文件名称:glew-1.8.0

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [MacOS] [Linux] [Perl] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 763kb
  • 下载次数:
  • 1次
  • 提 供 者:
  • chen****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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2012-7-7最新的opengl sdk glew 源码

本人已经编译通过。

大家不要错过。-opengl sdk glew open source(Full)
(系统自动生成,下载前可以参看下载内容)

下载文件列表

glew-1.8.0

..........\auto

..........\....\bin

..........\....\...\make.pl

..........\....\...\make_def_fun.pl

..........\....\...\make_def_var.pl

..........\....\...\make_header.pl

..........\....\...\make_html.pl

..........\....\...\make_info.pl

..........\....\...\make_info_list.pl

..........\....\...\make_init.pl

..........\....\...\make_list.pl

..........\....\...\make_str.pl

..........\....\...\make_struct_fun.pl

..........\....\...\make_struct_var.pl

..........\....\...\parse_spec.pl

..........\....\...\update_ext.sh

..........\....\...\update_registry.sh

..........\....\blacklist

..........\....\core

..........\....\....\GL_APPLE_float_pixels

..........\....\....\GL_APPLE_pixel_buffer

..........\....\....\GL_APPLE_texture_range

..........\....\....\GL_ARB_draw_instanced

..........\....\....\GL_ARB_imaging

..........\....\....\GL_ARB_instanced_arrays

..........\....\....\GL_ARB_matrix_palette

..........\....\....\GL_ARB_multitexture

..........\....\....\GL_ARB_robustness

..........\....\....\GL_ARB_separate_shader_objects

..........\....\....\GL_ARB_vertex_attrib_64bit

..........\....\....\GL_ARB_vertex_blend

..........\....\....\GL_ATI_envmap_bumpmap

..........\....\....\GL_ATI_map_object_buffer

..........\....\....\GL_ATI_pn_triangles

..........\....\....\GL_ATI_separate_stencil

..........\....\....\GL_ATI_shader_texture_lod

..........\....\....\GL_ATI_texture_compression_3dc

..........\....\....\GL_ATI_vertex_streams

..........\....\....\GL_ATIX_point_sprites

..........\....\....\GL_ATIX_texture_env_combine3

..........\....\....\GL_ATIX_texture_env_route

..........\....\....\GL_ATIX_vertex_shader_output_point_size

..........\....\....\GL_EXT_bindable_uniform

..........\....\....\GL_EXT_Cg_shader

..........\....\....\GL_EXT_depth_bounds_test

..........\....\....\GL_EXT_draw_instanced

..........\....\....\GL_EXT_draw_range_elements

..........\....\....\GL_EXT_fog_coord

..........\....\....\GL_EXT_framebuffer_sRGB

..........\....\....\GL_EXT_geometry_shader4

..........\....\....\GL_EXT_gpu_program_parameters

..........\....\....\GL_EXT_gpu_shader4

..........\....\....\GL_EXT_packed_float

..........\....\....\GL_EXT_pixel_buffer_object

..........\....\....\GL_EXT_secondary_color

..........\....\....\GL_EXT_texture_array

..........\....\....\GL_EXT_texture_buffer_object

..........\....\....\GL_EXT_texture_compression_latc

..........\....\....\GL_EXT_texture_compression_rgtc

..........\....\....\GL_EXT_texture_cube_map

..........\....\....\GL_EXT_texture_edge_clamp

..........\....\....\GL_EXT_texture_integer

..........\....\....\GL_EXT_texture_rectangle

..........\....\....\GL_EXT_texture_shared_exponent

..........\....\....\GL_EXT_timer_query

..........\....\....\GL_EXT_vertex_shader

..........\....\....\GL_KTX_buffer_region

..........\....\....\GL_NV_depth_buffer_float

..........\....\....\GL_NV_depth_range_unclamped

..........\....\....\GL_NV_fragment_program2

..........\....\....\GL_NV_fragment_program4

..........\....\....\GL_NV_fragment_program_option

..........\....\....\GL_NV_framebuffer_multisample_coverage

..........\....\....\GL_NV_geometry_program4

..........\....\....\GL_NV_geometry_shader4

..........\....\....\GL_NV_gpu_program4

..........\....\....\GL_NV_gpu_program5

..........\....\....\GL_NV_parameter_buffer_object

..........\....\....\GL_NV_path_rendering

..........\....\....\GL_NV_present_video

..........\....\....\GL_NV_tessellation_program5

..........\....\....\GL_NV_transform_feedback

..........\....\....\GL_NV_vdpau_interop

..........\....\....\GL_NV_vertex_program2_option

..........\....\....\GL_NV_vertex_program3

..........\....\....\GL_NV_vertex_program4

..........\....\....\GL_NVX_gpu_memory_info

..........\....\....\GL_SGIX_shadow

..........\....\....\GL_SUN_read_video_pixels

..........\....\....\GL_VERSION_1_2

..........\....\....\GL_VERSION_1_2_1

..........\....\....\GL_VERSION_1_3

..........\....\....\GL_VERSION_1_4

..........\....\....\GL_VERSION_1_5

..........\....\....\GL_VERSION_2_0

..........\....\....\GL_VERSION_2_1

..........\....\....\GL_VERSION_3_0

..........\....\....\GL_VERSI

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