文件名称:blow

  • 所属分类:
  • 其它资源
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 8.92mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 苏*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

一个简单3d引擎,用c写的,可以让大家对有些更熟悉-a simple 3d engine, used to write c, enabling us to be more familiar with some of
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下载文件列表

压缩包 : 761890blow.zip 列表
unified_lod_2/
unified_lod_2/app_shell/
unified_lod_2/app_shell/app_shell.cpp
unified_lod_2/app_shell/app_shell.h
unified_lod_2/app_shell/glext.h
unified_lod_2/app_shell/include/
unified_lod_2/app_shell/include/jconfig.h
unified_lod_2/app_shell/include/jmorecfg.h
unified_lod_2/app_shell/include/jpeglib.h
unified_lod_2/app_shell/include/zconf.h
unified_lod_2/app_shell/include/zlib.h
unified_lod_2/app_shell/jpeg_load.cpp
unified_lod_2/app_shell/jpeg_load.h
unified_lod_2/app_shell/lib/
unified_lod_2/app_shell/lib/jpg.lib
unified_lod_2/app_shell/lib/zlib.lib
unified_lod_2/app_shell/os_specific_opengl_headers.h
unified_lod_2/binary_file_stuff.h
unified_lod_2/bt_loader.cpp
unified_lod_2/bt_loader.h
unified_lod_2/Copyright.txt
unified_lod_2/data/
unified_lod_2/data/bitmaps/
unified_lod_2/data/bitmaps/3grass001.jpg
unified_lod_2/data/bitmaps/white.jpg
unified_lod_2/data/bt_files/
unified_lod_2/data/bt_files/crater_0513.bt
unified_lod_2/data/Century Big.font_map
unified_lod_2/data/Century Big.jpg
unified_lod_2/data/Century Small.font_map
unified_lod_2/data/Century Small.jpg
unified_lod_2/data/crater_0513.terrain_tree
unified_lod_2/data/test_bumps_small.terrain_tree
unified_lod_2/framework/
unified_lod_2/framework.h
unified_lod_2/framework/auto_array.cpp
unified_lod_2/framework/auto_array.h
unified_lod_2/framework/bit_array.cpp
unified_lod_2/framework/bit_array.h
unified_lod_2/framework/data_structures.cpp
unified_lod_2/framework/data_structures.h
unified_lod_2/framework/fastint.h
unified_lod_2/framework/geometry.cpp
unified_lod_2/framework/geometry.h
unified_lod_2/framework/geometry_supplement.h
unified_lod_2/framework/lightweight_proximity_grid.cpp
unified_lod_2/framework/lightweight_proximity_grid.h
unified_lod_2/framework/os_win32.h
unified_lod_2/framework/priority_queue.cpp
unified_lod_2/framework/priority_queue.h
unified_lod_2/framework/projector.cpp
unified_lod_2/framework/projector.h
unified_lod_2/framework/rendering.cpp
unified_lod_2/framework/rendering.h
unified_lod_2/main.cpp
unified_lod_2/make_terrain.cpp
unified_lod_2/make_terrain.h
unified_lod_2/mesh/
unified_lod_2/mesh.cpp
unified_lod_2/mesh.h
unified_lod_2/mesh/error_quadric.cpp
unified_lod_2/mesh/error_quadric.h
unified_lod_2/mesh/mesh_builder.cpp
unified_lod_2/mesh/mesh_builder.h
unified_lod_2/mesh/mesh_reducer.cpp
unified_lod_2/mesh/mesh_reducer.h
unified_lod_2/mesh/mesh_topology_handler.cpp
unified_lod_2/mesh/mesh_topology_handler.h
unified_lod_2/mesh/tangent_frames.cpp
unified_lod_2/mesh/tangent_frames.h
unified_lod_2/mesh_base.cpp
unified_lod_2/preprocess_terrain.cpp
unified_lod_2/preprocess_terrain.exe
unified_lod_2/preprocess_terrain_debug.exe
unified_lod_2/README.txt
unified_lod_2/render_state.cpp
unified_lod_2/render_state.h
unified_lod_2/terrain_config.h
unified_lod_2/unified_lod_2.exe
unified_lod_2/unified_lod_2_debug.exe
unified_lod_2/vc/
unified_lod_2/vc/preprocess_terrain.dsp
unified_lod_2/vc/preprocess_terrain.plg
unified_lod_2/vc/unified_lod_2.dsp
unified_lod_2/vc/unified_lod_2.dsw
unified_lod_2/vc/unified_lod_2.ncb
unified_lod_2/vc/unified_lod_2.opt
unified_lod_2/vc/unified_lod_2.plg
unified_lod_2/viewpoint.h
unified_lod_2/visibility.cpp
unified_lod_2/visibility.h

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