文件名称:LEXIExporter110

  • 所属分类:
  • 图形图象
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 894kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 小*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

LEXIExport导出插件的1.10版,包含所有源码,用于将3dsmax中做好的模型文件导出为Ogre引擎使用的mesh文件,对于学习3dsmax游戏模型导出插件的制作有很大帮助,对游戏模型文件的格式理解也很好,特别是Ogre引擎的mesh格式。可视化界面引导导出模型、骨骼动画、顶点变形动画等!

主要源码在LEXIExporter\trunk\LexiExport\Sources目录下的LexiMaxExport.h , LexiMaxExport.cpp , LexiMaxExportDesc.cpp ,LexiMaxExportDesc.h-Export plug-LEXIExport version 1.10, contains all the source code, used to do a good model in 3dsmax file Ogre engine used for the mesh files, 3dsmax game model for studying the production of export plug-ins are very helpful for the game model understanding the format of the document is also good, especially the Ogre engine mesh format. Visual interface to guide export model, skeletal animation, vertex deformation animation! The main source in LEXIExporter runkLexiExportSources directory LexiMaxExport.h, LexiMaxExport.cpp, LexiMaxExportDesc.cpp, LexiMaxExportDesc.h
(系统自动生成,下载前可以参看下载内容)

下载文件列表

LEXIExporter

............\branches

............\tags

............\trunk

............\.....\changelog.txt

............\.....\Config

............\.....\......\plugins.cfg

............\.....\......\plugins_d.cfg

............\.....\......\resources.cfg

............\.....\......\shaders

............\.....\......\.......\Blinn.cg

............\.....\......\.......\Shaders.program

............\.....\Copy_Ogre_Debug_Dlls_And_Inject_Manifests_To_InstallData.bat

............\.....\Copy_Ogre_Release_Dlls_To_InstallData.bat

............\.....\dependencies.txt

............\.....\GDIMetaLib

............\.....\..........\GDIMetaLib.vcproj

............\.....\..........\Sources

............\.....\..........\.......\DLLMain.cpp

............\.....\..........\.......\GDIAlphaFiller.cpp

............\.....\..........\.......\GDIAlphaFiller.h

............\.....\..........\.......\GDIButton.cpp

............\.....\..........\.......\GDIButton.h

............\.....\..........\.......\GDIComboBox.cpp

............\.....\..........\.......\GDIComboBox.h

............\.....\..........\.......\GDIDialog.cpp

............\.....\..........\.......\GDIDialog.h

............\.....\..........\.......\GDIEdit.cpp

............\.....\..........\.......\GDIEdit.h

............\.....\..........\.......\GDIFolderDialog.cpp

............\.....\..........\.......\GDIFolderDialog.h

............\.....\..........\.......\GDIListBox.cpp

............\.....\..........\.......\GDIListBox.h

............\.....\..........\.......\GDIListCtrl.cpp

............\.....\..........\.......\GDIListCtrl.h

............\.....\..........\.......\GDIMetaLib.h

............\.....\..........\.......\GDITreeCtrl.cpp

............\.....\..........\.......\GDITreeCtrl.h

............\.....\..........\.......\GDIWindow.cpp

............\.....\..........\.......\GDIWindow.h

............\.....\..........\.......\MetaBaseCtrl.cpp

............\.....\..........\.......\MetaBaseCtrl.h

............\.....\..........\.......\MetaBool.cpp

............\.....\..........\.......\MetaBool.h

............\.....\..........\.......\MetaColor.cpp

............\.....\..........\.......\MetaColor.h

............\.....\..........\.......\MetaControl.cpp

............\.....\..........\.......\MetaControl.h

............\.....\..........\.......\MetaDefs.h

............\.....\..........\.......\MetaFloat.cpp

............\.....\..........\.......\MetaFloat.h

............\.....\..........\.......\MetaGroup.cpp

............\.....\..........\.......\MetaGroup.h

............\.....\..........\.......\MetaInt.cpp

............\.....\..........\.......\MetaInt.h

............\.....\..........\.......\MetaSelection.cpp

............\.....\..........\.......\MetaSelection.h

............\.....\..........\.......\MetaString.cpp

............\.....\..........\.......\MetaString.h

............\.....\..........\.......\MetaVec3.cpp

............\.....\..........\.......\MetaVec3.h

............\.....\..........\.......\MetaVec4.cpp

............\.....\..........\.......\MetaVec4.h

............\.....\..........\.......\stdafx.cpp

............\.....\..........\.......\stdafx.h

............\.....\GDITestApp

............\.....\..........\GDITestApp.vcproj

............\.....\..........\GDITestAppMain.cpp

............\.....\..........\TestMeta.ddconf

............\.....\LexiExport

............\.....\..........\LEXIExport.vcproj

............\.....\..........\Res

............\.....\..........\...\Animation.ico

............\.....\..........\...\Camera.ico

............\.....\..........\...\LexiExport.aps

............\.....\..........\...\LexiExport.rc

............\.....\..........\...\Light.ico

............\.....\..........\...\LogDebug.ico

............\.....\..........\...\LogError.ico

............\.....\..........\...\LogInfo.ico

............\.....\..........\...\LogOGRE.ico

............\.....\..........\...\LogWarning.ico

............\.....\..........\...\Mesh.ico

............\.....\..........\...\MeshPose.ico

............\.....\..........\...\Model.ico

............\.....\..........\...\NodeAnimation.ico

............\.....\..........\...\PoseAnimation.ico

.....

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