文件名称:QSGExamples
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 437kb
- 下载次数:
- 1次
- 提 供 者:
- 岳**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
OpenSceneGraph快速入门指导的例子源码
《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。
本书中文版由Paul Martz和CGSD授权,王锐,钱学雷翻译,遵循CC授权免费发放网络版本(印刷版本需要$33.58的费用,由www.lulu.com北美网上书店代为发售),严禁用于商业目的,主要内容:
OpenSceneGraph的历史与发展
OSG的安装与示例程序的运行
场景图形的内存管理初步(ref_ptr)
叶节点与几何体绘制(Geode,Geometry)
组节点(Group,Transform,Switch,LOD)
渲染状态和光照(StateSet,Light)
文件I/O(osgDB库)
文字显示(osgText库,节点工具箱的概念)
场景的渲染视窗(Viewer)
场景的动态更新(NodeVisitor,Callback,用户交互)
-err
《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。
本书中文版由Paul Martz和CGSD授权,王锐,钱学雷翻译,遵循CC授权免费发放网络版本(印刷版本需要$33.58的费用,由www.lulu.com北美网上书店代为发售),严禁用于商业目的,主要内容:
OpenSceneGraph的历史与发展
OSG的安装与示例程序的运行
场景图形的内存管理初步(ref_ptr)
叶节点与几何体绘制(Geode,Geometry)
组节点(Group,Transform,Switch,LOD)
渲染状态和光照(StateSet,Light)
文件I/O(osgDB库)
文字显示(osgText库,节点工具箱的概念)
场景的渲染视窗(Viewer)
场景的动态更新(NodeVisitor,Callback,用户交互)
-err
相关搜索: OSG
OpenSceneGraph
LOD
qsgexamples
light
OpenSceneGraph
Quick
Start
Guide
OpenSceneGraph-2
7
5
光照
quick
OpenSceneGraph
quick
OpenSceneGraph
LOD
qsgexamples
light
OpenSceneGraph
Quick
Start
Guide
OpenSceneGraph-2
7
5
光照
quick
OpenSceneGraph
quick
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Data
....\cow.osg
....\Credits.txt
....\lozenge.osg
....\reflect.rgb
Examples
........\Callback
........\........\CallbackMain.cpp
........\FindNode
........\........\FindNodeMain.cpp
........\Lighting
........\........\LightingMain.cpp
........\........\LightingSG.cpp
........\Picking
........\.......\PickingMain.cpp
........\Simple
........\......\SimpleMain.cpp
........\......\SimpleSG.cpp
........\State
........\.....\StateMain.cpp
........\.....\StateSG.cpp
........\Text
........\....\TextMain.cpp
........\....\TextSG.cpp
........\TextureMapping
........\..............\TextureMappingMain.cpp
........\..............\TextureMappingSG.cpp
........\Viewer
........\......\ViewerMain.cpp
Linux32
.......\Callback
.......\........\Makefile
.......\FindNode
.......\........\Makefile
.......\Lighting
.......\........\Makefile
.......\Picking
.......\.......\Makefile
.......\Simple
.......\......\Makefile
.......\State
.......\.....\Makefile
.......\Text
.......\....\Makefile
.......\TextureMapping
.......\..............\Makefile
.......\Viewer
.......\......\Makefile
VisualStudio
............\Callback
............\........\Callback.vcproj
............\FindNode
............\........\FindNode.vcproj
............\Lighting
............\........\Lighting.vcproj
............\Picking
............\.......\Picking.vcproj
............\QSGExamples.sln
............\Simple
............\......\Simple.vcproj
............\State
............\.....\State.vcproj
............\Text
............\....\Text.vcproj
............\TextureMapping
............\..............\TextureMapping.vcproj
............\Viewer
............\......\Viewer.vcproj
....\cow.osg
....\Credits.txt
....\lozenge.osg
....\reflect.rgb
Examples
........\Callback
........\........\CallbackMain.cpp
........\FindNode
........\........\FindNodeMain.cpp
........\Lighting
........\........\LightingMain.cpp
........\........\LightingSG.cpp
........\Picking
........\.......\PickingMain.cpp
........\Simple
........\......\SimpleMain.cpp
........\......\SimpleSG.cpp
........\State
........\.....\StateMain.cpp
........\.....\StateSG.cpp
........\Text
........\....\TextMain.cpp
........\....\TextSG.cpp
........\TextureMapping
........\..............\TextureMappingMain.cpp
........\..............\TextureMappingSG.cpp
........\Viewer
........\......\ViewerMain.cpp
Linux32
.......\Callback
.......\........\Makefile
.......\FindNode
.......\........\Makefile
.......\Lighting
.......\........\Makefile
.......\Picking
.......\.......\Makefile
.......\Simple
.......\......\Makefile
.......\State
.......\.....\Makefile
.......\Text
.......\....\Makefile
.......\TextureMapping
.......\..............\Makefile
.......\Viewer
.......\......\Makefile
VisualStudio
............\Callback
............\........\Callback.vcproj
............\FindNode
............\........\FindNode.vcproj
............\Lighting
............\........\Lighting.vcproj
............\Picking
............\.......\Picking.vcproj
............\QSGExamples.sln
............\Simple
............\......\Simple.vcproj
............\State
............\.....\State.vcproj
............\Text
............\....\Text.vcproj
............\TextureMapping
............\..............\TextureMapping.vcproj
............\Viewer
............\......\Viewer.vcproj