文件名称:blood2src
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 4.91mb
- 下载次数:
- 0次
- 提 供 者:
- 肖*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Blood 2全套源码,对研究大家所喜爱的经典游戏星际争霸很有帮助-two full source to study your favorite classic Namco games helpful
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 25811249blood2src.rar 列表 blood2src\EULA.txt blood2src\Readme.txt blood2src\softdib.ren blood2src\AppHeaders\aggregate_de.h blood2src\AppHeaders\basedefs_de.h blood2src\AppHeaders\basetypes_de.h blood2src\AppHeaders\clientshell_de.h blood2src\AppHeaders\client_de.h blood2src\AppHeaders\common_de.h blood2src\AppHeaders\cpp_aggregate_de.h blood2src\AppHeaders\cpp_clientshell_de.h blood2src\AppHeaders\cpp_client_de.h blood2src\AppHeaders\cpp_engineobjects_de.cpp blood2src\AppHeaders\cpp_engineobjects_de.h blood2src\AppHeaders\cpp_servershell_de.h blood2src\AppHeaders\cpp_server_de.h blood2src\AppHeaders\CSBase.h blood2src\AppHeaders\de_client.h blood2src\AppHeaders\de_codes.h blood2src\AppHeaders\de_server.h blood2src\AppHeaders\dlink.h blood2src\AppHeaders\dstream.h blood2src\AppHeaders\DVector.h blood2src\AppHeaders\engineobjects.c blood2src\AppHeaders\engineobjects_de.h blood2src\AppHeaders\generic_msg_de.h blood2src\AppHeaders\lmessage.h blood2src\AppHeaders\matrix_ops.h blood2src\AppHeaders\physics_lt.h blood2src\AppHeaders\serverobj_de.h blood2src\AppHeaders\servershell_de.h blood2src\AppHeaders\server_de.h blood2src\AppHeaders\specialeffect_de.h blood2src\AppHeaders\SpriteControl.h blood2src\AppHeaders blood2src\Blood2Serv\bitmap1.bmp blood2src\Blood2Serv\CoolServ.cpp blood2src\Blood2Serv\CoolServ.h blood2src\Blood2Serv\CoolServ.rc blood2src\Blood2Serv\GameServDlg.cpp blood2src\Blood2Serv\GameServDlg.h blood2src\Blood2Serv\MyGameSpyMgr.cpp blood2src\Blood2Serv\MyGameSpyMgr.h blood2src\Blood2Serv\NetDefs.h blood2src\Blood2Serv\NetStart.cpp blood2src\Blood2Serv\NetStart.h blood2src\Blood2Serv\resource.h blood2src\Blood2Serv\RezFind.cpp blood2src\Blood2Serv\RezFind.h blood2src\Blood2Serv\ServerUtils.cpp blood2src\Blood2Serv\ServerUtils.h blood2src\Blood2Serv\Sparam.cpp blood2src\Blood2Serv\Sparam.h blood2src\Blood2Serv\StdAfx.cpp blood2src\Blood2Serv\StdAfx.h blood2src\Blood2Serv\Utils.cpp blood2src\Blood2Serv\Utils.h blood2src\Blood2Serv\Res\CoolServ.ico blood2src\Blood2Serv\Res\CoolServ.rc2 blood2src\Blood2Serv\Res\game1.bmp blood2src\Blood2Serv\Res\vssver.scc blood2src\Blood2Serv\Res blood2src\Blood2Serv\CoolServ.001 blood2src\Blood2Serv\CoolServ.dsp blood2src\Blood2Serv\CoolServ.dsw blood2src\Blood2Serv\CoolServ.ncb blood2src\Blood2Serv\DebugAddOn\CoolServ.res blood2src\Blood2Serv\DebugAddOn\vc60.idb blood2src\Blood2Serv\DebugAddOn\CoolServ.pch blood2src\Blood2Serv\DebugAddOn\vc60.pdb blood2src\Blood2Serv\DebugAddOn\StdAfx.obj blood2src\Blood2Serv\DebugAddOn\Utils.obj blood2src\Blood2Serv\DebugAddOn\Sparam.obj blood2src\Blood2Serv\DebugAddOn\ServerUtils.obj blood2src\Blood2Serv\DebugAddOn\RezFind.obj blood2src\Blood2Serv\DebugAddOn\NetStart.obj blood2src\Blood2Serv\DebugAddOn\MyGameSpyMgr.obj blood2src\Blood2Serv\DebugAddOn\GameServDlg.obj blood2src\Blood2Serv\DebugAddOn\CoolServ.obj blood2src\Blood2Serv\DebugAddOn\B2NmSrv.ilk blood2src\Blood2Serv\DebugAddOn\B2NmSrv.exe blood2src\Blood2Serv\DebugAddOn\B2NmSrv.pdb blood2src\Blood2Serv\DebugAddOn blood2src\Blood2Serv\CoolServ.plg blood2src\Blood2Serv\CoolServ.opt blood2src\Blood2Serv blood2src\ClientRes\AddOn.bmp blood2src\ClientRes\bitmap1.bmp blood2src\ClientRes\ClientRes.dsp blood2src\ClientRes\ClientRes.rc blood2src\ClientRes\credits.txt blood2src\ClientRes\credits_ao.txt blood2src\ClientRes blood2src\ClientShellDLL\BaseLineSystemFX.cpp blood2src\ClientShellDLL\BaseLineSystemFX.h blood2src\ClientShellDLL\BaseParticleSystemFX.cpp blood2src\ClientShellDLL\BaseParticleSystemFX.h blood2src\ClientShellDLL\BloodClientShell.cpp blood2src\ClientShellDLL\BloodClientShell.h blood2src\ClientShellDLL\BloodSplatFX.cpp blood2src\ClientShellDLL\BloodSplatFX.h blood2src\ClientShellDLL\BloodTrailFX.cpp blood2src\ClientShellDLL\BloodTrailFX.h blood2src\ClientShellDLL\BloodTrailSegmentFX.cpp blood2src\ClientShellDLL\BloodTrailSegmentFX.h blood2src\ClientShellDLL\BulletImpactSFX.cpp blood2src\ClientShellDLL\BulletImpactSFX.h blood2src\ClientShellDLL\CameraFX.h blood2src\ClientShellDLL\CastLineFX.cpp blood2src\ClientShellDLL\CastLineFX.h blood2src\ClientShellDLL\ClientShellDLL.dsp blood2src\ClientShellDLL\ClientShellDLL.rc blood2src\ClientShellDLL\ClientUtilities.cpp blood2src\ClientShellDLL\ClientUtilities.h blood2src\ClientShellDLL\client_physics.cpp blood2src\ClientShellDLL\client_physics.h blood2src\ClientShellDLL\CommLink.cpp blood2src\ClientShellDLL\CommLink.h blood2src\ClientShellDLL\ConfigMgr.cpp blood2src\ClientShellDLL\ConfigMgr.h blood2src\ClientShellDLL\Credits.cpp blood2src\ClientShellDLL\Credits.h blood2src\ClientShellDLL\CreditsWin.cpp blood2src\ClientShellDLL\CreditsWin.h blood2src\ClientShellDLL\debugline.cpp blood2src\ClientShellDLL\debugline.h blood2src\ClientShellDLL\ExplosionFX.cpp blood2src\ClientShellDLL\ExplosionFX.h blood2src\ClientShellDLL\FlashlightFX.cpp blood2src\ClientShellDLL\FlashlightFX.h blood2src\ClientShellDLL\FragInfo.cpp blood2src\ClientShellDLL\FragInfo.h blood2src\ClientShellDLL\GameStates.cpp blood2src\ClientShellDLL\GameWeapons.cpp blood2src\ClientShellDLL\GameWeapons.h blood2src\ClientShellDLL\gibfx.cpp blood2src\ClientShellDLL\GibFX.h blood2src\ClientShellDLL\IKChainFX.cpp blood2src\ClientShellDLL\IKChainFX.h blood2src\ClientShellDLL\IpMgr.cpp blood2src\ClientShellDLL\IpMgr.h blood2src\ClientShellDLL\KeyFixes.cpp blood2src\ClientShellDLL\KeyFixes.h blood2src\ClientShellDLL\LaserBeamFX.cpp blood2src\ClientShellDLL\LaserBeamFX.h blood2src\ClientShellDLL\LaserFX.cpp blood2src\ClientShellDLL\LaserFX.h blood2src\ClientShellDLL\LightFX.cpp blood2src\ClientShellDLL\LightFX.h blood2src\ClientShellDLL\LightningFX.cpp blood2src\ClientShellDLL\LightningFX.h blood2src\ClientShellDLL\LightningSegmentFX.cpp blood2src\ClientShellDLL\LightningSegmentFX.h blood2src\ClientShellDLL\LoadSave.cpp blood2src\ClientShellDLL\LoadSave.h blood2src\ClientShellDLL\LoadScreenData.cpp blood2src\ClientShellDLL\LoadScreenData.h blood2src\ClientShellDLL\MainMenus.cpp blood2src\ClientShellDLL\MainMenus.h blood2src\ClientShellDLL\MarkSFX.cpp blood2src\ClientShellDLL\MarkSFX.h blood2src\ClientShellDLL\Menu.cpp blood2src\ClientShellDLL\Menu.h blood2src\ClientShellDLL\MenuBase.cpp blood2src\ClientShellDLL\MenuBase.h blood2src\ClientShellDLL\MenuBloodBath.cpp blood2src\ClientShellDLL\MenuBloodBath.h blood2src\ClientShellDLL\MenuCharacter.cpp blood2src\ClientShellDLL\MenuCharacter.h blood2src\ClientShellDLL\MenuCharacterFiles.cpp blood2src\ClientShellDLL\MenuCharacterFiles.h blood2src\ClientShellDLL\MenuCharacterSelect.cpp blood2src\ClientShellDLL\MenuCharacterSelect.h blood2src\ClientShellDLL\MenuCommands.h blood2src\ClientShellDLL\MenuControls.cpp blood2src\ClientShellDLL\MenuControls.h blood2src\ClientShellDLL\MenuCustomLevel.cpp blood2src\ClientShellDLL\MenuCustomLevel.h blood2src\ClientShellDLL\MenuDifficulty.cpp blood2src\ClientShellDLL\MenuDifficulty.h blood2src\ClientShellDLL\MenuDisplay.cpp blood2src\ClientShellDLL\MenuDisplay.h blood2src\ClientShellDLL\MenuJoystick.cpp blood2src\ClientShellDLL\MenuJoystick.h blood2src\ClientShellDLL\MenuJoystickAxis.cpp blood2src\ClientShellDLL\MenuJoystickAxis.h blood2src\ClientShellDLL\MenuKeyboard.cpp blood2src\ClientShellDLL\MenuKeyboard.h blood2src\ClientShellDLL\MenuLoadGame.cpp blood2src\ClientShellDLL\MenuLoadGame.h blood2src\ClientShellDLL\MenuMain.cpp blood2src\ClientShellDLL\MenuMain.h blood2src\ClientShellDLL\MenuMouse.cpp blood2src\ClientShellDLL\MenuMouse.h blood2src\ClientShellDLL\MenuOptions.cpp blood2src\ClientShellDLL\MenuOptions.h blood2src\ClientShellDLL\MenuSaveGame.cpp blood2src\ClientShellDLL\MenuSaveGame.h blood2src\ClientShellDLL\MenuSinglePlayer.cpp blood2src\ClientShellDLL\MenuSinglePlayer.h blood2src\ClientShellDLL\MenuSound.cpp blood2src\ClientShellDLL\MenuSound.h blood2src\ClientShellDLL\MessageBoxHandler.cpp blood2src\ClientShellDLL\MessageBoxHandler.h blood2src\ClientShellDLL\MessageMgr.cpp blood2src\ClientShellDLL\MessageMgr.h blood2src\ClientShellDLL\MoveMgr.cpp blood2src\ClientShellDLL\MoveMgr.h blood2src\ClientShellDLL\Music.cpp blood2src\ClientShellDLL\Music.h blood2src\ClientShellDLL\NetInfo.cpp blood2src\ClientShellDLL\NetInfo.h blood2src\ClientShellDLL\NetStart.cpp blood2src\ClientShellDLL\NetStart.h blood2src\ClientShellDLL\NewStatusBar.cpp blood2src\ClientShellDLL\NewStatusBar.h blood2src\ClientShellDLL\ObjectFX.cpp blood2src\ClientShellDLL\ObjectFX.h blood2src\ClientShellDLL\ParticleExplosionFX.cpp blood2src\ClientShellDLL\ParticleExplosionFX.h blood2src\ClientShellDLL\ParticleStreamFX.cpp blood2src\ClientShellDLL\ParticleStreamFX.h blood2src\ClientShellDLL\ParticleSystemFX.cpp blood2src\ClientShellDLL\ParticleSystemFX.h blood2src\ClientShellDLL\PickupObjectFX.cpp blood2src\ClientShellDLL\PickupObjectFX.h blood2src\ClientShellDLL\plasma.h blood2src\ClientShellDLL\plasma1.cpp blood2src\ClientShellDLL\PlayerCamera.cpp blood2src\ClientShellDLL\PlayerCamera.h blood2src\ClientShellDLL\PolyGridFX.cpp blood2src\ClientShellDLL\PolyGridFX.h blood2src\ClientShellDLL\RainFX.cpp blood2src\ClientShellDLL\RainFX.h blood2src\ClientShellDLL\resource.h blood2src\ClientShellDLL\RippleFX.cpp blood2src\ClientShellDLL\RippleFX.h blood2src\ClientShellDLL\SFXMgr.cpp blood2src\ClientShellDLL\SFXMgr.h blood2src\ClientShellDLL\SharedResourceMgr.cpp blood2src\ClientShellDLL\SharedResourceMgr.h blood2src\ClientShellDLL\ShellCasingFX.cpp blood2src\ClientShellDLL\ShellCasingFX.h blood2src\ClientShellDLL\SmokeFX.cpp blood2src\ClientShellDLL\SmokeFX.h blood2src\ClientShellDLL\SmokeImpactFX.cpp blood2src\ClientShellDLL\SmokeImpactFX.h blood2src\ClientShellDLL\SmokePuffFX.cpp blood2src\ClientShellDLL\SmokePuffFX.h blood2src\ClientShellDLL\SmokeTrailFX.cpp blood2src\ClientShellDLL\SmokeTrailFX.h blood2src\ClientShellDLL\SmokeTrailSegmentFX.cpp blood2src\ClientShellDLL\SmokeTrailSegmentFX.h blood2src\ClientShellDLL\Sparam.cpp blood2src\ClientShellDLL\Sparam.h blood2src\ClientShellDLL\SparksFX.cpp blood2src\ClientShellDLL\SparksFX.h blood2src\ClientShellDLL\SpecialFX.h blood2src\ClientShellDLL\SpecialFXList.cpp blood2src\ClientShellDLL\SpecialFXList.h blood2src\ClientShellDLL\Splash.cpp blood2src\ClientShellDLL\Splash.h blood2src\ClientShellDLL\SplashFX.cpp blood2src\ClientShellDLL\SplashFX.h blood2src\ClientShellDLL\stack.h blood2src\ClientShellDLL\StatusBar.cpp blood2src\ClientShellDLL\StatusBar.h blood2src\ClientShellDLL\SurfaceFragmentFX.cpp blood2src\ClientShellDLL\SurfaceFragmentFX.h blood2src\ClientShellDLL\TheVoice.cpp blood2src\ClientShellDLL\TheVoice.h blood2src\ClientShellDLL\TracerFX.cpp blood2src\ClientShellDLL\TracerFX.h blood2src\ClientShellDLL\TripLaserFX.cpp blood2src\ClientShellDLL\TripLaserFX.h blood2src\ClientShellDLL\viewcreature.cpp blood2src\ClientShellDLL\viewcreature.h blood2src\ClientShellDLL\ViewWeapon.cpp blood2src\ClientShellDLL\ViewWeapon.h blood2src\ClientShellDLL\VKDefs.h blood2src\ClientShellDLL\VoiceMgr.cpp blood2src\ClientShellDLL\VoiceMgr.h blood2src\ClientShellDLL\VolumeBrushFX.h blood2src\ClientShellDLL\WarpGateFX.cpp blood2src\ClientShellDLL\WarpGateFX.h blood2src\ClientShellDLL\WeaponFX.cpp blood2src\ClientShellDLL\WeaponFX.h blood2src\ClientShellDLL\WeaponPowerupFX.cpp blood2src\ClientShellDLL\WeaponPowerupFX.h blood2src\ClientShellDLL\WinUtil.cpp blood2src\ClientShellDLL\WinUtil.h blood2src\ClientShellDLL blood2src\Misc\AbstractIO.h blood2src\Misc\ArchiveIO.h blood2src\Misc\BareList.h blood2src\Misc\BareList.lib blood2src\Misc\CompressedIO.h blood2src\Misc\CoolFont.h blood2src\Misc\Dynarray.h blood2src\Misc\FastArray.h blood2src\Misc\FastLinkList.h blood2src\Misc\FileIO.h blood2src\Misc\GameSpyMgr.h blood2src\Misc\GameSpyMgr.lib blood2src\Misc\glink.h blood2src\Misc\GoodLinkList.h blood2src\Misc\Helpers.h blood2src\Misc\LinkList.h blood2src\Misc\LithException.h blood2src\Misc\LTGUIColumnTextCtrl.h blood2src\Misc\LTGUICommandHandler.h blood2src\Misc\LTGUICtrl.h blood2src\Misc\LTGUIEditCtrl.h blood2src\Misc\LTGUIFadeColorCtrl.h blood2src\Misc\LTGUIFadeItemCtrl.h blood2src\Misc\LTGUIFont.h blood2src\Misc\LTGUIListCtrl.h blood2src\Misc\LTGUIMessageBox.h blood2src\Misc\LTGUIMgr.h blood2src\Misc\LTGUIMgr.lib blood2src\Misc\LTGUIOnOffCtrl.h blood2src\Misc\LTGUISliderCtrl.h blood2src\Misc\LTGUITextItemCtrl.h blood2src\Misc\Memory.h blood2src\Misc\MemoryIO.h blood2src\Misc\MenuBase.h blood2src\Misc\MoRect.h blood2src\Misc\MultiLinkList.h blood2src\Misc\ObjectBank.h blood2src\Misc\object_bank.h blood2src\Misc\server_interface.h blood2src\Misc\Stdafx.h blood2src\Misc\StdLith.h blood2src\Misc\StdLith.lib blood2src\Misc\StdLithDefs.h blood2src\Misc\StringHolder.h blood2src\Misc\struct_bank.h blood2src\Misc\VKDefs.h blood2src\Misc blood2src\ObjectDLL\AIScriptList.h blood2src\ObjectDLL\AI_Mgr.cpp blood2src\ObjectDLL\AI_Mgr.h blood2src\ObjectDLL\AI_Shared.CPP blood2src\ObjectDLL\AI_Shared.h blood2src\ObjectDLL\AmmoPickups.cpp blood2src\ObjectDLL\AmmoPickups.h blood2src\ObjectDLL\AncientOne.cpp blood2src\ObjectDLL\AncientOne.h blood2src\ObjectDLL\AncientOneTentacle.cpp blood2src\ObjectDLL\AncientOneTentacle.h blood2src\ObjectDLL\Anim_Sound.cpp blood2src\ObjectDLL\Anim_Sound.h blood2src\ObjectDLL\B2BaseClass.cpp blood2src\ObjectDLL\B2BaseClass.h blood2src\ObjectDLL\BaseCharacter.cpp blood2src\ObjectDLL\BaseCharacter.h blood2src\ObjectDLL\behemoth.cpp blood2src\ObjectDLL\behemoth.h blood2src\ObjectDLL\behemoth_logic.h blood2src\ObjectDLL\BirdAI.cpp blood2src\ObjectDLL\BirdAI.h blood2src\ObjectDLL\bird_logic.h blood2src\ObjectDLL\BloodServerShell.cpp blood2src\ObjectDLL\BloodServerShell.h blood2src\ObjectDLL\boneleech.cpp blood2src\ObjectDLL\boneleech.h blood2src\ObjectDLL\bug.cpp blood2src\ObjectDLL\bug.h blood2src\ObjectDLL\bug_logic.h blood2src\ObjectDLL\BulletImpactSFX.cpp blood2src\ObjectDLL\BulletImpactSFX.h blood2src\ObjectDLL\CalebAI.cpp blood2src\ObjectDLL\CalebAI.h blood2src\ObjectDLL\CameraObj.cpp blood2src\ObjectDLL\CameraObj.h blood2src\ObjectDLL\CameraSpot.cpp blood2src\ObjectDLL\CameraSpot.h blood2src\ObjectDLL\ChosenSounds.h blood2src\ObjectDLL\CinematicTrigger.cpp blood2src\ObjectDLL\CinematicTrigger.h blood2src\ObjectDLL\CivilianAI.cpp blood2src\ObjectDLL\CivilianAI.h blood2src\ObjectDLL\civilian_logic.h blood2src\ObjectDLL\clientbloodtrail.cpp blood2src\ObjectDLL\clientbloodtrail.h blood2src\ObjectDLL\ClientCastLineSFX.cpp blood2src\ObjectDLL\ClientCastLineSFX.h blood2src\ObjectDLL\clientdebugline.cpp blood2src\ObjectDLL\clientdebugline.h blood2src\ObjectDLL\ClientExplosionSFX.cpp blood2src\ObjectDLL\ClientExplosionSFX.h blood2src\ObjectDLL\ClientGibFX.cpp blood2src\ObjectDLL\ClientGibFX.h blood2src\ObjectDLL\ClientLaserBeamSFX.cpp blood2src\ObjectDLL\ClientLaserBeamSFX.h blood2src\ObjectDLL\ClientLaserFX.cpp blood2src\ObjectDLL\ClientLaserFX.h blood2src\ObjectDLL\ClientLightFX.cpp blood2src\ObjectDLL\ClientLightFX.h blood2src\ObjectDLL\ClientLightningSFX.cpp blood2src\ObjectDLL\ClientLightningSFX.h blood2src\ObjectDLL\ClientMarkSFX.cpp blood2src\ObjectDLL\ClientMarkSFX.h blood2src\ObjectDLL\ClientParticleStreamSFX.cpp blood2src\ObjectDLL\ClientParticleStreamSFX.h blood2src\ObjectDLL\ClientSFX.cpp blood2src\ObjectDLL\ClientSFX.h blood2src\ObjectDLL\ClientSmokeTrail.cpp blood2src\ObjectDLL\ClientSmokeTrail.h blood2src\ObjectDLL\ClientSparksSFX.cpp blood2src\ObjectDLL\ClientSparksSFX.h blood2src\ObjectDLL\ClientSplashSFX.cpp blood2src\ObjectDLL\ClientSplashSFX.h blood2src\ObjectDLL\ClientSplatFX.cpp blood2src\ObjectDLL\ClientSplatFX.h blood2src\ObjectDLL\ClientTracer.cpp blood2src\ObjectDLL\ClientTracer.h blood2src\ObjectDLL\ClientWarpGateSFX.cpp blood2src\ObjectDLL\ClientWarpGateSFX.h blood2src\ObjectDLL\ClientWeaponSFX.cpp blood2src\ObjectDLL\ClientWeaponSFX.h blood2src\ObjectDLL\ConversationStrings.h blood2src\ObjectDLL\ConversationTrigger.cpp blood2src\ObjectDLL\ConversationTrigger.h blood2src\ObjectDLL\corpse.cpp blood2src\ObjectDLL\corpse.h blood2src\ObjectDLL\CultistAI.cpp blood2src\ObjectDLL\CultistAI.h blood2src\ObjectDLL\cultist_logic.h blood2src\ObjectDLL\CVarTrack.h blood2src\ObjectDLL\DeathShroud.cpp blood2src\ObjectDLL\DeathShroud.h blood2src\ObjectDLL\Debris.cpp blood2src\ObjectDLL\Debris.h blood2src\ObjectDLL\DefenseGlobeAI.cpp blood2src\ObjectDLL\DefenseGlobeAI.h blood2src\ObjectDLL\DefenseGlobeLegs.cpp blood2src\ObjectDLL\DefenseGlobeLegs.h blood2src\ObjectDLL\Destructable.cpp blood2src\ObjectDLL\Destructable.h blood2src\ObjectDLL\DestructableBrush.cpp blood2src\ObjectDLL\DestructableBrush.h blood2src\ObjectDLL\DestructableModel.cpp blood2src\ObjectDLL\DestructableModel.h blood2src\ObjectDLL\DetailSprite.cpp blood2src\ObjectDLL\DetailSprite.h blood2src\ObjectDLL\Door.cpp blood2src\ObjectDLL\Door.h blood2src\ObjectDLL\DrudgeLord.cpp blood2src\ObjectDLL\DrudgeLord.h blood2src\ObjectDLL\drudgelord_logic.h blood2src\ObjectDLL\drudgepriest.cpp blood2src\ObjectDLL\drudgepriest.h blood2src\ObjectDLL\EnhancedGideon.cpp blood2src\ObjectDLL\EnhancedGideon.h blood2src\ObjectDLL\ExitHint.cpp blood2src\ObjectDLL\ExitHint.h blood2src\ObjectDLL\ExitTrigger.cpp blood2src\ObjectDLL\ExitTrigger.h blood2src\ObjectDLL\Explosion.cpp blood2src\ObjectDLL\Explosion.h blood2src\ObjectDLL\Fanatic.cpp blood2src\ObjectDLL\Fanatic.h blood2src\ObjectDLL\fanatic_logic.h blood2src\ObjectDLL\FileCaching.h blood2src\ObjectDLL\FireFX.cpp blood2src\ObjectDLL\FireFX.h blood2src\ObjectDLL\FlagObjects.cpp blood2src\ObjectDLL\FlagObjects.h blood2src\ObjectDLL\GabriellaAI.cpp blood2src\ObjectDLL\GabriellaAI.h blood2src\ObjectDLL\GabriellaREV.cpp blood2src\ObjectDLL\GabriellaREV.h blood2src\ObjectDLL\GameInvItems.cpp blood2src\ObjectDLL\GameInvItems.h blood2src\ObjectDLL\GameProjectiles.cpp blood2src\ObjectDLL\GameProjectiles.h blood2src\ObjectDLL\GameStartPoint.cpp blood2src\ObjectDLL\GameStartPoint.h blood2src\ObjectDLL\GameWeapons.cpp blood2src\ObjectDLL\GameWeapons.h blood2src\ObjectDLL\Gib.cpp blood2src\ObjectDLL\Gib.h blood2src\ObjectDLL\Gideon.cpp blood2src\ObjectDLL\Gideon.h blood2src\ObjectDLL\GooSplat.cpp blood2src\ObjectDLL\GooSplat.h blood2src\ObjectDLL\Gremlin.cpp blood2src\ObjectDLL\Gremlin.h blood2src\ObjectDLL\gremlin_logic.h blood2src\ObjectDLL\HandWeaponModel.cpp blood2src\ObjectDLL\HandWeaponModel.h blood2src\ObjectDLL\Impacts.cpp blood2src\ObjectDLL\Impacts.h blood2src\ObjectDLL\InventoryMgr.cpp blood2src\ObjectDLL\InventoryMgr.h blood2src\ObjectDLL\InvItem.cpp blood2src\ObjectDLL\InvItem.h blood2src\ObjectDLL\IshmaelAI.cpp blood2src\ObjectDLL\IshmaelAI.h blood2src\ObjectDLL\IshmaelREV.cpp blood2src\ObjectDLL\IshmaelREV.h blood2src\ObjectDLL\ItemPickups.cpp blood2src\ObjectDLL\ItemPickups.h blood2src\ObjectDLL\Key.cpp blood2src\ObjectDLL\Key.h blood2src\ObjectDLL\KeyData.cpp blood2src\ObjectDLL\KeyData.h blood2src\ObjectDLL\KeyFramer.cpp blood2src\ObjectDLL\KeyFramer.h blood2src\ObjectDLL\LightFX.cpp blood2src\ObjectDLL\LightFX.h blood2src\ObjectDLL\MadScientistAI.cpp blood2src\ObjectDLL\MadScientistAI.h blood2src\ObjectDLL\madscientist_logic.h blood2src\ObjectDLL\ModelObject.cpp blood2src\ObjectDLL\ModelObject.h blood2src\ObjectDLL\movement.cpp blood2src\ObjectDLL\movement.h blood2src\ObjectDLL\Music.cpp blood2src\ObjectDLL\Music.h blood2src\ObjectDLL\Naga.cpp blood2src\ObjectDLL\Naga.h blood2src\ObjectDLL\NagaCeilingDebris.cpp blood2src\ObjectDLL\NagaCeilingDebris.h blood2src\ObjectDLL\nightmare.cpp blood2src\ObjectDLL\nightmare.h blood2src\ObjectDLL\ObjectDLL.dsp blood2src\ObjectDLL\ObjectivesTrigger.cpp blood2src\ObjectDLL\ObjectivesTrigger.h blood2src\ObjectDLL\ObjectUtilities.cpp blood2src\ObjectDLL\ObjectUtilities.h blood2src\ObjectDLL\OpheliaAI.cpp blood2src\ObjectDLL\OpheliaAI.h blood2src\ObjectDLL\OpheliaREV.cpp blood2src\ObjectDLL\OpheliaREV.h blood2src\ObjectDLL\ParticleSystem.cpp blood2src\ObjectDLL\ParticleSystem.h blood2src\ObjectDLL\PathList.h blood2src\ObjectDLL\PathListData.cpp blood2src\ObjectDLL\PathListData.h blood2src\ObjectDLL\PathMgr.cpp blood2src\ObjectDLL\PathMgr.h blood2src\ObjectDLL\pathpoint.cpp blood2src\ObjectDLL\pathpoint.h blood2src\ObjectDLL\PhysicalAttributes.h blood2src\ObjectDLL\PickupObject.cpp blood2src\ObjectDLL\PickupObject.h blood2src\ObjectDLL\PlayerObj.cpp blood2src\ObjectDLL\PlayerObj.h blood2src\ObjectDLL\PolyGrid.cpp blood2src\ObjectDLL\PolyGrid.h blood2src\ObjectDLL\PowerupPickups.cpp blood2src\ObjectDLL\PowerupPickups.h blood2src\ObjectDLL\Projectile.cpp blood2src\ObjectDLL\Projectile.h blood2src\ObjectDLL\prophet.cpp blood2src\ObjectDLL\prophet.h blood2src\ObjectDLL\prophet_logic.h blood2src\ObjectDLL\Rain.cpp blood2src\ObjectDLL\Rain.h blood2src\ObjectDLL\RandomSoundFX.cpp blood2src\ObjectDLL\RandomSoundFX.h blood2src\ObjectDLL\RatAI.cpp blood2src\ObjectDLL\RatAI.h blood2src\ObjectDLL\rat_logic.h blood2src\ObjectDLL\Rotating.cpp blood2src\ObjectDLL\Rotating.h blood2src\ObjectDLL\RotatingBrush.cpp blood2src\ObjectDLL\RotatingBrush.h blood2src\ObjectDLL\RotatingDoor.cpp blood2src\ObjectDLL\RotatingDoor.h blood2src\ObjectDLL\RotatingModel.cpp blood2src\ObjectDLL\RotatingModel.h blood2src\ObjectDLL\RotatingSprite.cpp blood2src\ObjectDLL\RotatingSprite.h blood2src\ObjectDLL\Script.cpp blood2src\ObjectDLL\Script.h blood2src\ObjectDLL\ScriptList.h blood2src\ObjectDLL\SeeingEye.cpp blood2src\ObjectDLL\SeeingEye.h blood2src\ObjectDLL\ShellCasing.cpp blood2src\ObjectDLL\ShellCasing.h blood2src\ObjectDLL\ShikariAI.cpp blood2src\ObjectDLL\ShikariAI.h blood2src\ObjectDLL\shikari_logic.h blood2src\ObjectDLL\SmellHint.cpp blood2src\ObjectDLL\SmellHint.h blood2src\ObjectDLL\SoccerObjects.cpp blood2src\ObjectDLL\SoccerObjects.h blood2src\ObjectDLL\SoulDrudge.cpp blood2src\ObjectDLL\SoulDrudge.h blood2src\ObjectDLL\souldrudge_logic.h blood2src\ObjectDLL\SoundFX.cpp blood2src\ObjectDLL\SoundFX.h blood2src\ObjectDLL\Sparam.cpp blood2src\ObjectDLL\Sparam.h blood2src\ObjectDLL\SparksObj.cpp 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