文件名称:Trailhai

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2013-08-18
  • 文件大小:
  • 7.42mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 黄**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

unity游戏刀光拖尾包,用Q键切换刀的技能,采用连击方式,用E键切换旋风斩技能,程序采用unity4.15引擎开发。-unity game Daoguang trailing pack, with the Q key to switch knife skills, using batter way, with the E key to switch Whirlwind skill, the program uses unity4.15 engine development.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





Trailhai

........\Assembly-CSharp-vs.csproj

........\Assembly-CSharp.csproj

........\Assembly-CSharp.pidb

........\Assets

........\......\mouse Controller.cs

........\......\New Prefab.prefab

........\......\Player

........\......\......\ELV_attack.FBX

........\......\......\Materials

........\......\......\.........\ELV-knight0.mat

........\......\......\.........\ELV-knight1.mat

........\......\......\.........\ELV-knight2.mat

........\......\......\.........\ELV-knight3.mat

........\......\......\.........\ELV-knight4.mat

........\......\......\.........\ELV-knight5.mat

........\......\......\.........\ELV-knight6.mat

........\......\PocketRPG Trails

........\......\................\Achievement Icons

........\......\................\.................\Materials

........\......\................\.................\.........\BLADEMASTER_AWARD.mat

........\......\................\.................\Textures

........\......\................\.................\........\BLADEMASTER_AWARD.png

........\......\................\Prefabs

........\......\................\.......\Effects

........\......\................\.......\.......\Attacks

........\......\................\.......\.......\.......\Materials

........\......\................\.......\.......\.......\.........\weaponTrail02.mat

........\......\................\.......\.......\.......\WeaponTrail.mat

........\......\................\.......\.......\.......\weaponTrail02.psd

........\......\................\.......\Ground

........\......\................\.......\......\Crypt_Floor_Tiles_512_01.png

........\......\................\.......\......\GroundTile.fbx

........\......\................\.......\......\Materials

........\......\................\.......\......\.........\Crypt_Floor_Tiles_512_01.mat

........\......\................\.......\......\.........\GroundTile-lambert1.mat

........\......\................\.......\Heroes

........\......\................\.......\......\Blade Master

........\......\................\.......\......\............\3D

........\......\................\.......\......\............\..\Blade Master.fbx

........\......\................\.......\......\............\..\blade_master_animationClip.mb.zip

........\......\................\.......\......\............\..\Materials

........\......\................\.......\......\............\..\.........\Blade Master-lambert4.mat

........\......\................\.......\......\............\..\.........\blade_master_diff_512_01.mat

........\......\................\.......\......\............\..\Textures

........\......\................\.......\......\............\..\........\Blade_Master_Diff_512_01.png

........\......\................\.......\......\............\BladeMasterExample.prefab

........\......\................\.......\......\General

........\......\................\.......\......\.......\Materials

........\......\................\.......\......\.......\.........\ShadowCircle.mat

........\......\................\.......\......\.......\Shadow.mat

........\......\................\.......\......\.......\ShadowCircle.png

........\......\................\.......\Items

........\......\................\.......\.....\Blade Master

........\......\................\.......\.....\............\3D

........\......\................\.......\.....\............\..\BM_Weapons_01.FBX

........\......\................\.......\.....\............\..\Materials

........\......\................\.......\.....\............\..\.........\BM_Weapons_01-01 - Default.mat

........\......\................\.......\.....\............\..\.........\BM_Weapons_01-02 - Default.mat

........\......\................\.......\.....\............\..\.........\BM_Weapons_01-09 - Default.mat

........\......\................\.......\.....\............\..\.........\BM_Weapons_01-10 - Default.mat

........\......\................\.......\.....\............\..\.........\BM_Weapons_01-11 - Default.mat

........\......\................\.......\.....\............\..\.........\BM_Weapons_01-15 - Default.mat

........\......\................\.......\.....\

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