文件名称:lonmgzu
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- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 3.83mb
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- 0次
- 提 供 者:
- q**
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龙族服务器源代码.rar,用C语言写的,完整的龙族服务端原代码!-Maronite server source code. Rar, written in C language, full-service Maronite original code!
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下载文件列表
压缩包 : 37724092lonmgzu.rar 列表 Library Mapserver\Debug Mapserver\GameDefine.cpp Mapserver\GameDefine.h Mapserver\GameFactory.cpp Mapserver\GameFactory.h Mapserver\GameSystem.cpp Mapserver\GameSystem.h Mapserver\HigherLayers\Ability.cpp Mapserver\HigherLayers\Ability.h Mapserver\HigherLayers\AdventManager.cpp Mapserver\HigherLayers\AdventManager.h Mapserver\HigherLayers\AIDefine.h Mapserver\HigherLayers\AIManager.cpp Mapserver\HigherLayers\AIManager.h Mapserver\HigherLayers\Area.cpp Mapserver\HigherLayers\Area.h Mapserver\HigherLayers\ArenaDef.cpp Mapserver\HigherLayers\ArenaDef.h Mapserver\HigherLayers\ArenaManager.cpp Mapserver\HigherLayers\ArenaManager.h Mapserver\HigherLayers\AssistanceMagic.cpp Mapserver\HigherLayers\AssistanceMagic.h Mapserver\HigherLayers\AttackMagic.cpp Mapserver\HigherLayers\AttackMagic.h Mapserver\HigherLayers\Auction.cpp Mapserver\HigherLayers\Auction.h Mapserver\HigherLayers\BaseArena.cpp Mapserver\HigherLayers\BaseArena.h Mapserver\HigherLayers\Battle.cpp Mapserver\HigherLayers\Battle.h Mapserver\HigherLayers\BattleManager.cpp Mapserver\HigherLayers\BattleManager.h Mapserver\HigherLayers\CharInfo.cpp Mapserver\HigherLayers\CharInfo.h Mapserver\HigherLayers\CharList.h Mapserver\HigherLayers\Chatting.cpp Mapserver\HigherLayers\Chatting.h Mapserver\HigherLayers\ChrLog.cpp Mapserver\HigherLayers\ChrLog.h Mapserver\HigherLayers\Cinfo.cpp Mapserver\HigherLayers\Cinfo.h Mapserver\HigherLayers\CItem.cpp Mapserver\HigherLayers\CItem.h Mapserver\HigherLayers\CoreArena.cpp Mapserver\HigherLayers\CoreArena.h Mapserver\HigherLayers\CrackMgr.cpp Mapserver\HigherLayers\CrackMgr.h Mapserver\HigherLayers\CursingMagic.cpp Mapserver\HigherLayers\CursingMagic.h Mapserver\HigherLayers\DarkCombat.cpp Mapserver\HigherLayers\DarkCombat.h Mapserver\HigherLayers\Debug.h Mapserver\HigherLayers\DefaultHeader.h Mapserver\HigherLayers\DragonServer.cpp Mapserver\HigherLayers\dragonserver2.cpp Mapserver\HigherLayers\Dr_Network.h Mapserver\HigherLayers\DualManager.cpp Mapserver\HigherLayers\DualManager.h Mapserver\HigherLayers\dungeon.cpp Mapserver\HigherLayers\dungeon.h Mapserver\HigherLayers\EarthCombat.cpp Mapserver\HigherLayers\EarthCombat.h Mapserver\HigherLayers\eventmgr.cpp Mapserver\HigherLayers\eventmgr.h Mapserver\HigherLayers\EventTreasureBoxMgr.cpp Mapserver\HigherLayers\EventTreasureBoxMgr.h Mapserver\HigherLayers\exchangemgr.cpp Mapserver\HigherLayers\exchangemgr.h Mapserver\HigherLayers\ExtraMagic.cpp Mapserver\HigherLayers\ExtraMagic.h Mapserver\HigherLayers\FileMgr.h Mapserver\HigherLayers\FlameCombat.cpp Mapserver\HigherLayers\FlameCombat.h Mapserver\HigherLayers\FreezeCombat.cpp Mapserver\HigherLayers\FreezeCombat.h Mapserver\HigherLayers\gamblerate.h Mapserver\HigherLayers\GMMgr.cpp Mapserver\HigherLayers\GMMgr.h Mapserver\HigherLayers\GuildManager.cpp Mapserver\HigherLayers\GuildManager.h Mapserver\HigherLayers\Hong_sub.cpp Mapserver\HigherLayers\Hong_sub.h Mapserver\HigherLayers\ImportantListMgr.cpp Mapserver\HigherLayers\ImportantListMgr.h Mapserver\HigherLayers\init_magic_tbl.cpp Mapserver\HigherLayers\init_npc_table.cpp Mapserver\HigherLayers\ItemList.cpp Mapserver\HigherLayers\Itemlist.h Mapserver\HigherLayers\ItemMgr.cpp Mapserver\HigherLayers\ItemMgr.h Mapserver\HigherLayers\Jnpcenum.h Mapserver\HigherLayers\Kein_item.cpp Mapserver\HigherLayers\Kein_item.h Mapserver\HigherLayers\KickOffAll.cpp Mapserver\HigherLayers\KickOffAll.h Mapserver\HigherLayers\LocalizingMgr.cpp Mapserver\HigherLayers\LocalizingMgr.h Mapserver\HigherLayers\LogManager.cpp Mapserver\HigherLayers\LogManager.h Mapserver\HigherLayers\LottoSystem.cpp Mapserver\HigherLayers\LottoSystem.h Mapserver\HigherLayers\LTSSupport.cpp Mapserver\HigherLayers\LTSSupport.h Mapserver\HigherLayers\MagicState.cpp Mapserver\HigherLayers\MagicState.h Mapserver\HigherLayers\mailmgr.cpp Mapserver\HigherLayers\mailmgr.h Mapserver\HigherLayers\Map.cpp Mapserver\HigherLayers\Map.h Mapserver\HigherLayers\MapInfo.cpp Mapserver\HigherLayers\MapInfo.h Mapserver\HigherLayers\MenuDefine.h Mapserver\HigherLayers\MenuFuction.cpp Mapserver\HigherLayers\Menuserver.cpp Mapserver\HigherLayers\MenuServer.h Mapserver\HigherLayers\MenuServer2.cpp Mapserver\HigherLayers\MonsterArena.cpp Mapserver\HigherLayers\MonsterArena.h Mapserver\HigherLayers\MySql.cpp Mapserver\HigherLayers\Mysql.h Mapserver\HigherLayers\nation.cpp Mapserver\HigherLayers\nation.h Mapserver\HigherLayers\nationsupport.cpp Mapserver\HigherLayers\NationSys.cpp Mapserver\HigherLayers\NationSys.h Mapserver\HigherLayers\NationSys_Define.h Mapserver\HigherLayers\Network2.h Mapserver\HigherLayers\Network3.h Mapserver\HigherLayers\NetWork4.h Mapserver\HigherLayers\Network5.h Mapserver\HigherLayers\Network6.cpp Mapserver\HigherLayers\Network6.h Mapserver\HigherLayers\network7.cpp Mapserver\HigherLayers\network7.h Mapserver\HigherLayers\Npclist.cpp Mapserver\HigherLayers\Npclist.h Mapserver\HigherLayers\NPC_pattern.cpp Mapserver\HigherLayers\Npc_pattern.h Mapserver\HigherLayers\Object.cpp Mapserver\HigherLayers\Object.h Mapserver\HigherLayers\OP_Battle.cpp Mapserver\HigherLayers\Op_Battle.h Mapserver\HigherLayers\OP_Chr_Status.cpp Mapserver\HigherLayers\Op_chr_status.h Mapserver\HigherLayers\OP_Inv.cpp Mapserver\HigherLayers\OP_Magic.cpp Mapserver\HigherLayers\Op_magic.h Mapserver\HigherLayers\Path.cpp Mapserver\HigherLayers\Path.h Mapserver\HigherLayers\PhysicalAttack.cpp Mapserver\HigherLayers\PhysicalAttack.h Mapserver\HigherLayers\ProtectionMagic.cpp Mapserver\HigherLayers\ProtectionMagic.h Mapserver\HigherLayers\QuestFunction.cpp Mapserver\HigherLayers\QuestFunction.h Mapserver\HigherLayers\quest_cpp.cpp Mapserver\HigherLayers\quest_cpp.h Mapserver\HigherLayers\RajaSystem.cpp Mapserver\HigherLayers\Rajasystem.h Mapserver\HigherLayers\RareEffectMgr.cpp Mapserver\HigherLayers\RareEffectMgr.h Mapserver\HigherLayers\RecoveryMagic.cpp Mapserver\HigherLayers\RecoveryMagic.h Mapserver\HigherLayers\RegenManager.cpp Mapserver\HigherLayers\RegenManager.h Mapserver\HigherLayers\ResistState.cpp Mapserver\HigherLayers\ResistState.h Mapserver\HigherLayers\Resource.h Mapserver\HigherLayers\Scrp_exe.cpp Mapserver\HigherLayers\Scrp_exe.h Mapserver\HigherLayers\Scrp_int.cpp Mapserver\HigherLayers\Scrp_int.h Mapserver\HigherLayers\SealStone.cpp Mapserver\HigherLayers\SealStone.h Mapserver\HigherLayers\SealStoneGameServer.cpp Mapserver\HigherLayers\SealStoneGameServer.h Mapserver\HigherLayers\Skill.cpp Mapserver\HigherLayers\SkillMgr.cpp Mapserver\HigherLayers\SkillMgr.h Mapserver\HigherLayers\skill_lsw.cpp Mapserver\HigherLayers\skill_lsw.h Mapserver\HigherLayers\StepMigration.cpp Mapserver\HigherLayers\StepMigration.h Mapserver\HigherLayers\StoneArena.cpp Mapserver\HigherLayers\StoneArena.h Mapserver\HigherLayers\SymbolItemMgr.cpp Mapserver\HigherLayers\SymbolItemMgr.h Mapserver\HigherLayers\TalkWithGM.cpp Mapserver\HigherLayers\TalkWithGM.h Mapserver\HigherLayers\TalkWithGMMgr.cpp Mapserver\HigherLayers\TalkWithGMMgr.h Mapserver\HigherLayers\teambattle.cpp Mapserver\HigherLayers\teambattle.h Mapserver\HigherLayers\ThunderCombat.cpp Mapserver\HigherLayers\ThunderCombat.h Mapserver\HigherLayers\UserManager.cpp Mapserver\HigherLayers\UserManager.h Mapserver\HigherLayers\vssver.scc Mapserver\HigherLayers\WarStartInfo.cpp Mapserver\HigherLayers\WarStartInfo.h Mapserver\HigherLayers\Weather.h Mapserver\HigherLayers\WeatherControl.cpp Mapserver\HigherLayers\WeatherControl.h Mapserver\HigherLayers\WindCombat.cpp Mapserver\HigherLayers\WindCombat.h Mapserver\HigherLayers\WinZS.cpp Mapserver\HigherLayers\Winzs.h Mapserver\HigherLayers Mapserver\LowerLayers\define.h Mapserver\LowerLayers\DrServerManager.cpp Mapserver\LowerLayers\DrServerManager.h Mapserver\LowerLayers\GameTimer.cpp Mapserver\LowerLayers\GameTimer.h Mapserver\LowerLayers\inetwork.h Mapserver\LowerLayers\monitor.cpp Mapserver\LowerLayers\monitor.h Mapserver\LowerLayers\mylog.cpp Mapserver\LowerLayers\mylog.h Mapserver\LowerLayers\network_guid.h Mapserver\LowerLayers\net_define.h Mapserver\LowerLayers\packed.h Mapserver\LowerLayers\protocol.h Mapserver\LowerLayers\recvmsg.cpp Mapserver\LowerLayers\recvmsg.h Mapserver\LowerLayers\resource.h Mapserver\LowerLayers\ServerIdentity.h Mapserver\LowerLayers\servertable.cpp Mapserver\LowerLayers\servertable.h Mapserver\LowerLayers\ServerTable2.cpp Mapserver\LowerLayers\ServerTable2.h Mapserver\LowerLayers\typedef.h Mapserver\LowerLayers\vssver.scc Mapserver\LowerLayers Mapserver\main.cpp Mapserver\main.h Mapserver\MapServer.cpp Mapserver\MapServer.dsp Mapserver\MapServer.dsw Mapserver\mapserver.h Mapserver\MapServer.opt Mapserver\MapServer.plg Mapserver\mssccprj.scc Mapserver\RMDefine.h Mapserver\RMProc.cpp Mapserver\StdAfx.cpp Mapserver\StdAfx.h Mapserver\vssver.scc Mapserver ProxyServer\Debug ProxyServer\define.h ProxyServer\DrServerManager.cpp ProxyServer\DrServerManager.dsp ProxyServer\DrServerManager.dsw ProxyServer\DrServerManager.h ProxyServer\DrServerManager.ncb ProxyServer\DrServerManager.opt ProxyServer\DrServerManager.plg ProxyServer\dr_agent_defines.h ProxyServer\dr_agent_structures.h ProxyServer\Dr_Defines.h ProxyServer\inetwork.h ProxyServer\LocalizingMgr.cpp ProxyServer\LocalizingMgr.h ProxyServer\main.cpp ProxyServer\monitor.cpp ProxyServer\monitor.h ProxyServer\mssccprj.scc ProxyServer\mylog.cpp ProxyServer\mylog.h ProxyServer\network6.cpp ProxyServer\network6.h ProxyServer\network_guid.h ProxyServer\packed.cpp ProxyServer\packed.h ProxyServer\protocol.h ProxyServer\Proxy.cpp ProxyServer\Proxy.h ProxyServer\ProxyServer.dsp ProxyServer\ProxyServer.dsw ProxyServer\ProxyServer.ncb ProxyServer\ProxyServer.opt ProxyServer\ProxyServer.plg ProxyServer\recvmsg.cpp ProxyServer\recvmsg.h ProxyServer\RMDefine.h ProxyServer\RMListenerTable.cpp ProxyServer\RMListenerTable.h ProxyServer\RMProc.cpp ProxyServer\RMTable.cpp ProxyServer\RMTable.h ProxyServer\server.cpp ProxyServer\server.h ProxyServer\ServerIdentity.h ProxyServer\servertable.cpp ProxyServer\servertable.h ProxyServer\ServerTable2.cpp ProxyServer\ServerTable2.h ProxyServer\StdAfx.h ProxyServer\struct.cpp ProxyServer\Struct.h ProxyServer\typedef.h ProxyServer\UserManager.cpp ProxyServer\UserManager.h ProxyServer\usertable.cpp ProxyServer\usertable.h ProxyServer\vssver.scc ProxyServer Library.rar 资料.rar AgentServer\AgentServer.cpp AgentServer\AgentServer.dsp AgentServer\AgentServer.dsw AgentServer\AgentServer.h AgentServer\AgentServer.ncb AgentServer\AgentServer.opt AgentServer\AgentServer.plg AgentServer\CUseMoney.cpp AgentServer\CUseMoney.h AgentServer\Debug AgentServer\define.h AgentServer\DrServerManager.cpp AgentServer\DrServerManager.h AgentServer\dr_agent_defines.h AgentServer\dr_agent_structures.h AgentServer\inetwork.h AgentServer\LocalizingMgr.cpp AgentServer\LocalizingMgr.h AgentServer\main.cpp AgentServer\main.h AgentServer\monitor.cpp AgentServer\monitor.h AgentServer\mssccprj.scc AgentServer\mylog.cpp AgentServer\mylog.h AgentServer\network_guid.h AgentServer\net_define.h AgentServer\packed.cpp AgentServer\packed.h AgentServer\protocol.h AgentServer\RecvMsgFromServer.cpp AgentServer\RecvMsgFromServer.h AgentServer\RecvMsgFromUser.cpp AgentServer\RecvMsgFromUser.h AgentServer\RMDefine.h AgentServer\RMProc.cpp AgentServer\ServerIdentity.h AgentServer\ServerMonitor.cpp AgentServer\ServerMonitor.h AgentServer\servertable.cpp AgentServer\servertable.h AgentServer\ServerTable2.cpp AgentServer\ServerTable2.h AgentServer\StdAfx.h AgentServer\struct.cpp AgentServer\Struct.h AgentServer\typedef.h AgentServer\usertable.cpp AgentServer\usertable.h AgentServer\vssver.scc AgentServer DBDemon\ASYNC\ASYNC.CPP DBDemon\ASYNC\ASYNC.H DBDemon\ASYNC\CONNECTION.CPP DBDemon\ASYNC\CONNECTION.H DBDemon\ASYNC\DEFINE.H DBDemon\ASYNC\HASHTABLE.CPP DBDemon\ASYNC\HASHTABLE.H DBDemon\ASYNC\MSGPROC.CPP DBDemon\ASYNC\MSGPROC.H DBDemon\ASYNC\NETWORK.CPP DBDemon\ASYNC\NETWORK.H DBDemon\ASYNC\PROTOCOL.H DBDemon\ASYNC\RECVMSG.H DBDemon\ASYNC\RECVMSGASYNC.CPP DBDemon\ASYNC\STDAFX.H DBDemon\ASYNC\STRUCT.H DBDemon\ASYNC\STRUCT_F.CPP DBDemon\ASYNC\vssver.scc DBDemon\ASYNC DBDemon\Auction.cpp DBDemon\Auction.h DBDemon\CharList.h DBDemon\CHINA\ABSTRACTSOCK.CPP DBDemon\CHINA\ABSTRACTSOCK.H DBDemon\CHINA\MYSOCKET.CPP DBDemon\CHINA\MYSOCKET.H DBDemon\CHINA\PACKETQ.CPP DBDemon\CHINA\PACKETQ.H DBDemon\CHINA\POINTDATASTRUCT.CPP DBDemon\CHINA\POINTDATASTRUCT.H DBDemon\CHINA\QUERYDBSOCKET.CPP DBDemon\CHINA\QUERYDBSOCKET.H DBDemon\CHINA\vssver.scc DBDemon\CHINA DBDemon\ChrLog.cpp DBDemon\ChrLog.h DBDemon\CItem.cpp DBDemon\CItem.h DBDemon\Debug DBDemon\Debug.cpp DBDemon\Debug.h DBDemon\define.h DBDemon\DragonLogInServer.cpp DBDemon\dragonLoginServer2.cpp DBDemon\dragonLoginServer2.h DBDemon\DrServerManager.cpp DBDemon\DrServerManager.h DBDemon\Hong_Sub.cpp DBDemon\Hong_Sub.h DBDemon\HSEL.h DBDemon\HSEL.lib DBDemon\Id.cpp DBDemon\Id.h DBDemon\inetwork.h DBDemon\init_npc_table.cpp DBDemon\ItemList.cpp DBDemon\ItemList.h DBDemon\kein_item.h DBDemon\kein_item_login.cpp DBDemon\LocalizingMgr.cpp DBDemon\LocalizingMgr.h DBDemon\LogInServer.cpp DBDemon\LottoDBMgr.cpp DBDemon\LottoDBMgr.h DBDemon\mailmgr.cpp DBDemon\mailmgr.h DBDemon\main.cpp DBDemon\Main.h DBDemon\mainheader.h DBDemon\Map.h DBDemon\MenuDefine.h DBDemon\MenuServer.h DBDemon\monitor.cpp DBDemon\monitor.h DBDemon\mssccprj.scc DBDemon\mylog.cpp DBDemon\mylog.h DBDemon\MySql.cpp DBDemon\MySql.h DBDemon\NationSys.cpp DBDemon\Network.h DBDemon\Network2.h DBDemon\network3.h DBDemon\NetWork4.h DBDemon\network6.cpp DBDemon\network6.h DBDemon\network_base.cpp DBDemon\network_base.h DBDemon\network_guid.h DBDemon\NPC_Pattern.h DBDemon\OP_Chr_Status.cpp DBDemon\Op_chr_status.h DBDemon\packed.cpp DBDemon\packed.h DBDemon\Pay.cpp DBDemon\pay.h DBDemon\protocol.h DBDemon\RajaDB.dsp DBDemon\RajaDB.dsw DBDemon\RajaDB.ncb DBDemon\RajaDB.opt DBDemon\RajaDB.plg DBDemon\recvmsg.cpp DBDemon\recvmsg.h DBDemon\RMDefine.h DBDemon\RMProc.cpp DBDemon\r_Main.cpp DBDemon\Scrp_exe.cpp DBDemon\Scrp_exe.h DBDemon\Scrp_int.cpp DBDemon\Scrp_int.h DBDemon\SealStone.cpp DBDemon\SealStone.h DBDemon\ServerIdentity.h DBDemon\servertable.cpp DBDemon\servertable.h DBDemon\ServerTable2.cpp DBDemon\ServerTable2.h DBDemon\ShopDemon.cpp DBDemon\ShopDemon.h DBDemon\stdafx.h DBDemon\StepMigration.cpp DBDemon\StepMigration.h DBDemon\struct.cpp DBDemon\Struct.h DBDemon\typedef.h DBDemon\vssver.scc DBDemon\WinZS.cpp DBDemon\WinZS.h DBDemon