文件名称:Real-Time3D-Terrain-Engine

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 6.25mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • k***
  • 相关连接:
  • 下载说明:
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Real-Time3D Terrain Engines配套源码-Real-Time3D Terrain Engines supporting source code.
相关搜索: Real-time
terrain
engine

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下载文件列表

Real-Time3D Terrain Engines源码(可执行)\Source\bin\input_controls.txt

.........................................\......\...\media\materials\4trees.mat

.........................................\......\...\.....\.........\4trees_bump.mat

.........................................\......\...\.....\.........\big_tree_leaves.mat

.........................................\......\...\.....\.........\big_tree_trunk.mat

.........................................\......\...\.....\.........\grass_blades.mat

.........................................\......\...\.....\.........\grass_blades_bump.mat

.........................................\......\...\.....\.........\lens_flare.mat

.........................................\......\...\.....\.........\pine_tree.mat

.........................................\......\...\.....\.........\terrain.mat

.........................................\......\...\.....\.........\terrain_bump.mat

.........................................\......\...\.....\.........\tree_leaves.mat

.........................................\......\...\.....\.........\tree_trunk.mat

.........................................\......\...\.....\.odels\big_tree.X

.........................................\......\...\.....\......\big_tree_pmesh.X

.........................................\......\...\.....\......\grass_patch.x

.........................................\......\...\.....\......\large_tree.X

.........................................\......\...\.....\......\pine_tree.x

.........................................\......\...\.....\......\unit_cube.x

.........................................\......\...\.....\......\unit_dome.x

.........................................\......\...\.....\......\unit_dome_old.x

.........................................\......\...\.....\......\unit_hemisphere.x

.........................................\......\...\.....\......\unit_sphere.x

.........................................\......\...\.....\render_methods\4trees.grm

.........................................\......\...\.....\..............\big_tree_leaves.grm

.........................................\......\...\.....\..............\big_tree_leaves_skinned.grm

.........................................\......\...\.....\..............\big_tree_trunk.grm

.........................................\......\...\.....\..............\big_tree_trunk_skinned.grm

.........................................\......\...\.....\..............\grass_blades2.grm

.........................................\......\...\.....\..............\pine_tree.grm

.........................................\......\...\.....\..............\tree_leaves.grm

.........................................\......\...\.....\..............\tree_trunk.grm

.........................................\......\...\.....\shaders\animated_clouds.fx

.........................................\......\...\.....\.......\DefaultMesh.fx

.........................................\......\...\.....\.......\DefaultSkinnedMesh.fx

.........................................\......\...\.....\.......\grass_patch.fx

.........................................\......\...\.....\.......\grass_patch_ambient.fx

.........................................\......\...\.....\.......\grass_patch_bump.fx

.........................................\......\...\.....\.......\grass_patch_sunlight.fx

.........................................\......\...\.....\.......\lens_flare.fx

.........................................\......\...\.....\.......\light_scattering_constants.h

.........................................\......\...\.....\.......\multipass_terrain.fx

.........................................\......\...\.....\.......\ocean_water.fx

.........................................\......\...\.....\.......\patch_deform.h

.........................................\......\...\.....\.......\shaders.dsp

.........................................\......\...\.....\.......\shaders.vcproj

.........................................\......\...\.....\.......\shaders.vcproj.7.00.old

.........................................\......\...\.....\.......\shaders.vcproj

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