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三维图形和纹理映射(5、6)
- 这个是相当不错的OpenGL教程,该教程的每一篇都是结合着实例, 结合着源代码来讲解的, 循序渐进, 是学习 OpenGL 的佳品。 Lesson5--Lesson6-this is a fairly good guide OpenGL, the Directory each with a combination example, in conjunction with the source code to explain the
fmap1
- matlab编写的训练som自组织特征映射神经网络的源代码。-Matlab prepared by the training som self-organizing feature map neural network source.
绘制各种图形-直线-多边形
- 1.PaintDCDemo 演示如何利用用类CPaintDC绘图。 2.ClientDCDemo 演示用类CClientDC管理用户区。 3.CPenDemo 类CPen的使用。 4.CBrushDemo 演示刷子CBursh的使用。 5.CRgnDemo 演示CRgn的用法。 6.MapModeDemo 演示不同映射模式下图形绘制。 7.DrawPointDemo 演示点的绘制。 8.Dra
3Ddemo演示程序
- 自己写的空间三维点的opengl演示程序,包括delunary三角化、光照、纹理映射、arcball控制等。-write his point of the three-dimensional space opengl demo program, including delunary Triangle, light, texture mapping, arcball control.
yingshe
- 利用VTK实现三维可视化中的纹理映射,把一副图片映射到牛的模型上。-use 3D visualization of texture mapping, mapping a picture of the cattle model.
wolfmap
- 程序运行首先生成传统的Logistic映射Feigenbaum分岔图。水平方向是参数u,取值范围是0—4;竖直方向是变量x,取值范围是0—1。-running first generation traditional Logistic Map Feigenbaum bifurcation diagram. The direction is the level parameters u, value in the range of 0-4
encstrings
- 程序运行首先生成传统的Logistic映射Feigenbaum分岔图。水平方向是参数u,取值范围是0—4;竖直方向是变量x,取值范围是0—1。-running first generation traditional Logistic Map Feigenbaum bifurcation diagram. The direction is the level parameters u, value in the range of 0-4
quickSort3.12
- 内存映射,多线程快速排序,测试速度1000000/30s-memory mapping, multi-threaded quick sort, test speed 1000000/30s
MemoryShare
- 这个实例分成服务器程序和客户程序,显示了如何使用内存映射文件在两个或多个独立进程间传送数据。-this case into a server and client, showing how to use the memory mapping documents in two or more independent transmission of data between processes.
soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-pla
wenliwenti
- 计算机纹理问题,主要是处理纹理映射不等问题。-computer texture problem is handling issues ranging from texture mapping.
PORTMAP
- 端口映射程序(TCP/IP),支持UDP/TCP协议,使用简单。-port mapping procedures (TCP/IP) support UDP/TCP, simple to use.
openglSurface
- 应用 OpenGL 实现纹理映射, 希望对大家有帮助。-use OpenGL texture mapping, and I hope to be helpful.
wenliying
- 用openGL做的关于纹理映射的正方体旋转动画-do with the texture mapping on the rotating cube animation
wenliyingshe
- 此程序是基于OpenGL的三维纹理映射实现,并且是动态的。-This procedure is based on OpenGL 3D texture mapping to achieve, and is dynamic.
IdMappedPortTCP
- 在DELPHI下编的一个使用IdMappedPortTCP进行端口映射,很基础的,还要改进,有喜欢这方面的朋友的多多支持哈.-in a series for use IdMappedPortTCP port mapping, the very foundation, but also improvements, like the generous support of friends of Kazakhstan.
fish_openGL
- 本程序是在Visual studio 6.0里用openGl编写的,实现了鱼在鱼缸里旋转等一系列功能,效果逼真,程序使用纹理映射等。-the procedures in Visual Studio 6.0, he devoted openGl prepared, achieving a fish tank Lane in a series of rotating function, lifelike, procedures such a
memoryyingshe
- 一个内存映射程序,包括CLENT,SEVER,内容非常详尽.经典-a memory mapping procedures, including CLENT, SEVER, in great detail. Classic
zifuchuanjieshiqi
- 词法分析将字符串分解为三个部分,映射到类中,获得字符串的对应值,由LL自顶向下的语法分析得到运算结果。-lexical analysis string decomposition of a three-part Maps category, access to the corresponding string values, LL from the top-down syntax analysis Operational results
yingshemoshi
- 这是一个基于API的简单映射模式的编程,用鼠标单击初始界面会变换一种映射模式,在单击鼠标右变换另一种映射模式.-This is a simple API-based mapping patterns of programming, the initial mouse click interface will transform a mapping mode, click the right mouse transform a mappi