资源列表
[OpenGL] vp_flight_path
说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path g<ma ming> 在 2008-10-13 上传 | 大小:10.9kb | 下载:0
[OpenGL] vsgn_user_vsb
说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstr<ma ming> 在 2008-10-13 上传 | 大小:8.97kb | 下载:0
[OpenGL] vsgs_fireworks
说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positi<ma ming> 在 2008-10-13 上传 | 大小:13.28kb | 下载:0
[OpenGL] vp_color_mask
说明:This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and override<ma ming> 在 2008-10-13 上传 | 大小:338.7kb | 下载:0
[OpenGL] 3Dcasestudyusingopengl
说明:全程使用OpenGL的实例详细介绍了如何利用OpenGL进行编程,是学习OpenGL不可缺少的一本教程.<陈依然> 在 2008-10-13 上传 | 大小:1.5mb | 下载:0
[OpenGL] fireworksparticlesystem
说明:使用OpenGL写的烟火粒子系统,加入了速度和加速度和粒子颜色的控制,封装了构建其他粒子的类框架,可作为开发其他粒子系统的参考.<陈依然> 在 2008-10-13 上传 | 大小:20.01kb | 下载:0