文件名称:box2d V2.1.2
介绍说明--下载内容均来自于网络,请自行研究使用
Box2D做为一个物理引擎,它本身并不提供可见的图形界面,但是提供了计算在物理世界中刚体(不会变形的物体)运动(旋转/移动)轨迹数据的能力。所以任何一个带图形界面的程序开发框架都可以使用Box2D提供的数据,将物理特效以直观的方式展现出来。目前javascr ipt/flash/java/Python等都提供了对Box2D的支持。当然Qt也能将Box2D加入进来和Graphics View框架结合,而且因为都是C++代码,这种集成显得非常方便。
相关搜索: Box2D
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下载文件列表
压缩包 : Box2D_v2.1.2.zip 列表 Box2D_v2.1.2/ Box2D_v2.1.2/Box2D/ Box2D_v2.1.2/Box2D/Box2D/ Box2D_v2.1.2/Box2D/Box2D/Box2D.h Box2D_v2.1.2/Box2D/Box2D/Box2DConfig.cmake Box2D_v2.1.2/Box2D/Box2D/CMakeLists.txt Box2D_v2.1.2/Box2D/Box2D/Collision/ Box2D_v2.1.2/Box2D/Box2D/Collision/b2BroadPhase.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/b2BroadPhase.h Box2D_v2.1.2/Box2D/Box2D/Collision/b2CollideCircle.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/b2CollidePolygon.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/b2Collision.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/b2Collision.h Box2D_v2.1.2/Box2D/Box2D/Collision/b2Distance.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/b2Distance.h Box2D_v2.1.2/Box2D/Box2D/Collision/b2DynamicTree.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/b2DynamicTree.h Box2D_v2.1.2/Box2D/Box2D/Collision/b2TimeOfImpact.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/b2TimeOfImpact.h Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/ Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2CircleShape.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2CircleShape.h Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2PolygonShape.cpp Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2PolygonShape.h Box2D_v2.1.2/Box2D/Box2D/Collision/Shapes/b2Shape.h Box2D_v2.1.2/Box2D/Box2D/Common/ Box2D_v2.1.2/Box2D/Box2D/Common/b2BlockAllocator.cpp Box2D_v2.1.2/Box2D/Box2D/Common/b2BlockAllocator.h Box2D_v2.1.2/Box2D/Box2D/Common/b2Math.cpp Box2D_v2.1.2/Box2D/Box2D/Common/b2Math.h Box2D_v2.1.2/Box2D/Box2D/Common/b2Settings.cpp Box2D_v2.1.2/Box2D/Box2D/Common/b2Settings.h Box2D_v2.1.2/Box2D/Box2D/Common/b2StackAllocator.cpp Box2D_v2.1.2/Box2D/Box2D/Common/b2StackAllocator.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/ Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Body.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Body.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2ContactManager.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2ContactManager.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Fixture.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Fixture.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Island.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Island.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2TimeStep.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2World.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2World.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2WorldCallbacks.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2WorldCallbacks.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/ Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2CircleContact.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2CircleContact.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2Contact.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2Contact.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2ContactSolver.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2ContactSolver.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonContact.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2PolygonContact.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2TOISolver.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Contacts/b2TOISolver.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/ Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2DistanceJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2DistanceJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2FrictionJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2FrictionJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2GearJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2GearJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2Joint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2Joint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2LineJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2LineJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2MouseJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2MouseJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PrismaticJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PulleyJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2PulleyJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2RevoluteJoint.h Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2WeldJoint.cpp Box2D_v2.1.2/Box2D/Box2D/Dynamics/Joints/b2WeldJoint.h Box2D_v2.1.2/Box2D/Build/ Box2D_v2.1.2/Box2D/Building.txt Box2D_v2.1.2/Box2D/Build/Readme.txt Box2D_v2.1.2/Box2D/CMakeLists.txt Box2D_v2.1.2/Box2D/Documentation/ Box2D_v2.1.2/Box2D/Documentation/API/ Box2D_v2.1.2/Box2D/Documentation/API/annotated.html Box2D_v2.1.2/Box2D/Documentation/API/b2_block_allocator_8cpp.html Box2D_v2.1.2/Box2D/Documentation/API/b2_block_allocator_8h.html Box2D_v2.1.2/Box2D/Documentation/API/b2_block_allocator_8h_source.html Box2D_v2.1.2/Box2D/Documentation/API/b2_body_8cpp.html Box2D_v2.1.2/Box2D/Documentation/API/b2_body_8h.html Box2D_v2.1.2/Box2D/Documentation/API/b2_body_8h_source.html Box2D_v2.1.2/Box2D/Documentation/API/b2_broad_phase_8cpp.html Box2D_v2.1.2/Box2D/Documentation/API/b2_broad_phase_8h.html Box2D_v2.1.2/Box2D/Documentation/API/b2_broad_phase_8h_source.html Box2D_v2.1.2/Box2D/Documentation/API/b2_circle_contact_8cpp.html Box2D_v2.1.2/Box