资源列表

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[DirextX编程SimpleSample

说明:HLSL写的纹理应用,实现黑暗纹理映射,发光映射,纹理动画等。-Applications written in HLSL texture, texture mapping to achieve a dark, luminous mapping, texture animation.
<潘友成> 在 2024-09-29 上传 | 大小:8373248 | 下载:0

[DirextX编程tanks

说明:坦克大战游戏,这是使用DirectX写的游戏。是学习游戏编程的好材料。-tank game
<小丽> 在 2024-09-29 上传 | 大小:2624512 | 下载:0

[DirextX编程Introduction_To_3D_Game_Programming_With_DirectX_9

说明:一个经典的游戏制作书籍,有着游戏界龙书的美誉,初学者必看!-A classic game books, the game industry has long reputation as a book, for beginners a must-see!
<郭阳> 在 2024-09-29 上传 | 大小:9304064 | 下载:0

[DirextX编程OtherAlphaEffect1

说明:DX9 Alpha混合 DX9 Alpha混合-DX9 Alpha mixed DX9 Alpha mixed mixed DX9 Alpha
<周周> 在 2024-09-29 上传 | 大小:5152768 | 下载:0

[DirextX编程Direct3DPlane

说明:用DirectX9.0加VC++开发,一个飞行器和对应的敌人飞机,可以发射自弹。可成功执行。-DirectX9.0 increases with VC++ development, a vehicle and the corresponding enemy aircraft can be launched from the shell. Can be successfully implemented.
<张博> 在 2024-09-29 上传 | 大小:9842688 | 下载:0

[DirextX编程Introduction_to_3D_Game_Programming_with_DirectX_9

说明:Introduction to 3D Game Programming with DirectX 9.0 该书主要讲述了如何利用DirectX 9.0进行3D游戏的开发,相信对各位学习使用DirectX 的同仁们很有帮助-Introduction to 3D Game Programming with DirectX 9.0 The book focuses on how to use DirectX 9.0 for 3D game d
<lwj> 在 2024-09-29 上传 | 大小:4373504 | 下载:0

[DirextX编程snow

说明:程序运用VC++结合DirectX技术实现了3D模型导入、声音、billboard。运行该程序须装有dx9 SDK,vc6.0或vs2005-Procedures for the use of VC++ combined with DirectX technology into a 3D model, sound, billboard. Run this program shall be fitted with dx9 SDK, vc6
<Alice Lee> 在 2024-09-29 上传 | 大小:36237312 | 下载:0

[DirextX编程b

说明:DX9.0c的一个小小的封装.实现了模型的导入.控制.纹理的封装,框架等..对新手有用.老年飞过-DX9.0c a small package. Importing a model. Control. Texture package for the new fr a mework useful ... The elderly over
<tom> 在 2024-09-29 上传 | 大小:993280 | 下载:0

[DirextX编程dx9_offscreen_rendering

说明:This sample demonstrates how to create dynamic textures // through off-screen rendering. // // As a demonstration, a spinning textured cube is rendered // to an off-screen surface, which is in turn, used to cre
<George> 在 2024-09-29 上传 | 大小:35840 | 下载:0

[DirextX编程dx9_resize_window

说明:This sample demonstrates how to respond to the app s window // getting resized by resizing the front and back buffers of // the Direct3D device to match it. If you don t do this, // Direct3D will be forced to pe
<George> 在 2024-09-29 上传 | 大小:79872 | 下载:0

[DirextX编程dx9cs_indexed_geometry

说明:// Descr iption: This sample demonstrates how to optimize performance by // using indexed geometry. As a demonstration, the sample // reduces the vertex count of a simple cube from 24 to 8 by // redefining the c
<George> 在 2024-09-29 上传 | 大小:15360 | 下载:0

[DirextX编程dx9cs_multiple_vertex_buffers

说明:// Descr iption: This sample demonstrates how to create 3D geometry with // Direct3D by loading vertex data into a multiple Vertex // Buffers.-// Descr iption: This sample demonstrates how to create 3D geometry
<George> 在 2024-09-29 上传 | 大小:18432 | 下载:0
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