角度自动旋转。旋转可以键盘操作控制。-Triangle rendering using opengl cone and cube, different face in different colors. And triangular cone and the cube in different rotation automatic rotation. C
<罗成明> 在 2025-02-05 上传 | 大小:13kb | 下载:0

[OpenGLLesson06

说明:在opengl中对四方性的各个面进行纹理贴图。并且可以对纹理进行透视处理。-In opengl of the Quartet of the various surface texture mapping. And can be carried out on the texture processing perspective.
<罗成明> 在 2025-02-05 上传 | 大小:174kb | 下载:0
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