文件名称:dadishu

  • 所属分类:
  • 其他智力游戏
  • 资源属性:
  • [Java] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 3.21mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 任*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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打地鼠



一个逻辑简单,实现方法简单的小游戏.



此版本为初版,没有道具系统,游戏过程中也不能暂停,纯粹考验玩家的反应和眼手协调能力,得高分靠的不是RP,是实力!





游戏规则:



玩家控制锤子去敲打每一只从洞里冒出的老鼠,打死一只获得相应分数,漏掉一只减去一点生命.



老鼠分大中小三种,近大远小,大的移动慢,目标大,一只10分.最小的移动快,目标小,一只30分.中等大小的介于两者之间.



游戏以300分为一个关卡,当玩家得分达到300的倍数时,游戏等级会提高:游戏速度提高一级,生命点数加5.



游戏结束条件:玩家的生命值为0或玩家主动按下停止键.



如果玩家得分够高,游戏将提示玩家输入用户名并记录成绩到排行榜.





实现:



1.老鼠近大远小的实现



2.老鼠从洞里钻出钻入的实现



3.游戏主线逻辑的实现



次要:锤子的实现,火花效果实现

-Playing hamster



A simple logic, the method is simple and small game.



This version is the first edition, no props system can not pause during the game, a pure test of the player s reaction and eye-hand coordination skills, get high marks relied on is not the RP, is the strength of





Rules of the game:



The player controls a hammer to beat each mouse only emerge from the cave, killing one to obtain the corresponding score, missing a minus point of life.



Divided into medium and small three kinds of mice, near the far smaller, the big move slow, the target is a 10. The smallest fast-moving small target, a 30 medium-sized in between.



The game is divided into 300 a test, when players score in multiples of 300, the game level will increase: the game speed level, hit points plus 5.



The end of the game conditions: the player s life value of 0 or the players take the initiative to press the stop button.



If the players score is high enough, the game will prompt players to e
(系统自动生成,下载前可以参看下载内容)

下载文件列表

打地鼠\KickMouse\.classpath

......\.........\.project

......\.........\.settings\org.eclipse.jdt.core.prefs

......\.........\bin\kickmouse\entity\Big_Mouse.class

......\.........\...\.........\......\GameObject.class

......\.........\...\.........\......\Little_Mouse.class

......\.........\...\.........\......\Mid_Mouse.class

......\.........\...\.........\......\MovingObjects$1.class

......\.........\...\.........\......\MovingObjects$2.class

......\.........\...\.........\......\MovingObjects$3.class

......\.........\...\.........\......\MovingObjects$4.class

......\.........\...\.........\......\MovingObjects.class

......\.........\...\.........\......\Record.class

......\.........\...\.........\image\1.png

......\.........\...\.........\.....\10.png

......\.........\...\.........\.....\11.png

......\.........\...\.........\.....\12.png

......\.........\...\.........\.....\13.png

......\.........\...\.........\.....\14.png

......\.........\...\.........\.....\15.png

......\.........\...\.........\.....\16.png

......\.........\...\.........\.....\17.png

......\.........\...\.........\.....\18.png

......\.........\...\.........\.....\19.png

......\.........\...\.........\.....\2.png

......\.........\...\.........\.....\20.png

......\.........\...\.........\.....\21.png

......\.........\...\.........\.....\22.png

......\.........\...\.........\.....\23.png

......\.........\...\.........\.....\24.png

......\.........\...\.........\.....\25.png

......\.........\...\.........\.....\26.png

......\.........\...\.........\.....\27.png

......\.........\...\.........\.....\28.png

......\.........\...\.........\.....\29.png

......\.........\...\.........\.....\3.png

......\.........\...\.........\.....\30.png

......\.........\...\.........\.....\31.png

......\.........\...\.........\.....\32.png

......\.........\...\.........\.....\33.png

......\.........\...\.........\.....\34.png

......\.........\...\.........\.....\35.png

......\.........\...\.........\.....\36.png

......\.........\...\.........\.....\4.png

......\.........\...\.........\.....\5.png

......\.........\...\.........\.....\6.png

......\.........\...\.........\.....\7.png

......\.........\...\.........\.....\8.png

......\.........\...\.........\.....\9.png

......\.........\...\.........\Main\GameController$1.class

......\.........\...\.........\....\GameController.class

......\.........\...\.........\....\Record.txt

......\.........\...\.........\....\RunGame.class

......\.........\...\.........\Perform\big_mouse.png

......\.........\...\.........\.......\big_mouse_die.png

......\.........\...\.........\.......\bottom.png

......\.........\...\.........\.......\di.png

......\.........\...\.........\.......\exit.png

......\.........\...\.........\.......\hammer.png

......\.........\...\.........\.......\hammer_down.png

......\.........\...\.........\.......\HighScoreBoard.class

......\.........\...\.........\.......\Images.class

......\.........\...\.........\.......\little_mouse.png

......\.........\...\.........\.......\little_mouse_die.png

......\.........\...\.........\.......\mid_down.png

......\.........\...\.........\.......\mid_mouse.png

......\.........\...\.........\.......\mid_mouse_die.png

......\.........\...\.........\.......\mid_up.png

......\.........\...\.........\.......\pause.png

......\.........\...\.........\.......\record.png

......\.........\...\.........\.......\sky.png

......\.........\...\.........\.......\start.png

......\.........\...\.........\.......\stop.png

......\.........\...\.........\.......\top.png

......\.........\...\.........\.......\Win$1.class

......\.........\...\.........\.......\Win$2.class

......\.........\...\.........\.......\Win$3.class

......\.........\...\.........\.......\Win$4.class

......\.........\...\.........\.......\Win$5.class

......\.........\...\.........\.......\Win$6.class

......\.........\...\.........\.......\Win$7.class

......\.........\...\.........\.......\Win.class

......\.........\...\打地鼠说明文档.txt

......\.........\src\kickmouse\entity\Big_Mouse.java

......\.........\...\.........\......\GameO

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