文件名称:skeletonDrivenAnimation

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [C/C++]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 20.15mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 高*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

在visual stdio 2010 中开发的使用opengl图形库的三维动画程序,程序读取ASF/AMC 文件并进行解读,实现实时的数据驱动的角色动画。程序会根据AMC文件生成播放列表,产生连续播放,两个不同动作文件之间会有光滑过渡。有关ASF/AMC的格式介绍,请查阅相关资料。角色有蒙皮,你可以根据自己需要选择自己的蒙皮,但需要自己提供Obj格式的三维模型,为了使骨骼驱动皮肤,你还需要提供皮肤与骨骼绑定的权重数据,我提供了maya插件可以将你的模型和骨骼的权重数据在maya中导出,注意maya中的骨骼必须和asf文件定义的一致(名称与数量相同)。我没有提供指令使程序读取模型数据和权重值,需要在原代码中修改。



这个程序是个多线程的程序。我开了一个线程用来交互,用户可以在命令行中输入指令与程序进行交互。具体指令都列在了readme文件中。在read asf 文件的功能上程序有bug,欢迎大家更改。

-Using opengl graphics library, 3D animation program developed in visual stdio 2010, the program reads the ASF/AMC file and interpret real-time data-driven character animation. Program to create playlists based on the AMC file, resulting in continuous playback files between two different actions will have a smooth transition. Related to the ASF/AMC format of introduction, please refer to the relevant information. Role of the skin, according to their need to select their skin, but need to provide three-dimensional model of the Obj format, in order to make the bone-driven skin, you also need to provide the skin and bone the weight data binding, I provide a maya plug-in you can export your model and bone weights data in maya attention to maya in the bone and asf files must be defined consistent with (name and quantity of the same). I did not provide instructions so that the program reads the model data and the weight value, you need to modify the original code.



This program is a multi-t
(系统自动生成,下载前可以参看下载内容)

下载文件列表

readAMCASF\01.asf

..........\A3-参考答案.exe

..........\animation.cpp

..........\animation.h

..........\Bone.cpp

..........\Bone.h

..........\Charactor.cpp

..........\Charactor.h

..........\Debug\animation.obj

..........\.....\Bone.obj

..........\.....\Charactor.obj

..........\.....\CL.read.1.tlog

..........\.....\CL.write.1.tlog

..........\.....\functions.obj

..........\.....\link-cvtres.read.1.tlog

..........\.....\link-cvtres.write.1.tlog

..........\.....\link.1468-cvtres.read.1.tlog

..........\.....\link.1468-cvtres.write.1.tlog

..........\.....\link.1468.read.1.tlog

..........\.....\link.1468.write.1.tlog

..........\.....\link.4908-cvtres.read.1.tlog

..........\.....\link.4908-cvtres.write.1.tlog

..........\.....\link.4908.read.1.tlog

..........\.....\link.4908.write.1.tlog

..........\.....\link.read.1.tlog

..........\.....\link.write.1.tlog

..........\.....\mt.read.1.tlog

..........\.....\mt.write.1.tlog

..........\.....\posture.obj

..........\.....\rc.read.1.tlog

..........\.....\rc.write.1.tlog

..........\.....\readAMCASF(冲突2012-07-17 21-50-25).log

..........\.....\readAMCASF.Build.CppClean.log

..........\.....\readAMCASF.exe.embed.manifest

..........\.....\readAMCASF.exe.embed.manifest.res

..........\.....\readAMCASF.exe.intermediate.manifest

..........\.....\readAMCASF.lastbuildstate

..........\.....\readAMCASF.log

..........\.....\readAMCASF.obj

..........\.....\readAMCASF.pch

..........\.....\readAMCASF_manifest.rc

..........\.....\readobjfile.obj

..........\.....\stack.obj

..........\.....\stdafx.obj

..........\.....\transform.obj

..........\.....\vc100.idb

..........\.....\vc100.pdb

..........\.....\vector.obj

..........\functions.cpp

..........\glut.h

..........\glut32.dll

..........\glut32.lib

..........\header.h

..........\posture.cpp

..........\posture.h

..........\readAMCASF.cpp

..........\readAMCASF.vcxproj

..........\readAMCASF.vcxproj.filters

..........\readAMCASF.vcxproj.user

..........\ReadMe.txt

..........\readobjfile.cpp

..........\Release\animation.obj

..........\.......\Bone.obj

..........\.......\Charactor.obj

..........\.......\CL.read.1.tlog

..........\.......\CL.write.1.tlog

..........\.......\functions.obj

..........\.......\link.read.1.tlog

..........\.......\link.write.1.tlog

..........\.......\mt.read.1.tlog

..........\.......\mt.write.1.tlog

..........\.......\posture.obj

..........\.......\readAMCASF.Build.CppClean.log

..........\.......\readAMCASF.exe.intermediate.manifest

..........\.......\readAMCASF.lastbuildstate

..........\.......\readAMCASF.log

..........\.......\readAMCASF.obj

..........\.......\readAMCASF.pch

..........\.......\readobjfile.obj

..........\.......\stack.obj

..........\.......\stdafx.obj

..........\.......\transform.obj

..........\.......\vc100.pdb

..........\.......\vector.obj

..........\stack.cpp

..........\stack.h

..........\stdafx.cpp

..........\stdafx.h

..........\.ubject\01.asf

..........\.......\01_01.amc

..........\.......\01_02.amc

..........\.......\01_03.amc

..........\.......\01_03_2.amc

..........\.......\01_04.amc

..........\.......\01_05.amc

..........\.......\01_06.amc

..........\.......\01_07.amc

..........\.......\01_08.amc

..........\.......\01_09.amc

..........\.......\01_10.amc

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