文件名称:blow
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 8.92mb
- 下载次数:
- 1次
- 提 供 者:
- 苏*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个简单3d引擎,用c写的,可以让大家对有些更熟悉-a simple 3d engine, used to write c, enabling us to be more familiar with some of
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 761890blow.zip 列表 unified_lod_2/ unified_lod_2/app_shell/ unified_lod_2/app_shell/app_shell.cpp unified_lod_2/app_shell/app_shell.h unified_lod_2/app_shell/glext.h unified_lod_2/app_shell/include/ unified_lod_2/app_shell/include/jconfig.h unified_lod_2/app_shell/include/jmorecfg.h unified_lod_2/app_shell/include/jpeglib.h unified_lod_2/app_shell/include/zconf.h unified_lod_2/app_shell/include/zlib.h unified_lod_2/app_shell/jpeg_load.cpp unified_lod_2/app_shell/jpeg_load.h unified_lod_2/app_shell/lib/ unified_lod_2/app_shell/lib/jpg.lib unified_lod_2/app_shell/lib/zlib.lib unified_lod_2/app_shell/os_specific_opengl_headers.h unified_lod_2/binary_file_stuff.h unified_lod_2/bt_loader.cpp unified_lod_2/bt_loader.h unified_lod_2/Copyright.txt unified_lod_2/data/ unified_lod_2/data/bitmaps/ unified_lod_2/data/bitmaps/3grass001.jpg unified_lod_2/data/bitmaps/white.jpg unified_lod_2/data/bt_files/ unified_lod_2/data/bt_files/crater_0513.bt unified_lod_2/data/Century Big.font_map unified_lod_2/data/Century Big.jpg unified_lod_2/data/Century Small.font_map unified_lod_2/data/Century Small.jpg unified_lod_2/data/crater_0513.terrain_tree unified_lod_2/data/test_bumps_small.terrain_tree unified_lod_2/framework/ unified_lod_2/framework.h unified_lod_2/framework/auto_array.cpp unified_lod_2/framework/auto_array.h unified_lod_2/framework/bit_array.cpp unified_lod_2/framework/bit_array.h unified_lod_2/framework/data_structures.cpp unified_lod_2/framework/data_structures.h unified_lod_2/framework/fastint.h unified_lod_2/framework/geometry.cpp unified_lod_2/framework/geometry.h unified_lod_2/framework/geometry_supplement.h unified_lod_2/framework/lightweight_proximity_grid.cpp unified_lod_2/framework/lightweight_proximity_grid.h unified_lod_2/framework/os_win32.h unified_lod_2/framework/priority_queue.cpp unified_lod_2/framework/priority_queue.h unified_lod_2/framework/projector.cpp unified_lod_2/framework/projector.h unified_lod_2/framework/rendering.cpp unified_lod_2/framework/rendering.h unified_lod_2/main.cpp unified_lod_2/make_terrain.cpp unified_lod_2/make_terrain.h unified_lod_2/mesh/ unified_lod_2/mesh.cpp unified_lod_2/mesh.h unified_lod_2/mesh/error_quadric.cpp unified_lod_2/mesh/error_quadric.h unified_lod_2/mesh/mesh_builder.cpp unified_lod_2/mesh/mesh_builder.h unified_lod_2/mesh/mesh_reducer.cpp unified_lod_2/mesh/mesh_reducer.h unified_lod_2/mesh/mesh_topology_handler.cpp unified_lod_2/mesh/mesh_topology_handler.h unified_lod_2/mesh/tangent_frames.cpp unified_lod_2/mesh/tangent_frames.h unified_lod_2/mesh_base.cpp unified_lod_2/preprocess_terrain.cpp unified_lod_2/preprocess_terrain.exe unified_lod_2/preprocess_terrain_debug.exe unified_lod_2/README.txt unified_lod_2/render_state.cpp unified_lod_2/render_state.h unified_lod_2/terrain_config.h unified_lod_2/unified_lod_2.exe unified_lod_2/unified_lod_2_debug.exe unified_lod_2/vc/ unified_lod_2/vc/preprocess_terrain.dsp unified_lod_2/vc/preprocess_terrain.plg unified_lod_2/vc/unified_lod_2.dsp unified_lod_2/vc/unified_lod_2.dsw unified_lod_2/vc/unified_lod_2.ncb unified_lod_2/vc/unified_lod_2.opt unified_lod_2/vc/unified_lod_2.plg unified_lod_2/viewpoint.h unified_lod_2/visibility.cpp unified_lod_2/visibility.h