搜索资源列表
TextureMapping
- 3D模型的简单纹理映射算法,结合效果展现,需要OpenGL支持-3D model of a simple texture mapping algorithm, combined with the effect of showing the need for OpenGL support
CUVSUFC
- bezier曲线、网格、填充曲面及纹理映射;nurbs曲线、网格、填充曲面及剪切曲面。-Bezier curves, meshes, filled surfaces and texture mapping nurbs curve, grid, filling surfaces and shear surface.
mapping
- 该程序完成QPSK从比特到符号的映射,其中XY_in_en为输入的比特使能信号,XY_data为IQ合路后的输入比特数据。I_out和Q_out为映射后的符号对。-Completion of the program from the QPSK mapping bits to symbols, in which input bits XY_in_en enable signal, XY_data for IQ Combiner bit a
HistogramEqualization
- 本实验要求编写一个计算图像直方图的程序并要求讨论直方图均衡化技术,最后对图3.8(a)进行均衡化处理。直方图是多种空间域处理技术的基础,直方图操作能有效的用于图像增强。在实验中根据直方图对应的离散函数可以编写出计算一个图像直方图的函数,直方图均衡化则是借助于直方图灰度变换实现灰度映射从而达到图像增强的目的。实验通过得到原始图像的直方图,直方图均衡化变换函数图和增强后的图像增强后图像的直方图这些实验数据来解释图像被增强的原因。-In th
Bump_Mapping
- 用OpenGL实现的凹凸映射的详细VC++代码,含镜面反射-Achieved with OpenGL detailed bump mapping VC++ Code, with specular reflection
11111111111456
- 为保证网络信息传输的安全性,提出一种视频图像加密方法。该方法引入混沌系统中的Logistic映射和 Baker映射,结合H·264视频压缩编码特点,利用Baker映射对DCT (Discrete Cosine Transform)变换量化后 的块进行位置置乱, -In order to ensure the safety of information transmission network, and a video ima
CurveDrawing
- vc环境下动态曲线的绘制,使用双缓存技术避免闪烁-vc dynamic environment mapping curve, using double-buffering technique to avoid flickering
TextureMapping
- ACM paper Texture Mapping
TextureMapping3DModelsofReal-WorldScenes
- ACM papers:Texture Mapping 3D Models of Real-World Scenes-ACM papers: Texture Mapping 3D Models of Real-World Scenes
script_16psk_gray_mapping_bit_error_rate
- Matlab code for 16 psk mapping that is gray coded
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementa
Focus_On_Photon_Mapping
- 专论游戏图形引擎中的光线追踪和光子着色。比较详细-Focus On Photon Mapping
OpenGL-Sphere-mapping
- OpenGL/绘制球体/三角形离散网显示-OpenGL/Draw sphere/triangle shows discrete Net
qammodu
- 16QAM调制解调原码,包括星座图映射,信道噪声,及解码-16QAM modulation source, including the mapping constellation diagram, channel noise, and decoding
03.LightMap
- 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
bumptex
- OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
001_Texture_Mapping
- texture mapping using opengl
GPS
- 武汉大学测绘校区的《GPS原理与应用》PPT课件,经典-Campus of Wuhan University of Surveying and Mapping " GPS Theory and Application of" PPT courseware, classic! ! !
Hecker
- 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more
Window-file-mapping
- Window下使用内存映射文件共享数据的例子!可以作为学习参考-Window to use memory-mapped file-sharing examples of data! Learning can be used as reference