文件名称:zcsbgl
- 所属分类:
- 企业管理(财务/ERP/EIP等)
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 7.45mb
- 下载次数:
- 0次
- 提 供 者:
- 李*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
软件提供了完善的资产及设备档案管理,支持资产及设备的增加、删除、修改、清理等基本管理环节。软件同时提供了资产及设备的借出与归还管理,资产及设备转移管理,资产及设备维修管理-Software provides a comprehensive file management of assets and equipment to support the assets and equipment to add, delete, modify, clean up and other aspects of basic management. Software at the same time providing assets and equipment lending and return of management, transfer of assets and equipment management, asset and equipment maintenance management
(系统自动生成,下载前可以参看下载内容)
下载文件列表
资产设备管理
............\Equipment
............\.........\AddEquip.cpp
............\.........\AddEquip.h
............\.........\AddKinds.cpp
............\.........\AddKinds.h
............\.........\adodc.cpp
............\.........\adodc.h
............\.........\column.cpp
............\.........\column.h
............\.........\columns.cpp
............\.........\columns.h
............\.........\CustomBar.cpp
............\.........\CustomBar.h
............\.........\DataBackup.cpp
............\.........\DataBackup.h
............\.........\dataformatdisp.cpp
............\.........\dataformatdisp.h
............\.........\datagrid.cpp
............\.........\datagrid.h
............\.........\DataManage.cpp
............\.........\DataManage.h
............\.........\DataManage1.cpp
............\.........\DataManage1.h
............\.........\DataRestore.cpp
............\.........\DataRestore.h
............\.........\Debug
............\.........\DeleteEquip.cpp
............\.........\DeleteEquip.h
............\.........\DeleteEquipment.cpp
............\.........\DeleteEquipment.h
............\.........\Depre.cpp
............\.........\Depre.h
............\.........\EquipKind.cpp
............\.........\EquipKind.h
............\.........\Equipment.aps
............\.........\Equipment.clw
............\.........\Equipment.cpp
............\.........\Equipment.dsp
............\.........\Equipment.dsw
............\.........\Equipment.h
............\.........\Equipment.ncb
............\.........\Equipment.opt
............\.........\Equipment.plg
............\.........\Equipment.rc
............\.........\EquipmentDlg.cpp
............\.........\EquipmentDlg.h
............\.........\field.cpp
............\.........\field.h
............\.........\fields.cpp
............\.........\fields.h
............\.........\font.cpp
............\.........\font.h
............\.........\msado15.tlh
............\.........\msado15.tli
............\.........\NumberEdit.cpp
............\.........\NumberEdit.h
............\.........\picture.cpp
............\.........\picture.h
............\.........\properties.cpp
............\.........\properties.h
............\.........\property.cpp
............\.........\property.h
............\.........\ReadMe.txt
............\.........\ReduceEquip.cpp
............\.........\ReduceEquip.h
............\.........\ReduceKinds.cpp
............\.........\ReduceKinds.h
............\.........\Release
............\.........\res
............\.........\...\a.ico
............\.........\...\BE EDIT.ICO
............\.........\...\bitmap1.bmp
............\.........\...\bitmap2.bmp
............\.........\...\bitmap4.bmp
............\.........\...\bitmap5.bmp
............\.........\...\car1.bmp
............\.........\...\desktop.bmp
............\.........\...\Equipment.ico
............\.........\...\Equipment.rc2
............\.........\...\f.bmp
............\.........\...\GR 027.ico
............\.........\...\HOxmas1.ico
............\.........\...\HOxmas12.ico
............\.........\...\HOxmas33.ico
............\.........\...\HOxmas34.ico
............\.........\...\HTMLDOC.ICO
............\.........\...\ico00001.ico
............\.........\...\ico00002.ico
............\.........\...\ico00003.ico
............\.........\...\icon1.ico
............\.........\...\icon10.ico
............\.........\...\icon11.ico
............\.........\...\icon12.ico
............\.........\...\icon2.ico
............\Equipment
............\.........\AddEquip.cpp
............\.........\AddEquip.h
............\.........\AddKinds.cpp
............\.........\AddKinds.h
............\.........\adodc.cpp
............\.........\adodc.h
............\.........\column.cpp
............\.........\column.h
............\.........\columns.cpp
............\.........\columns.h
............\.........\CustomBar.cpp
............\.........\CustomBar.h
............\.........\DataBackup.cpp
............\.........\DataBackup.h
............\.........\dataformatdisp.cpp
............\.........\dataformatdisp.h
............\.........\datagrid.cpp
............\.........\datagrid.h
............\.........\DataManage.cpp
............\.........\DataManage.h
............\.........\DataManage1.cpp
............\.........\DataManage1.h
............\.........\DataRestore.cpp
............\.........\DataRestore.h
............\.........\Debug
............\.........\DeleteEquip.cpp
............\.........\DeleteEquip.h
............\.........\DeleteEquipment.cpp
............\.........\DeleteEquipment.h
............\.........\Depre.cpp
............\.........\Depre.h
............\.........\EquipKind.cpp
............\.........\EquipKind.h
............\.........\Equipment.aps
............\.........\Equipment.clw
............\.........\Equipment.cpp
............\.........\Equipment.dsp
............\.........\Equipment.dsw
............\.........\Equipment.h
............\.........\Equipment.ncb
............\.........\Equipment.opt
............\.........\Equipment.plg
............\.........\Equipment.rc
............\.........\EquipmentDlg.cpp
............\.........\EquipmentDlg.h
............\.........\field.cpp
............\.........\field.h
............\.........\fields.cpp
............\.........\fields.h
............\.........\font.cpp
............\.........\font.h
............\.........\msado15.tlh
............\.........\msado15.tli
............\.........\NumberEdit.cpp
............\.........\NumberEdit.h
............\.........\picture.cpp
............\.........\picture.h
............\.........\properties.cpp
............\.........\properties.h
............\.........\property.cpp
............\.........\property.h
............\.........\ReadMe.txt
............\.........\ReduceEquip.cpp
............\.........\ReduceEquip.h
............\.........\ReduceKinds.cpp
............\.........\ReduceKinds.h
............\.........\Release
............\.........\res
............\.........\...\a.ico
............\.........\...\BE EDIT.ICO
............\.........\...\bitmap1.bmp
............\.........\...\bitmap2.bmp
............\.........\...\bitmap4.bmp
............\.........\...\bitmap5.bmp
............\.........\...\car1.bmp
............\.........\...\desktop.bmp
............\.........\...\Equipment.ico
............\.........\...\Equipment.rc2
............\.........\...\f.bmp
............\.........\...\GR 027.ico
............\.........\...\HOxmas1.ico
............\.........\...\HOxmas12.ico
............\.........\...\HOxmas33.ico
............\.........\...\HOxmas34.ico
............\.........\...\HTMLDOC.ICO
............\.........\...\ico00001.ico
............\.........\...\ico00002.ico
............\.........\...\ico00003.ico
............\.........\...\icon1.ico
............\.........\...\icon10.ico
............\.........\...\icon11.ico
............\.........\...\icon12.ico
............\.........\...\icon2.ico