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[OpenGLboleaon

说明:这是本人自己编写的演示程序.主要利用了OpenGL库 在vc平台下编译的三维动态控制程序. 程序中实现了在三维场景中控制小车*,另外通过鼠标和几个键的控制,你可以漫游场景.与君分享,共勉-err
<伯乐> 在 2025-02-06 上传 | 大小:2.5mb | 下载:0

[OpenGLGameCarTerrain

说明:一个有关汽车公路锦标赛的游戏程序原代码,希望大家喜欢-A motor vehicle highway Championship procedures original game code, I hope you like
<chengcong> 在 2025-02-06 上传 | 大小:3.51mb | 下载:0

[OpenGLOpenGLCatharine

说明:在VC++6.0的环境下,利用OpenGL编程模拟烟花的效果,粒子特效的展示-In VC++ 6.0 environment using OpenGL Programming simulated the effect of fireworks, particle effects display
<zhou> 在 2025-02-06 上传 | 大小:1.56mb | 下载:0

[OpenGLOpenGL2

说明:OpenGL初步入门程序,实现图形的移动,放大,旋转。uuhorse-OpenGL preliminary entry procedures, the realization of mobile graphics, zooming, rotation. uuhorse
<Whitehorse32> 在 2025-02-06 上传 | 大小:302kb | 下载:0

[OpenGLvp_mfc

说明:VP的后视功能代码,采用VC++编写,可以用来研究-VP of visual function after the code, the use of VC++ Preparation can be used to study
<ma ming> 在 2025-02-06 上传 | 大小:20kb | 下载:0

[OpenGLvp_mirror

说明:VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供-Visual function after VP for the development of three-dimensional visual simulation procedures, the procedures provided by MultiGen
<ma ming> 在 2025-02-06 上传 | 大小:42kb | 下载:0

[OpenGLvsgs_user_geometry

说明:This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new metho
<ma ming> 在 2025-02-06 上传 | 大小:14kb | 下载:0

[OpenGLvp_bump_map

说明:This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.-This sample illustrates how t
<ma ming> 在 2025-02-06 上传 | 大小:15kb | 下载:0

[OpenGLvp_flight_path

说明:This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyfr a meGeometry to create dynamic path g
<ma ming> 在 2025-02-06 上传 | 大小:11kb | 下载:0

[OpenGLvsgn_user_vsb

说明:This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstr
<ma ming> 在 2025-02-06 上传 | 大小:9kb | 下载:0

[OpenGLvsgs_fireworks

说明:This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positi
<ma ming> 在 2025-02-06 上传 | 大小:13kb | 下载:0

[OpenGLvp_color_mask

说明:This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and override
<ma ming> 在 2025-02-06 上传 | 大小:338kb | 下载:0
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