文件名称:NewCamera-Part4-(3rd-Person)

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [Visual.Net]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 16.05mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • zhou*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

这是一个opengl的摄像机的源代码,里面有摄像机的转动-This is a camera opengl source code, which has the camera rotation
相关搜索: new
camera

(系统自动生成,下载前可以参看下载内容)

下载文件列表

Camera Part4 (3rd Person)\3DSMemoryFile.cpp

.........................\3DSMemoryFile.h

.........................\Camera.cpp

.........................\Camera4.ncb

.........................\Camera4.sln

.........................\Camera4.suo

.........................\Camera4.suo.old

.........................\Camera4.vcproj

.........................\Camera4.vcproj.7.10.old

.........................\Camera4.vcproj.SERVER2008FIRST.Administrator.user

.........................\Camera4.vcproj.TEACHER305A.Administrator.user

.........................\Debug\3DSMemoryFile.obj

.........................\.....\BuildLog.htm

.........................\.....\Camera.obj

.........................\.....\Camera4.exe

.........................\.....\Camera4.exe.embed.manifest

.........................\.....\Camera4.exe.embed.manifest.res

.........................\.....\Camera4.exe.intermediate.manifest

.........................\.....\Camera4.ilk

.........................\.....\Camera4.pch

.........................\.....\Camera4.pdb

.........................\.....\GLTexture.obj

.........................\.....\Init.obj

.........................\.....\Main.obj

.........................\.....\Md2.obj

.........................\.....\Md2Player.obj

.........................\.....\Model_3DS.obj

.........................\.....\mt.dep

.........................\.....\vc70.idb

.........................\.....\vc70.pdb

.........................\.....\vc90.idb

.........................\.....\vc90.pdb

.........................\GLAUX.LIB

.........................\GLTexture.cpp

.........................\GLTexture.h

.........................\Init.cpp

.........................\Main.cpp

.........................\main.h

.........................\Md2.cpp

.........................\Md2.h

.........................\Md2Player.cpp

.........................\Md2Player.h

.........................\models\amju.md2

.........................\......\amju2(1).png

.........................\......\amju2.bmp

.........................\......\amju2.png

.........................\......\amju2a.png

.........................\......\bassWEAPON.MD2

.........................\......\bassWEAPON.PCX

.........................\......\bw.png

.........................\......\car.bmp

.........................\......\car.md2

.........................\......\chrome.png

.........................\......\crate2.png

.........................\......\curvedFloorUV2.png

.........................\......\czolg4.md2

.........................\......\dino.md2

.........................\......\dino1.png

.........................\......\dino1a.png

.........................\......\dino2.png

.........................\......\dino2a.png

.........................\......\dino3.png

.........................\......\dino3a.png

.........................\......\dragon.bmp

.........................\......\dragon.md2

.........................\......\dragon.tga

.........................\......\drfreak.md2

.........................\......\fighter.bmp

.........................\......\fighter.md2

.........................\......\fighter.tga

.........................\......\fighter1.3ds

.........................\......\flare.png

.........................\......\frank.pcx

.........................\......\gore.png

.........................\......\gui-button-4.png

.........................\......\hand.png

.........................\......\heart.png

.........................\......\helicopter.md2

.........................\......\helicopter.tga

.........................\......\logo.png

.........................\......\marin.md2

.........................\......\marin1.png

.........................\......\marin1a.png

.........................\......\missile.bmp

.........................\......\missile.md2

.........................\......\missile.tga

.........................\......\monkey.md2

.........................\......\o.bmp

.........................\......\o.md2

.........................\......\Ogros.bmp

.........................\......\pistol.bmp

.........................\......\pistol.md2

.........................\......\plat_rect_ref.png

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