文件名称:crystal-ball

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  • 其它资源
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 1.8mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 赵*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

嵌入式程序,可以在智能手机中运行

安装方法:

1.直接将Exe Files 中cab的文件拷入手机,找到此文件执行,安装完之后在安装目录下找到一个叫DiamondPet.exe的文件,双击执行。

2.打开DataSousce中的项目采用Debug或Release模式真机调试程序,这是可将程序拷入手机中运行。-Embedded procedures, in the smart phone running installation methods : 1. Exe Files directly to the cab of documents which it is copyed into the phone, find the implementation of this document, After installing the installation directory to find a document called DiamondPet.exe, double-click implementation. 2. DataSousce open the item or using Debug mode Release real machine debugging process sequence, which is to process it is copyed into phone operation.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 43680519crystal-ball.rar 列表
Data Source\DiamondPet\AssemblyInfo.cs
Data Source\DiamondPet\bin\Debug\DiamondPet.exe
Data Source\DiamondPet\bin\Debug\DiamondPet.pdb
Data Source\DiamondPet\bin\Debug\HS.xml
Data Source\DiamondPet\bin\Release\DiamondPet.exe
Data Source\DiamondPet\DiamondPet.cs
Data Source\DiamondPet\DiamondPet.csdproj
Data Source\DiamondPet\DiamondPet.csdproj.user
Data Source\DiamondPet\DiamondPet.csdproj.vspscc
Data Source\DiamondPet\DiamondPet.resx
Data Source\DiamondPet\DiamondPet.sln
Data Source\DiamondPet\DiamondPet.suo
Data Source\DiamondPet\DiamondPet.vsd
Data Source\DiamondPet\DiamondPet.vssscc
Data Source\DiamondPet\Draw.cs
Data Source\DiamondPet\GameConstResource.cs
Data Source\DiamondPet\GameStrategy.cs
Data Source\DiamondPet\HighScore.cs
Data Source\DiamondPet\HS.xml
Data Source\DiamondPet\HScore.xml
Data Source\DiamondPet\LogicLayer\BlockObject.cs
Data Source\DiamondPet\LogicLayer\Command.cs
Data Source\DiamondPet\LogicLayer\GameDate.cs
Data Source\DiamondPet\LogicLayer\GameItems.cs
Data Source\DiamondPet\LogicLayer\GameObject.cs
Data Source\DiamondPet\LogicLayer\GameQueue.cs
Data Source\DiamondPet\LogicLayer\GameScore.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlock.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlockCommand\ClearBlockCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlockCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFast.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFastCommand\DownFastCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFastCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlow.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlowCommand\DownSlowCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlowCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\GameFrame.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ItemsQueue.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\JudgeStateChange.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\LevelUp.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\LostOrWin.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\NormalPause.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\OtherQuit.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\Pause.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand\NormalPauseCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand\PauseCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\RunningState.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\SelectBlock.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\CommandQueue.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\SelectState.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartCommand\StartCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartState.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\vssver.scc
Data Source\DiamondPet\LogicLayer\ItemsQueue.cs
Data Source\DiamondPet\LogicLayer\PropertyObject.cs
Data Source\DiamondPet\LogicLayer\PropertyQueue.cs
Data Source\DiamondPet\LogicLayer\TimeControl.cs
Data Source\DiamondPet\LogicLayer\UpdateOrWL.cs
Data Source\DiamondPet\LogicLayer\vssver.scc
Data Source\DiamondPet\mssccprj.scc
Data Source\DiamondPet\obj\Debug\BuildCab.bat
Data Source\DiamondPet\obj\Debug\Dependencies.SMP.txt
Data Source\DiamondPet\obj\Debug\DiamondPet.DiamondPet.resources
Data Source\DiamondPet\obj\Debug\DiamondPet.exe
Data Source\DiamondPet\obj\Debug\DiamondPet.pdb
Data Source\DiamondPet\obj\Debug\DiamondPet.projdata
Data Source\DiamondPet\obj\Debug\DiamondPet_SMP.inf
Data Source\DiamondPet\obj\Debug\DiamondPet_SMP.inf.bak
Data Source\DiamondPet\obj\Debug\vsd_config.txt.ARMV4
Data Source\DiamondPet\obj\Debug\vsd_config.txt.ARMV4T
Data Source\DiamondPet\obj\Debug\vsd_config.txt.X86
Data Source\DiamondPet\obj\Release\BuildCab.bat
Data Source\DiamondPet\obj\Release\Dependencies.SMP.txt
Data Source\DiamondPet\obj\Release\DiamondPet.exe
Data Source\DiamondPet\obj\Release\DiamondPet.projdata
Data Source\DiamondPet\obj\Release\DiamondPet.projdata1
Data Source\DiamondPet\obj\Release\DiamondPet_SMP.inf
Data Source\DiamondPet\obj\Release\DiamondPet_SMP.inf.bak
Data Source\DiamondPet\obj\Release\vsd_config.txt.ARMV4
Data Source\DiamondPet\obj\Release\vsd_config.txt.ARMV4T
Data Source\DiamondPet\obj\Release\vsd_config.txt.X86
Data Source\DiamondPet\pic\444.ico
Data Source\DiamondPet\pic\4441.ico
Data Source\DiamondPet\pic\background.png
Data Source\DiamondPet\pic\block1.png
Data Source\DiamondPet\pic\block2.png
Data Source\DiamondPet\pic\block3.png
Data Source\DiamondPet\pic\block4.png
Data Source\DiamondPet\pic\block5.png
Data Source\DiamondPet\pic\block6.png
Data Source\DiamondPet\pic\block7.png
Data Source\DiamondPet\pic\blockcolor.png
Data Source\DiamondPet\pic\bomb.png
Data Source\DiamondPet\pic\btexit.png
Data Source\DiamondPet\pic\btexiton.png
Data Source\DiamondPet\pic\bthelp.png
Data Source\DiamondPet\pic\bthelpon.png
Data Source\DiamondPet\pic\bthighscore.png
Data Source\DiamondPet\pic\bthighscoreon.png
Data Source\DiamondPet\pic\btoption.png
Data Source\DiamondPet\pic\btoptionon.png
Data Source\DiamondPet\pic\btstart.png
Data Source\DiamondPet\pic\btstarton.png
Data Source\DiamondPet\pic\continue.png
Data Source\DiamondPet\pic\continueon.png
Data Source\DiamondPet\pic\exitgame.png
Data Source\DiamondPet\pic\exitgameon.png
Data Source\DiamondPet\pic\exitpro.png
Data Source\DiamondPet\pic\exitproon.png
Data Source\DiamondPet\pic\gameover.png
Data Source\DiamondPet\pic\helpbg.png
Data Source\DiamondPet\pic\helptitle.png
Data Source\DiamondPet\pic\highscoretitle.png
Data Source\DiamondPet\pic\levelup.png
Data Source\DiamondPet\pic\lightening.png
Data Source\DiamondPet\pic\mainbg.png
Data Source\DiamondPet\pic\number.png
Data Source\DiamondPet\pic\optiontitle.png
Data Source\DiamondPet\pic\property1.png
Data Source\DiamondPet\pic\property2.png
Data Source\DiamondPet\pic\score.png
Data Source\DiamondPet\pic\starb.png
Data Source\DiamondPet\pic\stars.png
Data Source\DiamondPet\pic\Thumbs.db
Data Source\DiamondPet\pic\timeandspeed.png
Data Source\DiamondPet\pic\vssver.scc
Data Source\DiamondPet\pic\wugui.png
Data Source\DiamondPet\Setup\mssccprj.scc
Data Source\DiamondPet\Setup\Setup.vdproj
Data Source\DiamondPet\Setup\Setup.vdproj.vspscc
Data Source\DiamondPet\Setup\vssver.scc
Data Source\DiamondPet\StateManager.cs
Data Source\DiamondPet\ThreadManager.cs
Data Source\DiamondPet\UserLayer\GameHScore\GameHScore.cs
Data Source\DiamondPet\UserLayer\GameHScore\vssver.scc
Data Source\DiamondPet\UserLayer\GameState.cs
Data Source\DiamondPet\UserLayer\GameStateHelp\GameStateHelp.cs
Data Source\DiamondPet\UserLayer\GameStateHelp\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateLoad\GameStateLoad.cs
Data Source\DiamondPet\UserLayer\GameStateLoad\Pictures.cs
Data Source\DiamondPet\UserLayer\GameStateLoad\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateOption\Choose.cs
Data Source\DiamondPet\UserLayer\GameStateOption\GameStateOption.cs
Data Source\DiamondPet\UserLayer\GameStateOption\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateOver\GameStateOver.cs
Data Source\DiamondPet\UserLayer\GameStateOver\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateRun\GameStateRun.cs
Data Source\DiamondPet\UserLayer\GameStateRun\RunStateManager.cs
Data Source\DiamondPet\UserLayer\GameStateRun\StateRunOnePlayer.cs
Data Source\DiamondPet\UserLayer\GameStateRun\StateRunTwoPlayer.cs
Data Source\DiamondPet\UserLayer\GameStateRun\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateStart\GameStateStart.cs
Data Source\DiamondPet\UserLayer\GameStateStart\vssver.scc
Data Source\DiamondPet\UserLayer\vssver.scc
Data Source\DiamondPet\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlockCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFastCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlowCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartCommand
Data Source\DiamondPet\obj\Debug\temp
Data Source\DiamondPet\obj\Debug\TempPE
Data Source\DiamondPet\obj\Release\temp
Data Source\DiamondPet\obj\Release\TempPE
Data Source\DiamondPet\bin\Debug
Data Source\DiamondPet\bin\Release
Data Source\DiamondPet\cab\Debug
Data Source\DiamondPet\cab\Release
Data Source\DiamondPet\LogicLayer\GameStateRunLogic
Data Source\DiamondPet\LogicLayer\GameStateStartLogic
Data Source\DiamondPet\obj\Debug
Data Source\DiamondPet\obj\Release
Data Source\DiamondPet\Setup\Debug
Data Source\DiamondPet\Setup\Release
Data Source\DiamondPet\UserLayer\GameHScore
Data Source\DiamondPet\UserLayer\GameStateHelp
Data Source\DiamondPet\UserLayer\GameStateLoad
Data Source\DiamondPet\UserLayer\GameStateOption
Data Source\DiamondPet\UserLayer\GameStateOver
Data Source\DiamondPet\UserLayer\GameStateRun
Data Source\DiamondPet\UserLayer\GameStateStart
Data Source\DiamondPet\bin
Data Source\DiamondPet\cab
Data Source\DiamondPet\LogicLayer
Data Source\DiamondPet\obj
Data Source\DiamondPet\pic
Data Source\DiamondPet\Setup
Data Source\DiamondPet\UserLayer
Data Source\DiamondPet
Data Source

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