文件名称:GL

  • 所属分类:
  • MacOS编程
  • 资源属性:
  • [MacOS] [Matlab] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 967kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • zhipi*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

#import "GLAppDelegate.h"

#import "EAGLView.h"



@implementation GLAppDelegate



@synthesize window

@synthesize glView



- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions

{

glView.animationInterval = 1.0 / 6.0

  [glView startAnimation] }



- (void)applicationWillResignActive:(UIApplication *)application

{

glView.animationInterval = 1.0 / 5.0



}



- (void)applicationDidBecomeActive:(UIApplication *)application

{

glView.animationInterval = 1.0 / 6.0

}





- (void)dealloc

{

[window release]

[glView release]



[super dealloc]

}



@end

-#import "GLAppDelegate.h"

#import "EAGLView.h"



@implementation GLAppDelegate



@synthesize window

@synthesize glView



- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions 

{

  glView.animationInterval = 1.0/6.0

  [glView startAnimation] }



- (void)applicationWillResignActive:(UIApplication*)application

{

  glView.animationInterval = 1.0/5.0



}



- (void)applicationDidBecomeActive:(UIApplication*)application

{

  glView.animationInterval = 1.0/6.0

}





- (void)dealloc

{

  [window release]

  [glView release]



  [super dealloc]

}



@end


(系统自动生成,下载前可以参看下载内容)

下载文件列表

GL

..\.DS_Store

__MACOSX

........\GL

........\..\._.DS_Store

GL\build

..\.....\Debug-iphonesimulator

..\.....\.....................\GL.app

..\.....\.....................\......\GL

..\.....\.....................\......\Info.plist

..\.....\.....................\......\MainWindow.nib

..\.....\.....................\......\micronapalmv2.obj

..\.....\.....................\......\PkgInfo

..\.....\.....................\......\Shader.fsh

..\.....\.....................\......\Shader.vsh

..\.....\.....................\GL.app.dSYM

..\.....\.....................\...........\Contents

..\.....\.....................\...........\........\Info.plist

..\.....\.....................\...........\........\Resources

..\.....\.....................\...........\........\.........\DWARF

..\.....\.....................\...........\........\.........\.....\GL

..\.....\GL.build

..\.....\........\Debug

..\.....\........\.....\GL.build

..\.....\........\.....\........\build-state.dat

..\.....\........\.....\........\build-state~.dat

..\.....\........\.....\........\GL.dep

..\.....\........\.....\........\GL~.dep

..\.....\........\Debug-iphoneos

..\.....\........\..............\GL.build

..\.....\........\..............\........\build-state.dat

..\.....\........\..............\........\GL.dep

..\.....\........\Debug-iphonesimulator

..\.....\........\.....................\GL.build

..\.....\........\.....................\........\build-state.dat

..\.....\........\.....................\........\build-state~.dat

..\.....\........\.....................\........\GL-all-target-headers.hmap

..\.....\........\.....................\........\GL-generated-files.hmap

..\.....\........\.....................\........\GL-own-target-headers.hmap

..\.....\........\.....................\........\GL-project-headers.hmap

..\.....\........\.....................\........\GL.dep

..\.....\........\.....................\........\GL.hmap

..\.....\........\.....................\........\GL~.dep

..\.....\........\.....................\........\Objects-normal

..\.....\........\.....................\........\..............\i386

..\.....\........\.....................\........\..............\....\EAGLView.o

..\.....\........\.....................\........\..............\....\ES1Renderer.o

..\.....\........\.....................\........\..............\....\ES2Renderer.o

..\.....\........\.....................\........\..............\....\GL.LinkFileList

..\.....\........\.....................\........\..............\....\GLAppDelegate.o

..\.....\........\.....................\........\..............\....\main.o

..\.....\........\GL.pbxindex

..\.....\........\...........\categories.pbxbtree

..\.....\........\...........\cdecls.pbxbtree

..\.....\........\...........\decls.pbxbtree

..\.....\........\...........\files.pbxbtree

..\.....\........\...........\imports.pbxbtree

..\.....\........\...........\pbxindex.header

..\.....\........\...........\protocols.pbxbtree

..\.....\........\...........\refs.pbxbtree

..\.....\........\...........\strings.pbxstrings

..\.....\........\...........\..................\control

..\.....\........\...........\..................\strings

..\.....\........\...........\subclasses.pbxbtree

..\.....\........\...........\symbols0.pbxsymbols

__MACOSX\GL\build

........\..\.....\GL.build

........\..\.....\........\._GL.pbxindex

GL\build\GL.build\Release

..\.....\........\.......\GL.build

..\.....\........\.......\........\build-state.dat

..\.....\........\.......\........\build-state~.dat

..\.....\........\.......\........\GL.dep

..\.....\........\.......\........\GL~.dep

__MACOSX\GL\build\._GL.build

........\..\._build

GL\Classes

..\.......\EAGLView.h

__MACOSX\GL\Classes

........\..\.......\._EAGLView.h

GL\Classes\EAGLView.m

__MACOSX\GL\Classes\._EAGLView.m

GL\Classes\ES1Renderer.h

__MACOSX\GL\Classes\._ES1Renderer.h

GL\Classes\ES1Renderer.m

__MACOSX\GL\Classes\._ES1Renderer.m

GL\Classes\ES2Renderer.h

__MACOSX\GL\Classes\._ES2Renderer.h

GL\Classes\ES2Renderer.m

__MACOSX\GL\Classes\._ES2Renderer.m

GL\Classes\ESRenderer.h

__MACOSX\GL\Classes\._ESRenderer.h

GL\Classes\G

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