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[3D图形编程] testSphereWorld
说明:OpenGL超级宝典源代码testSphereWorld-OpenGL Super Bible Source testSphereWorld<xiao> 在 2025-01-13 上传 | 大小:98kb | 下载:0
[3D图形编程] dx9_shadow_volume
说明:// Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll ne<dirx4> 在 2025-01-13 上传 | 大小:97kb | 下载:0
[3D图形编程] builtin_shaders
说明:Unity3D shader 常用的效果显示集合。-Unity3D shader effects of commonly used display collection.<龙少> 在 2025-01-13 上传 | 大小:97kb | 下载:0
[3D图形编程] volvis2001
说明:vc6.0实现三维数据的体绘制,所用是经典的光线追踪法,效果可以。-Devoted to OpenGL programming techniques. In order to combine the vc6.0 achieve volume rendering three-dimensional data, the use of a classic ray tracing method, the effect can be.<khabcwc> 在 2025-01-13 上传 | 大小:97kb | 下载:0