文件名称:Brutus7BETAv01

  • 所属分类:
  • 棋牌游戏
  • 资源属性:
  • [C/C++] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 134kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • kl***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

一款值得研究的国际象棋引擎程序,很初级,适合作为编写人工智能的入门代码。兼容winboard Gui.-Brutus Chess is a winboard-compatible chess engine. It ain t the strongest, but be carefull, a millenium or two ago he knocked out Caesar! You can play chess against Brutus either using the command-line, or using winboard, a very nicy graphical user interface. Winboard can be downloaded here. Just unzip the files into the winboard directory and start the program.



Brutus has been written in C++ and is designed in an object oriented way (as far as the speed allowed it to). Initially it has been inspired by engines like TSCP, Beowulf and Crafty. I would like to thank all authors for providing their code freely. The source code of Brutus can be downloaden below. Brutus has an alpha-beta algoritm, hashtable, opening book, null-move pruning, pondering, and a very complicated evaluation algoritm. (Complicated doesn t say it is a good one.... not yet anyway).
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Brutus7BETAv01

..............\about.txt

..............\brutus init.ini

..............\license.txt

..............\source

..............\......\baseSearchThread.h

..............\......\baseSearchThread_alphaBeta.cpp

..............\......\baseSearchThread_constructor.cpp

..............\......\baseSearchThread_quiescense.cpp

..............\......\board.h

..............\......\board_constructor.cpp

..............\......\board_eval.cpp

..............\......\board_evalEnd.cpp

..............\......\board_generate.cpp

..............\......\board_makeMove.cpp

..............\......\board_misc.cpp

..............\......\board_setupPos.cpp

..............\......\board_tactics.cpp

..............\......\BrutusVC.icproj

..............\......\BrutusVC.sln

..............\......\BrutusVC.vcproj

..............\......\chessclock.cpp

..............\......\chessclock.h

..............\......\common.h

..............\......\egtb.cpp

..............\......\EGTBProbe.cpp

..............\......\EGTBProbe.h

..............\......\emptyThread.cpp

..............\......\emptyThread.h

..............\......\evalHashtable.cpp

..............\......\evalHashtable.h

..............\......\game.cpp

..............\......\game.h

..............\......\game_bench.cpp

..............\......\game_readVersionSettings.cpp

..............\......\game_tune.cpp

..............\......\hash.h

..............\......\hashtable-highLow.cpp

..............\......\hashtable-oorspronkelijk.cpp

..............\......\hashtable.cpp

..............\......\hashtable.h

..............\......\helperThread.cpp

..............\......\helperThread.h

..............\......\history.cpp

..............\......\history.h

..............\......\killerMoveTable.cpp

..............\......\killerMoveTable.h

..............\......\main.cpp

..............\......\moveGenerator.cpp

..............\......\moveGenerator.h

..............\......\movelist.cpp

..............\......\movelist.h

..............\......\mutex.cpp

..............\......\mutex.h

..............\......\opening_book.cpp

..............\......\opening_book.h

..............\......\searchtree.h

..............\......\searchtree_alphaBetaMP.cpp

..............\......\searchtree_constructor.cpp

..............\......\searchtree_pondering.cpp

..............\......\searchtree_rootsearch.cpp

..............\......\searchtree_rootsearchMP.cpp

..............\......\sharedStuff.h

..............\......\slidingMovesGenerator.cpp

..............\......\slidingMovesGenerator.h

..............\......\tbdecode.h

..............\......\timer.cpp

..............\......\timer.h

..............\......\zorbicKeyset.cpp

..............\......\zorbicKeyset.h

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