文件名称:XBAP3DPhysics-3101
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 288kb
- 下载次数:
- 0次
- 提 供 者:
- 肖*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
在WPF - XBrowser 下的3D物理引擎代码及演示demo-In WPF- XBrowser under the 3D physics engine code and demo demo
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BulletDemo1
...........\App.xaml
...........\App.xaml.cs
...........\BulletDemo1.csproj
...........\BulletDemo1.csproj.vspscc
...........\MeshManager.cs
...........\Page1.xaml
...........\Page1.xaml.cs
...........\Primitive.cs
...........\Properties
...........\..........\app.manifest
...........\..........\AssemblyInfo.cs
...........\..........\Resources.cs
...........\..........\Resources.resx
...........\..........\Settings.cs
...........\..........\Settings.settings
...........\Readme.txt
...........\Trackball.cs
...........\World.cs
CJC.Bullet
..........\CJC.Bullet.sln
..........\CJC.Bullet.vssscc
..........\CJC.XNAtoWPF
..........\............\CJC.XNAtoWPF.csproj
..........\............\CJC.XNAtoWPF.csproj.vspscc
..........\............\MathHelper.cs
..........\............\Matrix.cs
..........\............\Properties
..........\............\..........\AssemblyInfo.cs
..........\............\Quaternion.cs
..........\............\Vector2.cs
..........\............\Vector3.cs
..........\............\Vector4.cs
..........\QuadraticSurface
..........\................\Cone3D.cs
..........\................\Cylinder3D.cs
..........\................\Primitive3D.cs
..........\................\Primitive3DSurfaces.csproj
..........\................\Primitive3DSurfaces.csproj.vspscc
..........\................\Properties
..........\................\..........\AssemblyInfo.cs
..........\................\..........\Resources.Designer.cs
..........\................\..........\Resources.resx
..........\................\..........\Settings.Designer.cs
..........\................\..........\Settings.settings
..........\................\Sphere3D.cs
..........\XnaDevRu.Bullet
..........\...............\BroadphaseCollision
..........\...............\...................\AxisSweep3.cs
..........\...............\...................\BroadphaseNativeTypes.cs
..........\...............\...................\BroadphasePair.cs
..........\...............\...................\BroadphaseProxy.cs
..........\...............\...................\CollisionAlgorithm.cs
..........\...............\...................\CollisionAlgorithmConstructionInfo.cs
..........\...............\...................\DispatcherInfo.cs
..........\...............\...................\IBroadphase.cs
..........\...............\...................\IDispatcher.cs
..........\...............\...................\IOverlapCallback.cs
..........\...............\...................\OverlappingPairCache.cs
..........\...............\...................\SimpleBroadphase.cs
..........\...............\...................\SimpleBroadphaseProxy.cs
..........\...............\Bullet License.txt
..........\...............\BulletDebug.cs
..........\...............\CollisionDispatch
..........\...............\.................\BridgeTriangleRaycastCallback.cs
..........\...............\.................\CollisionAlgorithmCreateFunc.cs
..........\...............\.................\CollisionDispatcher.cs
..........\...............\.................\CollisionObject.cs
..........\...............\.................\CollisionPairCallback.cs
..........\...............\.................\CollisionWorld.cs
..........\...............\.................\CompoundCollisionAlgorithm.cs
..........\...............\.................\ConvexConcaveCollisionAlgorithm.cs
..........\...............\.................\ConvexConvexCollisionAlgorithm.cs
..........\...............\.................\ConvexTriangleCallback.cs
..........\...............\.................\EmptyAlgorithm.cs
..........\...............\.................\ManifoldResult.cs
..........\...............\.................\SimulationIslandManager.cs
..........\...............\.................\SphereBoxCollisionAlgorithm.cs
..........\...............\.................\SphereSphereCollisionAlgorithm.cs
..........\...............\.................\SphereTriangleCollisionAlgorithm.cs
..........\...............\.................\SphereTriangleDetector.cs
..........\...............\.................\UnionFind.cs
..........\...............\CollisionShapes
......
...........\App.xaml
...........\App.xaml.cs
...........\BulletDemo1.csproj
...........\BulletDemo1.csproj.vspscc
...........\MeshManager.cs
...........\Page1.xaml
...........\Page1.xaml.cs
...........\Primitive.cs
...........\Properties
...........\..........\app.manifest
...........\..........\AssemblyInfo.cs
...........\..........\Resources.cs
...........\..........\Resources.resx
...........\..........\Settings.cs
...........\..........\Settings.settings
...........\Readme.txt
...........\Trackball.cs
...........\World.cs
CJC.Bullet
..........\CJC.Bullet.sln
..........\CJC.Bullet.vssscc
..........\CJC.XNAtoWPF
..........\............\CJC.XNAtoWPF.csproj
..........\............\CJC.XNAtoWPF.csproj.vspscc
..........\............\MathHelper.cs
..........\............\Matrix.cs
..........\............\Properties
..........\............\..........\AssemblyInfo.cs
..........\............\Quaternion.cs
..........\............\Vector2.cs
..........\............\Vector3.cs
..........\............\Vector4.cs
..........\QuadraticSurface
..........\................\Cone3D.cs
..........\................\Cylinder3D.cs
..........\................\Primitive3D.cs
..........\................\Primitive3DSurfaces.csproj
..........\................\Primitive3DSurfaces.csproj.vspscc
..........\................\Properties
..........\................\..........\AssemblyInfo.cs
..........\................\..........\Resources.Designer.cs
..........\................\..........\Resources.resx
..........\................\..........\Settings.Designer.cs
..........\................\..........\Settings.settings
..........\................\Sphere3D.cs
..........\XnaDevRu.Bullet
..........\...............\BroadphaseCollision
..........\...............\...................\AxisSweep3.cs
..........\...............\...................\BroadphaseNativeTypes.cs
..........\...............\...................\BroadphasePair.cs
..........\...............\...................\BroadphaseProxy.cs
..........\...............\...................\CollisionAlgorithm.cs
..........\...............\...................\CollisionAlgorithmConstructionInfo.cs
..........\...............\...................\DispatcherInfo.cs
..........\...............\...................\IBroadphase.cs
..........\...............\...................\IDispatcher.cs
..........\...............\...................\IOverlapCallback.cs
..........\...............\...................\OverlappingPairCache.cs
..........\...............\...................\SimpleBroadphase.cs
..........\...............\...................\SimpleBroadphaseProxy.cs
..........\...............\Bullet License.txt
..........\...............\BulletDebug.cs
..........\...............\CollisionDispatch
..........\...............\.................\BridgeTriangleRaycastCallback.cs
..........\...............\.................\CollisionAlgorithmCreateFunc.cs
..........\...............\.................\CollisionDispatcher.cs
..........\...............\.................\CollisionObject.cs
..........\...............\.................\CollisionPairCallback.cs
..........\...............\.................\CollisionWorld.cs
..........\...............\.................\CompoundCollisionAlgorithm.cs
..........\...............\.................\ConvexConcaveCollisionAlgorithm.cs
..........\...............\.................\ConvexConvexCollisionAlgorithm.cs
..........\...............\.................\ConvexTriangleCallback.cs
..........\...............\.................\EmptyAlgorithm.cs
..........\...............\.................\ManifoldResult.cs
..........\...............\.................\SimulationIslandManager.cs
..........\...............\.................\SphereBoxCollisionAlgorithm.cs
..........\...............\.................\SphereSphereCollisionAlgorithm.cs
..........\...............\.................\SphereTriangleCollisionAlgorithm.cs
..........\...............\.................\SphereTriangleDetector.cs
..........\...............\.................\UnionFind.cs
..........\...............\CollisionShapes
......