文件名称:osgCal_VCProject

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 450kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 李**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统

Cal3d:基于骨骼的角色动画实现

osgCal:针对OSG封装Cal3d,以方便地在OSG里使用Cal3d的库。

osgCal官方没有VC工程,上传的是我自己做的!

-OpenSceneGraph is a high-performance 3D graphics library development. Widely used in visual simulation, games, virtual reality, high-end technology research and development, as well as modeling and other fields. Using the standard C++ And OpenGL prepared, you can run in the Windows series, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems Cal3d: the role of the skeleton-based animation to achieve osgCal: for OSG Packaging Cal3d, to facilitate use in the OSG library Cal3d. osgCal there has been no official VC projects, upload my own doing!
(系统自动生成,下载前可以参看下载内容)

下载文件列表

复件 osgCal_VCProject

.....................\cal3dsrc

.....................\........\cal3d

.....................\........\.....\animation.cpp

.....................\........\.....\animation.h

.....................\........\.....\animation_action.cpp

.....................\........\.....\animation_action.h

.....................\........\.....\animation_cycle.cpp

.....................\........\.....\animation_cycle.h

.....................\........\.....\animcallback.h

.....................\........\.....\bone.cpp

.....................\........\.....\bone.h

.....................\........\.....\buffersource.cpp

.....................\........\.....\buffersource.h

.....................\........\.....\cal3d.dsp

.....................\........\.....\cal3d.h

.....................\........\.....\cal3d.rc

.....................\........\.....\cal3d_wrapper.cpp

.....................\........\.....\cal3d_wrapper.h

.....................\........\.....\coreanimation.cpp

.....................\........\.....\coreanimation.h

.....................\........\.....\corebone.cpp

.....................\........\.....\corebone.h

.....................\........\.....\corekeyframe.cpp

.....................\........\.....\corekeyframe.h

.....................\........\.....\corematerial.cpp

.....................\........\.....\corematerial.h

.....................\........\.....\coremesh.cpp

.....................\........\.....\coremesh.h

.....................\........\.....\coremodel.cpp

.....................\........\.....\coremodel.h

.....................\........\.....\coremorphanimation.cpp

.....................\........\.....\coremorphanimation.h

.....................\........\.....\coreskeleton.cpp

.....................\........\.....\coreskeleton.h

.....................\........\.....\coresubmesh.cpp

.....................\........\.....\coresubmesh.h

.....................\........\.....\coresubmorphtarget.cpp

.....................\........\.....\coresubmorphtarget.h

.....................\........\.....\coretrack.cpp

.....................\........\.....\coretrack.h

.....................\........\.....\datasource.h

.....................\........\.....\error.cpp

.....................\........\.....\error.h

.....................\........\.....\global.cpp

.....................\........\.....\global.h

.....................\........\.....\hardwaremodel.cpp

.....................\........\.....\hardwaremodel.h

.....................\........\.....\loader.cpp

.....................\........\.....\loader.h

.....................\........\.....\Makefile.am

.....................\........\.....\Makefile.in

.....................\........\.....\matrix.cpp

.....................\........\.....\matrix.h

.....................\........\.....\mesh.cpp

.....................\........\.....\mesh.h

.....................\........\.....\mixer.cpp

.....................\........\.....\mixer.h

.....................\........\.....\model.cpp

.....................\........\.....\model.h

.....................\........\.....\morphtargetmixer.cpp

.....................\........\.....\morphtargetmixer.h

.....................\........\.....\physique.cpp

.....................\........\.....\physique.h

.....................\........\.....\platform.cpp

.....................\........\.....\platform.h

.....................\........\.....\quaternion.cpp

.....................\........\.....\quaternion.h

.....................\........\.....\refcounted.h

.....................\........\.....\refptr.h

.....................\........\.....\renderer.cpp

.....................\........\.....\renderer.h

.....................\........\.....\resource.h

.....................\........\.....\saver.cpp

.....................\........\.....\saver.h

.....................\........\.....\SConscript

.....................\........\.....\skeleton.cpp

.....................\........\.....\skeleton.h

.....................\........\.....\springsystem.cpp

.....................\........\.....\springsystem.h

.....................\........\.....\streamsource.cpp

.....................\........\.....\streamsource.h

................

相关说明

  • 本站资源为会员上传分享交流与学习,如有侵犯您的权益,请联系我们删除.
  • 本站是交换下载平台,提供交流渠道,下载内容来自于网络,除下载问题外,其它问题请自行百度更多...
  • 请直接用浏览器下载本站内容,不要使用迅雷之类的下载软件,用WinRAR最新版进行解压.
  • 如果您发现内容无法下载,请稍后再次尝试;或者到消费记录里找到下载记录反馈给我们.
  • 下载后发现下载的内容跟说明不相乎,请到消费记录里找到下载记录反馈给我们,经确认后退回积分.
  • 如下载前有疑问,可以通过点击"提供者"的名字,查看对方的联系方式,联系对方咨询.

相关评论

暂无评论内容.

发表评论

*主  题:
*内  容:
*验 证 码:

源码中国 www.ymcn.org